Ultra Street Fighter II Online Ranked Matches (Recorded on 9/10/17)
Here are some of my better matches from last night. Enjoy.
Recorded with the Elgato Game Capture HD60 and the Switch's HDMI cable at native 1080p resolution and 60 frames per second. I'm using a Real Arcade Pro V Hayabusa joystick.
This is part 4 of my capture of me playing through The Legend of Zelda: Majora's Mask on the Nintendo 64. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Nintendo 64 using an actual Collector's Edition (gold cartridge) copy of Majora's Mask.
In this fourth part I traveled to the Deku Palace and then Woodfall. After that I returned to Clock Town and then the swamp to obtain the Adult Wallet and a couple heart pieces.
Heart Pieces collected in this video:
Heart Piece # 6 - Deku Palace garden - 6:15
Heart Piece # 7 - Swamp Business Deku Scrub - 24:35
Heart Piece # 8 - Pictograph contest - 24:00 & 25:49
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
This is a capture of me playing through the 150cc Star Cup in Mario Kart: Super Circuit for the Game Boy Advance. This is not an emulator and was not played on the Wii U Virtual Console. This footage was recorded directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well). I'm using my favorite character in the game: Yoshi.
I got this game either on its release date in 2001 or shortly thereafter. Super Circuit was interesting because of how it went back to the 2D, Mode 7 style of Super Mario Kart instead of the 3D style of Mario Kart 64. This was of course due to the Game Boy Advance's hardware limitations, but I didn't really mind. In fact, I quite enjoyed it. The Game Boy Advance was essentially a portable Super Nintendo, and that was what I loved about it.
I played this game quite a bit back in the day, but due to all the hardware requirements, I never got to do multiplayer aside from the single-cartridge VS. mode (at least not until a couple years ago), so the Battle Mode went unused. However, the Grand Prix was really good, and I liked that fact that I could now race on a single course against the AI for more than just 3 laps. I spent a lot of time doing 5 straight laps against the AI on Bowser's Castle 3 and 4, which were some of my favorite courses. That was an excellent feature for a handheld game, and certainly much better than a simple time trial mode.
Although this game takes much inspiration from Super Mario Kart, the controls aren't nearly as tight. Super Circuit could arguably be the second-hardest Mario Kart game behind the original SNES title, especially if you're going for a 3-star rating, like I'm doing here.
I don't know all the requirements for obtaining a 3-star rating, but I do know that you have to get first on each race while racing incredibly fast.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.
This is part 6 of my capture of me playing through the missions of GoldenEye 007 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual GoldenEye cartridge. I'm playing on 00 Agent difficulty.
In this sixth part I completed Mission 6: Silo.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled during missions. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.
This is part 19 of my 100% playthrough of Metroid Prime for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm also playing on Hard Mode.
In this nineteenth part I acquired the Ice Spreader, Plasma Beam and a Chozo Artifact.
Items collected:
Ice Spreader - 2:58
Power Bomb Expansion # 2 - 5:00
Missile Expansion # 38 - 6:58
Chozo Artifact # 8: Artifact of Nature - 8:25
Plasma Beam - 15:35
Missile Expansion # 39 - 19:24
Scans acquired:
None
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
This is part 2 of my capture of me playing through Castlevania: Legacy of Darkness on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Legacy of Darkness cartridge. I'm playing through the game on hard mode using Carrie.
In this second part I completed the Forest of Silence area.
Giant Skeleton boss fight - 10:35
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
This is part 4 of my capture of me playing through Super Mario Sunshine for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm collecting all 120 shine sprites in the game.
Shine Sprites collected in this video:
Ricco Harbor
Episode 4: The Secret of Ricco Tower - 0:21
Episode 5: Gooper Blooper Returns - 3:40
Episode 6: Red Coins on the Water - 7:00
Episode 7: Shadow Mario Revisted - 9:00
Gelato Beach
Episode 4: The Sand Bird is Born - 12:25
Episode 5: Il Piantissimo's Sand Sprint - 16:33
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
This is part 12 of my capture of me playing through The Legend of Zelda: Oracle of Ages for the Game Boy Color. This is not an emulator. This footage was captured directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to use progressive scan mode and your model of GameCube must feature component output as well). I'm playing through a linked version of Oracle of Ages using a password obtained from a completed Oracle of Seasons save file.
In this twelfth part I obtained the Biggoron's Sword, the Iron (Level-2) Shield, Bombchu, a larger Seed Satchel, and the Mermaid Keys.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller by way of the Game Boy Advance/GameCube Link Cable.
Keet and I did some League matches last night, and although this piece of shit game lagged like crazy for Keet, it wasn't too bad overall for me. But there's no doubt in my mind it'll lag the next time I play because apparently, Nintendo can't be bothered to set up servers with a proper tick rate. I can't wait to get a proper shooter that will permanently replace this laggy, stopgap of a game for me.
Keet's channel: https://www.youtube.com/user/KeetAndBait
Battle list:
Match 1: Kelp Dome (Rainmaker) - 0:00
Match 2: Humpback Pump Track (Rainmaker) - 5:50
Match 3: Kelp Dome (Rainmaker) - 7:42
Match 4: Kelp Dome (Rainmaker) - 13:34
Match 5: Kelp Dome (Rainmaker) - 17:23
Match 6: Humpback Pump Track (Rainmaker) - 21:08
Recorded with the Elgato Game Capture HD60 and the Switch's HDMI cable at native 1080p resolution and 60 frames per second. I'm using detached Joy-Cons with motion controls.
This is part 12 of my capture of me playing through the solo missions of Perfect Dark for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Perfect Dark cartridge. I'm playing on Perfect Agent difficulty.
If you lowered the cargo bay holding the hover bike in the prior mission, you'll have access to the hover bike here. If not... you'll be running quite a bit.
There are two hidden weapons in this mission. The first one is a Proximity Mine that Elvis will give you if you talk to him before completing any objectives. I find that it's worth the extra minute it will take you to run over to his ship.
The second hidden weapon is Trent's gold Magnum. It's this game's version of the golden gun and it kills in one hit. You'll have to disarm him to get it. The gold Magnum weapon is also worth grabbing because you can destroy the Skedar Ship jamming your radio signal with a single shot. Otherwise, you'll have to use two Remote Mines at the same time. I find it's much better to use the Remote Mines to blow up the drones patrolling Trent's area.
The Sniper Rifle is a lot of fun on this mission, so I like to take advantage of that. I tried using the proximity mine near the presidential clone, but it only took out one guard from what I could tell.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable with native widescreen mode enabled. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.