Fighting Alongside a Banshee "La Malinche" BNC-LM (MechWarrior Online v1.3.273)
Thought I should show a little of this new hero mech. In-game, its Kuna thats driving it, I'm in my Battlemaster BLR-1D. Reminds me of Grim Fandango in its default paint scheme, murdered out it just looks like a Battlemaster with a goiter or something. ... https://www.youtube.com/watch?v=4F9Hksl8bzQ
So like, there's this bird flying around, and also a couple of those weird flying frog things, and on top of that, I have to find every known color of keygem to rescuse the oracle dude. Gugh.
"Keen 4: Secret of the Oracle is the first episode in the Goodbye, Galaxy! series. Keen must explore the Shadowlands to find and rescue members of the High Council of Gnosticus IV who have been kidnapped by the Shikadi."
from http://www.shikadi.net/keenwiki/Keen_4:_Secret_of_the_Oracle
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https://www.youtube.com/watch?v=WP3W1D9VmSY
Rage Crackrock needs to organize his backpack. According to my research, there's no reason for me to be carrying these boots, or this dart, or a few other things here...
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https://www.youtube.com/watch?v=ttVnR4bgnBY
Potamus has been having computer problems, so this is the last one of these I have to post. Maybe we will finish leveling, but I'm callin' this series finished. Thanks for watching.
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https://www.youtube.com/watch?v=7Ri-Cq7ev1s
For real though, it would've helped.
About SimTower (from Wikipedia):
SimTower: The Vertical Empire (known as The Tower (ザ・タワー Za Tawā?) in Japan) is a construction and management simulation video game developed by OpenBook Co., Ltd. and published by Maxis for the Microsoft Windows and Macintosh System 7 operating systems in November 1994. In Japan, it was published by OpenBook that same year and was later released for the Sega Saturn[1] and Sony PlayStation[2] in 1996. The game allows players to build and manage a tower and decide what facilities to place in it, in order to ultimately build a five-star tower. Random events take place during play, such as terrorist acts that the player must respond to immediately.
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https://www.youtube.com/watch?v=zL2WhAyNOho
Just more of the same; sorry, but the next few videos stand to be pretty boring. I don't want to just skip the process though. You got to want it. You got to feel the journey. Feel the Gugh.
About SimTower (from Wikipedia):
SimTower: The Vertical Empire (known as The Tower (ザ・タワー Za Tawā?) in Japan) is a construction and management simulation video game developed by OpenBook Co., Ltd. and published by Maxis for the Microsoft Windows and Macintosh System 7 operating systems in November 1994. In Japan, it was published by OpenBook that same year and was later released for the Sega Saturn[1] and Sony PlayStation[2] in 1996. The game allows players to build and manage a tower and decide what facilities to place in it, in order to ultimately build a five-star tower. Random events take place during play, such as terrorist acts that the player must respond to immediately.
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https://www.youtube.com/watch?v=Shyv42kdvZw
Rage Crackrock negotiates more of the thirteenth floor of the dungeon, only to be poisoned and meet his god via a religious experience (death.)
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https://www.youtube.com/watch?v=hBwePfSW4Y8
Patch Notes April 15th, 2014
PATCH #15
Upcoming Patch - Tuesday, April 15th @ 10AM -- 1PM PDT
Patch Number: 1.3.283
Change Log
UPDATE
[...]
Performance
- Projectile Explosion effects made server side authoritative
- Fixed a problem in the host state rewinding logic where weapon traces between the server and client could occasionally desync
- Improved framerate by removing unnecessary raycasts from turrets in Assault.
- Optimized the function that was cooling the mech off when it was in water.
- Disabled Mech reflections in all but very high settings to reduce number of draw calls when Mechs are around water.
- Addressed an additional shader configuration issue to further reduce stuttering.
Bug Fixes
- Fixed an issue where the defense turret is able to lock on enemies shielded by ECM.
- Fixed an issue where the target letter designation goes up and down during a match.
- Previously selected game modes will now be saved between matches for solo players.
- Group leaders will still have to pick the desired game modes each time, this will be fixed on the next patch.
- Fixed certain weapons effects that were corrupted in DX11
- Disabled keyboard interaction during searching for a match and various pop-ups.
- Fixed an issue where the Group leader will get an error message when trying to immediately launches after readying up.
- Fixed an issue where the first message received without having Social window open is not displayed
- Fixed an issue where user names with spaces broken onto separate lines if maximum character for text is reached
- Fixed an issue where purchasable mech remains selected when switching to the owned filter
- Fixed an issue where users games would randomly hang
- Fixed an issue where users would crash shortly after entering a match
Known Issue:
- In Assault Mode, the turrets have no ballistic or missile weapon collision.
- Water splash VFX from projectiles sometimes do not appear at close ranges.
- Players who had disconnected from a group and are re-invited will be removed from the group once more after the next match.
- Game mode selections do not carry between matches while in a group.
- Missiles no longer explode upon reaching maximum range.
[...]
We thank you for your patience and we look forward to seeing you on the battlefield!
The MechWarrior® Online™ Team
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https://www.youtube.com/watch?v=Akqf4VH5SbQ
Commander Keen delves deeper into the Caverns of Despair, encountering considerable strangeness.
More on the mod can be found
http://www.shikadi.net/keenwiki/Commander_Keen%27s_Valentine_Bash
and
http://www.pckf.com/viewtopic.php?t=2616
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https://www.youtube.com/watch?v=6yDbYDk7jek