Highlight from 10/1/2019 stream, 4-kill in PVP with old load out (STILL ROCKS). ~love tractor cannon
1st stream on twitch, quality looked solid the whole way through. FUNNY STORY, the first hour of the stream I had a weird, low voice LOL. My buddy chimed in about an hour into the stream, and it is a simple fix (unplug and replug). The rest of the stream ~ 5 hrs, normal voice. Good times.
link to channel: https://www.twitch.tv/realinsan3d
link to clip: https://www.twitch.tv/videos/489150395
info about Destiny 2 and SHADOWKEEP: https://www.reddit.com/r/DestinyTheGame/comments/dc9v8q/destiny_2_shadowkeep_new_light_information_hub/
Destiny 2 is now FREE TO PLAY on STEAM
GM3. THE TEMPLE OF SCAR (1 CHEST): This is 13 minutes of gameplay with the new Ranger build I'm using in patch v1.0.3, complete with a SWEET BUG at the end. No deaths.
CONSUMABLES USED (YES): 3 PURPLE
After extensive testing, I settled on this set up: https://imgur.com/a/iWfYT7C - utilizing a few of the new MW universal mods. In this video you can see the proc for the full ultimate when I receive critical damage. Using your ultimate right after will fully heal you. This is turning out to be both a lifesaver and a dps tool at the same time.
I can reliably instigate the scar enforcer to light me on fire, then follow up with an acid darts + ulti. In addition, thunderbolt proc's combined with a melee weave is shredding blue shields in GM3.
So far this is working out well with the patch, and plan to keep tweaking/pushing for more efficient GM3 clears (no deaths of course).
Pre-patch build guide (includes updated screenshots): https://youtu.be/MTnit_Z5Zr4
PATCH UPDATE: This spec has been buffed all around with the patch on 3/9 (patch 1.0.3) and can handle GM3 much more efficiently with the increased damage pressure. In addition, I have swapped to using a few of the new MW universal mods in place of some of the older MW ranger mods. New GM3 build (patch 1.0.3): https://imgur.com/a/iWfYT7C
Ultimate is hitting for 180k per missile (can go higher).
A quick look at my Ranger build. I discuss the logic behind each decision I made selecting gear, and share a few ideas for further optimization. (screenshot of build below) UPDATE: I will need to run a few more tests on the "support" slot, mainly testing Q: %dmg increase compared with %combo damage increase. There may have been a few extra elements skewing the results when I was testing the damage numbers. Originally it appeared that Q: %dmg was yielding much smaller numbers than it should be. UPDATE2: With the upcoming changes for the 3/12 patch, this build will be able to push into GM3 with minimal gear upgrades.
This build can handle up to GM2 currently, and I plan to continue pushing it into GM3. The gear will need further stat optimization to achieve this.
If you have any questions about the build, feel free to ask.
Screenshot of build: https://imgur.com/a/AEVdw3r
Benefits of blast damage: https://youtu.be/Ps3_oU9vORU
Text version of build below:
venom darts, sticky grenade, siege breaker (offhand sniper), tip of the spear, cooldown reduction
most of the damage comes from combo + blast increase (nade), and cooldown reduction. the constant venom darts will ensure that you take the combo on detonation. you can usually fire one right before the grenade detonates. acid debuff also provides a group damage increase on the targets.
spam nades and darts, pretty simple! use your gun to help with shielded enemies. successful combo heals you for 40% hp (unlimited range) and will heal/rez the group members AOE around your javelin (tip of the spear MW mod). use siege breaker to freeze big elites, save ammo for only 3 shot freezes. main gun can by anything (flex spot). i chose thunderbolt of yvenia for the extra damage to shields (lightning proc).