This would've been uploaded earlier today, but Premiere decided that the Motion Blur effect would be sporadic and unfitting for the majority of the video. I had to re-export it.
Nonetheless, this is what happens when Captain Falcon actually takes things seriously. He destroys the entire cast..... After dealing with some unexpected interruptions. Let me know what characters (Overpowered or not) you want to see next with these modes in the comments. Thanks for watching!
Ending Music: https://www.youtube.com/watch?v=QVEDEeK0Tv8
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Check out my Patreon! https://www.patreon.com/DyllonStej
Discord: https://discordapp.com/invite/T7rZqbm
Twitter: https://www.twitter.com/DStejGaming
Twitch: https://www.twitch.tv/DyllonStej
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https://www.youtube.com/watch?v=g868RHdmjUM
(Reuploaded due to Copyrights on music)
Other titles of the video include:
When Melee Hell Freezes Over (Shoutouts to my sister, Ally)
What M2K's Melee Hell Looks Like
Comment more suggestions, I'll put them here.
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https://www.youtube.com/watch?v=-kMtwVvrKxE
...Yes, I'm actually going here.
This was more difficult to modify successfully simply because of the fact that I had to do it all from scratch; I couldn't just copy the actions from Zelda's file onto one of Mario's attacks. It still needs work, but the basic thing is there. Hitting an opponent with Mario's Back Air on the first frame (While still holding "A" in the freeze frames) will allow you to teleport to where the opponent will be.
I only have 8 levels left in The Subspace Emissary, so that ride is actually coming to an end soon. I just recorded the Ice Climbers' Introduction Stage, so the next part is another area with Mario & Co.
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https://www.youtube.com/watch?v=pQOQxIfSvEI
In which a yellow rodent single handedly infiltrates enemy territory and defeats a giant pterodactyl thing, using the Tweaking Glitch in the process to access an unintended door early. Also, a useless girl tags along and finds her old suit.
Featuring the lowest amount of time saved in a level so far, 6 Seconds and 56 Frames, because of the lack of large skips that most of the other levels have.
The only notable one is in the section leading up to the Ridley fight: All of the level's "rooms" are actually in the same room, just spaced out far enough from each other so that the camera doesn't go to a spot you're not in. Through using Camera Lock, however, I can fall down from one section into the exit door without even needing to hit the switch. This saves 6 Seconds and 8 Frames, and the other miscellaneous and minor timesaves actually only bother to cancel out with the older run's faster load times. It's a bit disappointing, actually.
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Check out my Patreon! https://www.patreon.com/DyllonStej
Discord: https://discordapp.com/invite/T7rZqbm
Twitter: https://www.twitter.com/DStejGaming
Twitch: https://www.twitch.tv/DyllonStej
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https://www.youtube.com/watch?v=nmInrchAOog
Timing starts on bootup and ends on the first frame of the ending screen.
It's a really simple game in terms of substance (Just click the mouse to pop bubbles) but has a few notable things when it comes to TASing.
Clicking every other frame doesn't allow you to properly pop bubbles unless several bubbles are in the same general area; if they aren't, you have to wait an extra frame, but can otherwise go from one side of the screen to the other.
I was able to end several levels early by popping the TNT bubble at the right time. I have no idea why this happens, but it saves a few seconds for each level.
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Become a member! (If you want): https://www.youtube.com/channel/UCngaLL0QDbsAGYj7zsB8o_Q/join
Check out my Patreon! https://www.patreon.com/DyllonStej
My Discord Server: https://discordapp.com/invite/T7rZqbm
My Shorts Channel: https://www.youtube.com/channel/UCZ4Jpox8XmEWNN0f0hSOoYg
My Other Side Channel: https://www.youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: https://www.twitter.com/DStejGaming
My Project M/Brawl Mods: https://www.dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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https://www.youtube.com/watch?v=ybqqRi-0qxw
I decided to do this in many parts, given that having all of them in one video would make the video unnecessarily long. I also had the Final Smashes play at 20x Slow Motion instead of 60x, as 60x would be effectively unbearable to watch.
Here's the timecodes for the Final Smashes shown:
Mewtwo: 0:00
Captain Falcon: 2:38
Ganondorf: 4:30
Link: 5:24
Mario: 7:23
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https://www.youtube.com/watch?v=kftIE9Ymx1A
Out of 41 competitors, with basically every single Top Tier TASer competing. It was ridiculous.
Enter on the lowest water level in Wet-Dry World using the Mandatory savestate (spawns you on top of the caged tunnel) and collect the star "Shocking Arrow Lifts".
- You may not long jump
- You may not triple jump
- You may not interact with any enemies
- You may not change the water level
- You may not use the warp
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https://www.youtube.com/watch?v=dnrkPOMuadU
This one is cut off by some amount due to the computer messing up inputs about 16 minutes in, requiring a restart, then with FFsplit crashing an hour after starting it again. Nothing much happened, just progress on the Great Maze. Thanks for watching! -- Watch live at http://www.twitch.tv/dyllonstej
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https://www.youtube.com/watch?v=_Zwntd4SsiM
So, for those of you who haven't watched it, I did actually make a Jigglypuff Adventure Mode TAS back in January of 2015. It wasn't made that well, to be honest, as it was my first Melee TAS, actually, and I was still learning how to make TASes better. So I decided to remake it, with all of my present skills, and I think I did a good job.
I used a slightly faulty version of the Widescreen Code that didn't apply screen tints and the like at a 16:9 aspect ratio, and I tried to fix the more fixable problems as much as I could. Sorry about that.
This is pretty much 100% Superplay, aside from a few small instances. I fooled around much more than I have in other TASes, with using Rest at the finish line at Big Blue and causing ultimate disrespect with Sing on a few occasions. I tried making this funny, so let me know if you like this kind of style.
I also forgot to turn on the music, so I placed music over all of the standard battles. Here's a list of all of them, in order:
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https://www.youtube.com/watch?v=1vgCP3_omfE