Published By
Created On
19 Aug 2023 19:33:20 UTC
Transaction ID
Cost
Safe for Work
Free
Yes
More from the publisher
kingdom-hearts-2-hd-(part-65)-saïx
Kingdom Hearts 2 HD Walkthrough Gameplay (Part 65) | Saïx (KHII)
Kingdom Hearts II is a 2005 action role-playing game developed and published by Square Enix in collaboration with Buena Vista Games for the PlayStation 2 video game console. The game is a sequel to Kingdom Hearts, and like the original game, combines characters and settings from Disney films with those of Square Enix's Final Fantasy series. An expanded re-release of the game featuring new and additional content, Kingdom Hearts II Final Mix, was released exclusively in Japan in March 2007. The Final Mix version of the game was later remastered in high definition and released globally as a part of the Kingdom Hearts HD 2.5 Remix collection for the PlayStation 3, PlayStation 4, Xbox One, Windows, and Nintendo Switch.
Kingdom Hearts II is the third game in the Kingdom Hearts series, and takes place one year after the events of Kingdom Hearts: Chain of Memories. Sora, the protagonist of the first two games, returns to search for his lost friends while battling the sinister Organization XIII, a group of antagonists previously introduced in Chain of Memories. Like previous games, Kingdom Hearts II features a large cast of characters from Disney and Square Enix properties.
Concepts for Kingdom Hearts II began during the end of development of Kingdom Hearts Final Mix, with the game entering full development in 2003 and being announced at Tokyo Game Show 2003. Most of the first game's development team returned, including director Tetsuya Nomura, with the game being developed concurrently with Chain of Memories. In developing Kingdom Hearts II, the development team sought to address user feedback from the first game, give the player more freedom and options in combat and present a deeper and more mature plot.
The game was received positively by critics and earned several awards upon release. Reviewers praised the visuals, soundtrack and voice acting, but assessments of the gameplay and narrative were mixed. In both Japan and North America, it shipped more than one million copies within weeks of its release, with over four million worldwide by April 2007.
X ➯ https://twitter.com/DylanTheTweets
Instagram ➯ https://www.instagram.com/dylanthegram/
Facebook ➯ https://www.facebook.com/DylantheVillain-111182244944996
Subscribe ➯ https://www.youtube.com/channel/UC4qvAvWBdlq_ZR1gWDkYhNg?sub_confirmation=1
Dylan Topic ➯ https://www.youtube.com/@DTVTopic
The gameplay of Kingdom Hearts II is similar to the action RPG and hack and slash gameplay of the first Kingdom Hearts game, though developers made an effort to address some of the complaints of no map and camera bugs with the previous game. The player directly controls Sora from a third-person camera angle, though first-person perspective is available via Select button. Most of the gameplay occurs on interconnected field maps where battles take place. The game is driven by a linear progression from one story event to the next, usually told via cutscenes, though there are numerous side-quests available that provide bonuses to characters.
Like many traditional role-playing video games, Kingdom Hearts II features an experience point system which determines character development. As enemies are defeated, the player and allies gain experience to "level up", allowing them to grow stronger and gain access to new abilities.
Combat in Kingdom Hearts II takes place in real-time and involves hack and slash elements with button presses which initiate attacks by the on-screen character. A role-playing game menu on the screen's bottom left, similar to those found in Final Fantasy games, provides other combat options, such as using magic or items, summoning beings to assist in battle, or executing combination attacks with other party members. A new feature is the "Reaction Command", special enemy-specific attacks that are triggered when the player presses the triangle button at the correct time during battle. Reaction Commands can be used to defeat regular enemies or avoid damage, and are sometimes necessary to complete a boss battle. In addition to the main character, two party members are usually present who also participate in combat. Although these characters are computer-controlled, the player is allowed to customize their behavior to a certain extent through the menu screen, such as attacking the same enemy Sora targets.
#kingdomhearts2finalmix #kh2 #part65 #ps4
Thank you guys for any and all support you put on this video, love you guys, like and subscribe if you enjoyed, and be nice in the comments :)
...
https://www.youtube.com/watch?v=DgGWsAk9xkQ
Transaction
Created
2 weeks ago
Content Type
Language
video/mp4
English
assassin's-creed-rogue-(part-12)-scars
Assassin's Creed: Rogue Walkthrough Gameplay (Part 12) | Scars (Xbox 360/PS3/PC)
Assassin's Creed Rogue is a 2014 action-adventure video game developed by Ubisoft Sofia and published by Ubisoft. It is the seventh major installment in the Assassin's Creed series, and is set between 2013's Assassin's Creed IV: Black Flag and 2012's Assassin's Creed III. It also has ties to Assassin's Creed Unity, which was released on the same day as Rogue. It is the last Assassin's Creed game to be developed for the seventh generation of consoles, being released for PlayStation 3 and Xbox 360 in November 2014, and for Microsoft Windows in March 2015.
The plot is set in a fictional history of real-world events and follows the millennia-old struggle between the Assassins, who fight to preserve peace and free will, and the Templars, who desire peace through control. The framing story is set during the 21st century and depicts the player as an employee of Abstergo Industries (a company used as a front by the modern-day Templars), who uncovers various secrets about the Assassin-Templar conflict while attempting to fix the company's servers. The main plot is set before and during the French and Indian War from 1752 to 1760, and follows Shay Patrick Cormac, an Irish American Assassin-turned-Templar who hunts down former members of his Brotherhood after becoming disillusioned with their tactics. Gameplay in Rogue is very similar to that of Black Flag with a mixture of ship-based naval exploration and third-person land-based exploration, though some new features have been added.
Twitter ➯ https://twitter.com/DylanTheTweets
Instagram ➯ https://www.instagram.com/dylanthegram/
Facebook ➯ https://www.facebook.com/DylantheVillain-111182244944996
Subscribe ➯ https://www.youtube.com/channel/UC4qvAvWBdlq_ZR1gWDkYhNg?sub_confirmation=1
Assassin's Creed Rogue is an action-adventure, stealth game set in an open world environment and played from a third-person perspective. The game features three main areas: the North Atlantic, the fictional River Valley (partly inspired by the Hudson Valley), and New York City. The first two include numerous individual locations that can be explored, such as small islands, human settlements, naval forts, and shipwrecks. Like Assassin's Creed IV: Black Flag, naval exploration and combat are a major component of the gameplay. The Morrigan, the ship that protagonist Shay Cormac captains, has a shallower draft than Edward Kenway's Jackdaw, allowing for river travel, and can be equipped with several new weapons, including Puckle guns, oil slicks which can be ignited, and an icebreaker. Additionally, enemy ships can board the Morrigan, and certain icebergs can be destroyed to create waves that damage smaller ships. However, the underwater diving missions featured in Black Flag have been removed as swimming in the North Atlantic causes the player's health to rapidly deplete due to the frigid water, though Shay is able to swim freely in the southerly waters of the River Valley.
Another returning feature from earlier installments is the ability to renovate buildings, which then generate income that is deposited in the bank and must be collected regularly. This system functions similarly to the Borgia towers from Assassins Creed: Brotherhood and the Templar dens from Assassin's Creed: Revelations, as buildings can only be renovated after the area they are located in has been liberated from the Assassins' control. In the game, the Assassins run a gang that has a total of ten hideouts across the three main regions. To clear a hideout, the player must assassinate its gang leader (who can block most of Shay's direct attacks and has an unblockable hidden blade strike), burn the gang's flag, and in some cases kill Templar defectors or rescue captured British soldiers.
#AssassinsCreedRogue #Part12 #PS3
Thank you guys for any and all support you put on this video, love you guys, like and subscribe if you enjoyed, and be nice in the comments :)
...
https://www.youtube.com/watch?v=QSnCI9zsKiw
Transaction
Created
2 weeks ago
Content Type
Language
video/mp4
kingdom-hearts-2-hd-(part-19)-hydra
Kingdom Hearts 2 HD Walkthrough Gameplay (Part 19) | Hydra (KHII)
Kingdom Hearts II is a 2005 action role-playing game developed and published by Square Enix in collaboration with Buena Vista Games for the PlayStation 2 video game console. The game is a sequel to Kingdom Hearts, and like the original game, combines characters and settings from Disney films with those of Square Enix's Final Fantasy series. An expanded re-release of the game featuring new and additional content, Kingdom Hearts II Final Mix, was released exclusively in Japan in March 2007. The Final Mix version of the game was later remastered in high definition and released globally as a part of the Kingdom Hearts HD 2.5 Remix collection for the PlayStation 3, PlayStation 4, Xbox One, Windows, and Nintendo Switch.
Kingdom Hearts II is the third game in the Kingdom Hearts series, and takes place one year after the events of Kingdom Hearts: Chain of Memories. Sora, the protagonist of the first two games, returns to search for his lost friends while battling the sinister Organization XIII, a group of antagonists previously introduced in Chain of Memories. Like previous games, Kingdom Hearts II features a large cast of characters from Disney and Square Enix properties.
Concepts for Kingdom Hearts II began during the end of development of Kingdom Hearts Final Mix, with the game entering full development in 2003 and being announced at Tokyo Game Show 2003. Most of the first game's development team returned, including director Tetsuya Nomura, with the game being developed concurrently with Chain of Memories. In developing Kingdom Hearts II, the development team sought to address user feedback from the first game, give the player more freedom and options in combat and present a deeper and more mature plot.
The game was received positively by critics and earned several awards upon release. Reviewers praised the visuals, soundtrack and voice acting, but assessments of the gameplay and narrative were mixed. In both Japan and North America, it shipped more than one million copies within weeks of its release, with over four million worldwide by April 2007.
X ➯ https://twitter.com/DylanTheTweets
Instagram ➯ https://www.instagram.com/dylanthegram/
Facebook ➯ https://www.facebook.com/DylantheVillain-111182244944996
Subscribe ➯ https://www.youtube.com/channel/UC4qvAvWBdlq_ZR1gWDkYhNg?sub_confirmation=1
Dylan Topic ➯ https://www.youtube.com/@DTVTopic
The gameplay of Kingdom Hearts II is similar to the action RPG and hack and slash gameplay of the first Kingdom Hearts game, though developers made an effort to address some of the complaints of no map and camera bugs with the previous game. The player directly controls Sora from a third-person camera angle, though first-person perspective is available via Select button. Most of the gameplay occurs on interconnected field maps where battles take place. The game is driven by a linear progression from one story event to the next, usually told via cutscenes, though there are numerous side-quests available that provide bonuses to characters.
Like many traditional role-playing video games, Kingdom Hearts II features an experience point system which determines character development. As enemies are defeated, the player and allies gain experience to "level up", allowing them to grow stronger and gain access to new abilities.
Combat in Kingdom Hearts II takes place in real-time and involves hack and slash elements with button presses which initiate attacks by the on-screen character. A role-playing game menu on the screen's bottom left, similar to those found in Final Fantasy games, provides other combat options, such as using magic or items, summoning beings to assist in battle, or executing combination attacks with other party members. A new feature is the "Reaction Command", special enemy-specific attacks that are triggered when the player presses the triangle button at the correct time during battle. Reaction Commands can be used to defeat regular enemies or avoid damage, and are sometimes necessary to complete a boss battle. In addition to the main character, two party members are usually present who also participate in combat. Although these characters are computer-controlled, the player is allowed to customize their behavior to a certain extent through the menu screen, such as attacking the same enemy Sora targets.
#kingdomhearts2finalmix #kh2 #part19 #ps4
Thank you guys for any and all support you put on this video, love you guys, like and subscribe if you enjoyed, and be nice in the comments :)
...
https://www.youtube.com/watch?v=uq6YUCQ4D6M
Transaction
Created
2 weeks ago
Content Type
Language
video/mp4
English