https://godotengine.orgSpeed up Godot development by supporting us on Patreon!
https://www.patreon.com/godotengineShowcase of new and outstanding features coming to Godot 4.0 and 3.2.x:
- Brand new, feature-packed Vulkan 3D renderer for 4.0:
- New global illumination features: GIProbe, SDFGI, GPU-based lightmapper.
- New exponential fog with aerial perspective option.
- Real-time volumetric fog.
- Light projectors and real-time decals.
- Global and per-instance shader uniforms (for effects like wind).
- New 2D rendering features:
- 2D directional lights and specular lighting for 2D lights.
- Signed distance field for special effects, usable in shaders (2D global illumination).
- CanvasGroup for grouped opacity changes.
- Easy clipping using the CanvasItem clipping feature (without relying on lights).
- Improved 3D features for 3.2.x (FXAA, debanding, infinite editor grid).
- Lots of optimizations (2D batching, 3D level of detail, improved culling, …).
- Rewritten GDScript with new features (annotations, `await`, `super()`, local-scope `const`, …).
- Improved C# support (iOS, HTML5, official add-ons for Visual Studio Code and Visual Studio).
- Full support for right-to-left typesetting and complex scripts (Arabic, Hebrew, …).
- Godot editor running in a Web browser using HTML5 + WebAssembly.
- Improved HTML5 support:
- Threads for parallel computation and lower audio latency.
- GDNative support.
- Performance and file size optimizations thanks to link-time optimization.
- Many, many more features!
Recorded and edited by Hugo Locurcio using OBS and Olive.
Some demos use PBR materials by
https://cgbookcase.com.
Music: “Go Go Go!” by Hubert Lamontagne (
https://soundcloud.com/madbr)
License
Creative Commons Attribution license (reuse allowed)