Marvel Nemesis: The Imperfects - inspired dynamic, online multiplayer ready camera system in Unreal Engine 5.
#unrealengine #indiegame
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https://www.youtube.com/watch?v=GG4ua57yckM
#python #fyp #coding
SOURCE CODE:
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The complete source code (+improvements) can be found here: https://github.com/Zenahr/CPU-Meater
What You'll Learn:
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1. How to create Electron-like desktop applications using Python!
2. Create UIs for desktop applications powered by HTML, CSS and JavaScript
3. Compile a real-world application as an executable for desktop via PyInstaller
4. Gain access to machine-level data with Python
Timestamps:
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00:00 - Introduction
01:12 - Development Environment Setup
03:18 - Flask Hello World
04:39 - Render HTML
06:04 - Get Current CPU Load
07:07 - Flask API Endpoint
07:42 - CPU Usage Polling via JQuery
09:39 - Update HTML in real-time via JQuery
11:07 - Add Load Indicator Element to UI
12:53 - UX/UI Improvements Part 1
14:02 - Add App Icon
14:55 - UX/UI Improvements Part 2
15:44 - Run App in Native Window
16:14 - Compile Executable via PyInstaller
19:47 - Bonus: Add Icon to Executable
21:44 - Conclusion
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https://www.youtube.com/watch?v=nNQGmO2RLe4
#ue4 #thirdpersoncamera
Notice how in NieR:Automata™ the camera sways a bit even when 2B is idle? Today we'll be taking a quick look at how to implement this mechanic in UE4 with just a couple clicks here and there.
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https://www.youtube.com/watch?v=3F3GY0ynAI4
We all know how this is bad design... so let's fix it! Ever wanted to browse through the Marketplace while your project was loading? Yeah, me too.
The label for the setting is simply misleading. "Minimize To System Tray" should rather say "Minimize Launcher On Editor Start" or something like that.
Hope this helps ease the developer experience for you.
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https://www.youtube.com/watch?v=b9cosxFBfiI
Ever built levels and got tired of resetting the PlayerStart location, so that you or your playtesters could quickly test out different areas of your map fast?
At least that's what happened to me today, and so I made a small collection of Blueprints that I will release for free on GitHub after publishing the tutorial.
Feel free to let me know if I should add a bit more functionality to it in the comments down below.
#ue4 #unreal #gamedev
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https://www.youtube.com/watch?v=tDEOxa2bPrk