In this episode we create our stamina system. We begin by creating our player UI's canvas, and adding a slider to it, which will track the value of our current stamina. We then create the variables required to track our stamina, and finish by adding some logic to regenerate it, and deduct it when actions are performed.
In this video we add the ROLLING MECHANIC to our player, as well as add a method to switch from root motion animations, to non root motion animations. ROLL HYPE!
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► EPISODE FIVE
https://youtu.be/gyqfmE_1aus
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https://www.youtube.com/watch?v=RVWh-YAQElQ
Drop some feed back :). Stats in the video, 70 Range, 81 Mage, 52 Prayer 40 Def
Disclaimer:
Songs used
Songs used
A Day To Remember - I'm Made of Wax, Larry, What Are You Made Of
Bullet For My Valentine - Fever
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https://www.youtube.com/watch?v=Ba6hUVVPSeY
In this episode we learn how to save DICTIONARIES. This is specifically useful for saving data like which items you have looted from the world, which bosses have been awakened or defeated and how many of each item (if it is consumable/stackable) you have in your inventory.
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► EPISODE 126
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https://www.youtube.com/watch?v=lQuLAMaK7SA
In this video we make it so where ever our weapon/spell hits or contacts the enemy, a blood splatter will instantiate in that location upon damage being dealt! We also go over how particle FX for the weapon trail I used in the last video was made
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► EPISODE 75
https://youtu.be/_uMOD97kzP0
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https://www.youtube.com/watch?v=7asgBvIVcG0
In the previous video we implemented functionality to save basic character data (Name, level, world position) to a save file. In this video we implement the functionality to write character data to the player character FROM a save file.
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► EPISODE 124
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https://www.youtube.com/watch?v=NRBt17-ZcRo
In this video we create a 2 position elevator for our character.
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► EPISODE 141
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https://www.youtube.com/watch?v=b-go4MqL01M
In this video we create our first spell! The heal player spell.
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► EPISODE 41
https://youtu.be/BZFbIZ3AGao
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https://www.youtube.com/watch?v=CaB4gjFUn10
In this video we assign proper ownership to our UI, so that each player can only edit the UI that is local to their game. We also use a canvas group to hide our UI whenever we are not in the world scene.
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► EPISODE 149
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https://www.youtube.com/watch?v=pdhEQfKXG04
In this video we sync blocked damage effects across the network, along with blocking animation states.
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► EPISODE 148
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https://www.youtube.com/watch?v=jh6aqzv7jew