This is a capture of me playing the Clay Shooting mode (Game C) in Duck Hunt for the NES. This is not an emulator. This footage was captured directly from my front-loading NES using a real Super Mario Bros./Duck Hunt cartridge and the NES Zapper.
My mother bought our family an NES Action Set (gray Zapper version) back around 1988 or 1989, so the NES was my first console and the Super Mario Bros./Duck Hunt cartridge was probably the first game I played.
I remember playing this game in between bouts of Super Mario Bros. and a bunch of other games that we later purchased. Duck Hunt was a fun little game to play in between the larger games like Mario or Zelda. At the very least, if you had an NES Action Set but no additional games, you could play two different titles right out of the box (Nintendo gave you a lot of bang for your buck during the NES era).
Clay Shooting is an excellent mode and gives this game some variety. In some ways it's easier than the 2 Ducks mode since the clay pigeons don't zig zag, but it's still quite challenging. Once again, I made it to Round 21 then intentionally got a game over to show the Game Over screen. The rounds just keep repeating after level 20, so I didn't feel like playing past that point. I've heard that the game glitches after Round 99, but I've never made it that far.
The Zapper won't work with an HDTV, so I used my old Philips Magnavox CRT TV to play the game. Since the Hauppauge only outputs through component cables (a format not supported by my old TV), I used a distribution amplifier to split the NES's audio/video signal and send one set of cables to the CRT TV while sending another set of cables to a DVD Recorder, which was then connected to the Hauppauge.
Recorded with the Hauppauge HD PVR and a composite connection at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the NES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
This is a capture of me playing through the Expert Championship mode in Wave Race: Blue Storm for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm using my favorite character: Ryota Hayami
I first got into the Wave Race series when I received Wave Race 64 for Christmas of 1996. I played the game countless times and just fell in love with the water-based physics and course designs. I later purchased Wave Race for the Game Boy as well, but it wasn't nearly as fun due to the simplistic 2D racing.
When the GameCube was released a few years later, I received Wave Race: Blue Storm for Christmas of 2001. Blue Storm then carried me through the 2001 holiday season all by itself since I had already beaten Luigi's Mansion about a month earlier.
Although it didn't have many courses and was more difficult overall, Blue Storm felt like a decent follow-up to Wave Race 64. The new weather system was really fun and the turbo function worked well. However, I never really cared for the new L/R-button leaning system which overcomplicated the steering. In addition, the wave physics were a little too stiff compared to the prior game.
For this playthrough I'm completing the expert championship without skipping any buoys. Also, similar to my Wave Race 64 playthroughs, I'm finishing in first place on each course without falling completely off the Jet Ski. I hope you enjoy the footage.
Recorded with the Hauppauge HD PVR and the GameCube's component cables.
This is part 5 of my capture of me playing through Castlevania: Legacy of Darkness on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Legacy of Darkness cartridge. I'm playing through the game on hard mode using Carrie.
In this fifth part I completed the Underground Waterway area.
Medusa boss fight - 6:51
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
Look what I found laying in the middle of the street.
Recorded with the Hauppauge HD PVR and the Wii's component cables. I'm using a Wii Remote and nunchuck.
This is part 4 of my capture of me playing through Castlevania for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Castlevania cartridge. I'm playing through the game on hard mode using Carrie.
In this fourth part I completed the Underground Waterway area.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
This is a capture of me and a friend playing through Double Dragon Advance for the Game Boy Advance. This is not an emulator. This footage was recorded directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well). I'm player one (Billy) and Drew is player two (Jimmy). We’re playing on normal difficulty.
I'm a huge Double Dragon fan, so when Double Dragon Advance was announced after the series had been on hiatus for several years, I was nothing short of excited. Double Dragon Advance took on the dubious task of single-handedly reviving the classic beat ’em up series, and it did not disappoint. It took the basic design from the original arcade game and improved upon it while adding four new levels and retaining the cherished two-player mode.
I picked this game up on its release date in 2003 and shortly afterward, I talked my other friend, Luke, into picking up a copy as well since he had a Game Boy Advance. We then played the crap out of this game over the years, beating it countless times. It was one of our favorite two-player games, and probably my favorite Double Dragon game overall.
A little while after this game came out I received a Game Boy Player as a Christmas gift, and Luke and I discovered pretty quickly that we could play Double Dragon Advance’s two-player mode on the Game Boy Player since it has a link port on the front. You simply connect a Game Boy Advance to the Game Boy Player using a multiplayer link cable and presto, instant two-player mode on the TV. That's what Drew and I are doing here. However, if the game requires each person to have their own copy for multiplayer, you’ll still need to have a separate cartridge for each player.
Luke sold all of his games and systems a several years ago, and he pretty much no longer plays video games, so I purchased a second copy of Double Dragon Advance off eBay and asked Drew to help me record a new multiplayer playthrough. Drew had already helped me with all of the other Double Dragon recordings, so that was no problem for him.
Drew had only played this game once before, so he did fairly well here after warming up on the first stage. Enjoy the new footage.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable and Drew is using a Game Boy Advance SP connected to the Game Boy Player with a multiplayer link cable.
This is part 6 of my capture of me playing through Castlevania: Legacy of Darkness on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Legacy of Darkness cartridge. I'm playing through the game on hard mode using Cornell.
In this sixth part I completed the Art Tower area.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Sharkpad Pro 64 turbo controller.
This is part 28 of my capture of me playing through The Legend of Zelda: Majora's Mask on the Nintendo 64. This is not an emulator and was not played on the Wii Virtual Console. This footage was recorded directly from my Nintendo 64 using an actual Collector's Edition (gold cartridge) copy of Majora's Mask.
In this twenty-eighth part I completed the Beneath the Well area and obtained the Mirror Shield.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard N64 controller.