TypeScript WebGL Game Engine Tutorial #16 - Animated Sprites
In this video I implement Animated Sprites. I also make some changes to underlying logic to support this, and fix some bugs. This is video 16 of the TypeScript Engine tutorial series.
TypeScript WebGL Game Engine Tutorial #16 - Animated Sprites
This video is part of a series where I step through the process of making a simple game from the ground up using TypeScript and WebGL.
Finish it or Delete it (Why You Shouldn't Hold Onto Old, Unfinished Projects)
It's pretty common for developers and artists to want to hold onto old projects that were started and never finished. This video talks about why you should finish those projects or get rid of them.
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This video is part of my channel dedicated to giving back to the game development community with the experiences I have had in an effort to help new developers with my knowledge, thoughts and experience.
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In this video, I finish the work with the camera and scene. I also add some basic geometry and some camera movement. This series demonstrates how to build a game using HTML5, TypeScript, WebGL via threejs and physics via Box2D.
GLOOM Series #4 - Rendering Geometry! (TypeScript Game Dev Series)
? GitHub Repo: https://github.com/travisvroman/gloom
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In this video, I set up the main game loop, camera and scene. I also make some updates to the build system. This series demonstrates how to build a game using HTML5, TypeScript, WebGL via threejs and physics via Box2D.
GLOOM Series #3 - Game Loop, Camera and Scene (TypeScript Game Dev Series)
? GitHub Repo: https://github.com/travisvroman/gloom
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In this video I give some updates on the channel as well as discuss some changes in the overall direction of the channel going forward. I also introduce daily videos.
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In this video, we go over specifics regarding images vs textures, and setup Vulkan images for loading and use as textures.
Kohi #032: Images and Textures, Part 1 (Vulkan Game Engine Series)
This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.
? Repo: https://github.com/travisvroman/kohi
? Commit: https://github.com/travisvroman/kohi/commit/e02b455d7bbc1a615ba3c2089af16e1f80d143ac
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