[Note: This video and description were originally posted on Youtube on March 5, 2014.]
Mike and Keet set out to answer a question that has perplexed Conduit 2 scientists for nearly three years now: What happens when Keet acquires an upgraded Phase Rifle and Mike dons a Skozo tank set... on the same team?
The answer may shock you.
Now featuring [LC]Andy as well!
Recorded on March 5, 2014 using the Hauppauge HD PVR and the Wii's component cables. I'm using a nunchuck and Motion Plus.
This is part 25 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
In this twenty-fifth part I completed Mission 29: "Area 51" while rescuing all the babes and finding all the secret areas. This is a bonus mission that is accessed from a secret exit in Mission 24: "Movie Set."
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
This is part 2 of my 100% playthrough of Wario World for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii).
In this second part I completed all the levels in Spooktastic World.
These stages were not completed back-to-back in a single session. I edited together the successful runs for a single video.
Horror Manor - 0:26
Wonky Circus - 22:10
Dual Dragon's Showdown - 47:57
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
This was a public Hardcore Annexation match that I did with some of the guys over on the GameFaqs/GameSpot Conduit 2 forums. JK set up the date and time and a few of us jumped in along with some random people who were probably just looking for a public hardcore match.
This was supposed to be an Annexation match, meaning that you need to fight over control points to win. However, this game was glitched from the very beginning and so we couldn't capture any control points at all. So it basically turned into a Team Deathmatch. Also, that's why we went to overtime; the game thought the match was tied since no one could capture any control points.
The match was lots of fun, but there were three more that I did on top of this one!
Recorded with the Hauppauge HD PVR and the Wii's component cables. I'm using the nunchuck and Wii Motion Plus.
This is part 16 of my 100% playthrough of Metroid Prime for the GameCube. I'm playing the game in progressive scan mode using an actual GameCube (not the Wii). I'm also playing on Hard Mode.
In this sixteenth part I acquired the Power Bomb.
Items collected:
Missile Expansion # 28 - 2:15
Missile Expansion # 29 - 11:24
Missile Expansion # 30 - 15:32
Power Bomb - 32:12
Scans acquired:
Wave Trooper - 5:30
Pirate Data: "Elite Pirates" - 7:41
Power Trooper - 10:02
Elite Pirate (Limited scan) - 16:08
Ice Trooper - 17:35
Pirate Data: "The Hunter" - 18:21
Pirate Data: "Metroid Prime" - 18:50
Pirate Data: "Hunter Weapons" - 20:23
Pirate Data: "Prime Breach" - 22:30
Pirate Data: "Chozo Ghosts" - 23:15
Pirate Data: "Chozo Studies" - 23:52
Pirate Data: "Chozo Artifacts" - 24:21
Pirate Data: "Prime Mutations" - 25:20
Pirate Data: "Omega Pirate" - 29:43
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second.
[Note: This video and description were originally posted on Youtube on September 4, 2016.]
This is part 1 of my capture of me playing through Duke Nukem 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Duke Nukem 64 cartridge. I'm playing on Come Get Some difficulty.
I recently purchased a complete copy of Duke Nukem 64 off eBay, and rather than wait, I decided to start playing through the title now.
I don't have any prior experience with Duke Nukem 3D, but I was aware of the game as a kid. I distinctly remember another kid at my junior high school talking about the strippers in the game and the "shake it baby" line, but that was all I had heard about it. Some time later I saw footage of the game online and noticed the similarities to other classic shooters like Doom and Quake. After I started acquiring Nintendo ports of other old FPS games a few years ago, I decided to get Duke Nukem as well.
While this version of Duke Nukem runs fairly well, it is heavily censored and has notable changes from the original PC version such as new/different weapons. Also, similar to the Nintendo 64 port of Quake II, Duke Nukem 64 lacks the original background music from the PC version.
Notwithstanding these facts, this version seems pretty good overall for being a console port. However, my biggest complaint is the awkward control scheme. If you choose to go with GoldenEye-style controls (control stick move), which I always do, you have to use the D-pad to aim up and down instead of using the C buttons. For some reason the game labels this as a right-handed control scheme, but I don't know how the hell the developers came up with that. It's certainly not ideal.
For this playthrough I'm completing the game on Come Get Some difficulty because the highest difficult level causes enemies to respawn, and I don't feel like dealing with that. I'll also be rescuing all the babes and finding all the secret areas, although I may miss a few enemies along the way. Anyway, enjoy the footage.
In this first part I completed Mission 1: "Hollywood Holocaust" while rescuing all the babes and finding all the secret areas.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
This is part 16 of my 100% playthrough of Quake on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Quake cartridge. I'm playing on Nightmare difficulty.
In this sixteenth part I completed Map 16: Satan’s Dark Delight, and accessed the secret exit to hidden Map 18: The Haunted Halls.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
[Note: This video and description were originally posted on Youtube on January 2, 2017.]
This is a capture of me and a friend playing the Colors multiplayer mode in Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Conker's Bad Fur Day cartridge. I'm player one and Drew is player two. We're playing on the Squirrel side on Bastard difficulty with a 5 vs. 5 team setup.
Drew and I have this tradition dating back to 2001 where we play Conker whenever he visits because the multiplayer is so damn awesome. Over the past few years we started regularly recording our gameplay to see if we'd end up with any amazing new footage. We recently managed to record some awesome new Colors footage, so I'm replacing the old video with some higher-quality stuff.
Colors is simply a capture the flag mode in a general war setting. It's actually much harder to play on the squirrel side, but Drew and I still tend to do that. Squirrel teammates tend to be idiots and they're slower to run back the opposing team's flag (you take fall damage when you drop off the Tediz base with their flag, but the same is not true for Tediz falling off the Squirrel base).
The AI can also be a real son of a bitch in this mode by camping in hard-to-spot areas and then sniping with the one-hit-kill magnum. The computer's accuracy with that weapon is absolute bullshit. Even on bastard difficulty, Drew and I have a tough time securing flag captures, and we frequently die in the middle of the battlefield without a clue as to who shot us. If you want to have a better chance of winning at this mode, play on the Tediz side.
Despite these flaws, this mode is really fun, even if you're playing by yourself (since you can at least have AI teammates). In this match we managed to secure two flag captures before the AI went batshit crazy and decided to shoot our heads off while we were still in our base. I hope you enjoy the new footage.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
We're using standard Nintendo 64 controllers.
Switch Sports just released yesterday and Keet and I formed a friend lobby and jumped online in the evening for our first experience with the game. I was a huge fan of Wii Sports and Wii Sports Resort, so Switch Sports was definitely right up my alley.
For our first match we decided to try out bowling, which basically uses the same tried-and-true mechanics from Wii Sports Resort and Wii Sports Club. However, there is one difference: you no longer release the button to release the ball. Instead, the game releases your grip automatically. It’s like the difference between Frisbee Golf in Wii Sports Resort and Skip Skimmer in Wii Play Motion.
Keet didn’t notice this at first (and neither did I until after the first attempt at throwing the ball), so it messed him up initially. However, once I caught wind of the difference and mentioned it, Keet started catching up really quickly.
Whereas Wii Sports Club allowed for four people to bowl online against each other at the same time, Switch Sports supports eight-player online bowling, which is neat. I think you can also take two people online from the same console, though I haven’t tried that yet (I only have one set of Joy-Cons). I hope you enjoy this footage of my first bowling match in this game.
On a related note, I will now be posting all of my online multiplayer footage simultaneously here and on my Rumble channel, so check that out if you feel like it: https://rumble.com/c/WatchmeplayNintendo
Keet's channel: https://www.youtube.com/user/KeetAndBait
Recorded with the Elgato Game Capture HD60 and the Switch's HDMI cable at native 1080p resolution and 60 frames per second. I'm using detached Joy-Cons with motion controls.
Yesterday Keet and I managed to play the Splatfest 3 demo that ran from 9 a.m. to 9 p.m. PST and I got to shoot ink at someone for the first time since early 2018 when I stopped playing Splatoon 2. I was a bit rusty at first and confused by the new features, but by the afternoon I was starting to get the hang of things and I managed to try out a variety of weapons as well.
Like usual though, I did best with the Splatlings, so here are a few good matches using the Heavy and Hydra Splatling while Keet is on my team. Our teammates in these matches were actually the best ones we had all night, and surprisingly, we were able to play with them for over an hour before I accidentally disconnected from the lobby.
Unfortunately, the brightness and color levels in this footage are a bit off because I had the “expanded” color range selected in my Elgato capture software, which for some reason made everything look a bit dull. I don’t know why the capture software does this since the expanded range made everything brighter for Friday the 13th, but I tried to correct the contrast in Sony Vegas afterwards and got mixed results. I’ll make sure not to make that mistake again in future Switch recordings.
Anyway, enjoy the footage.
Keet's channel: https://www.youtube.com/user/KeetAndBait
Battle list:
Match 1: Eeltail Alley (Turf War) - 0:00
Match 2: Eeltail Alley (Turf War) - 4:02
Match 3: Eeltail Alley (Turf War) - 8:09
Match 4: Mahi-Mahi Resort (Turf War) - 12:15
Recorded with the Elgato Game Capture HD60 and the Switch's HDMI cable at native 1080p resolution and 60 frames per second. I'm using detached Joy-Cons with motion controls.