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Rhapsody: A Musical Adventure Playthrough | Part 15 [Final]
Welcome back to Rhapsody: A Musical Adventure! As always i hope you enjoyed this video, if you did then you could show some support by liking/commenting on the video, it'd be really appreciated, if you want to leave feedback then do so below, until next time take care.

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What is Rhapsody: A Musical Adventure?

Rhapsody: A Musical Adventure is a tactical role-playing game for the PlayStation from Atlus USA and Nippon Ichi Software, the creators of Disgaea, and is part of the Marl Kingdom series.

Rhapsody, along with its sequels, are considered musical RPGs, meaning in place of FMV cutscenes, there are musical numbers, complete with vocals. The game is also known for its "overwhelming cuteness" and low level of difficulty. Although this may make the game seem geared towards a younger audience, in Japan, the game and series in general has seen much success.

When starting a new game, the player can select a game difficulty (easy, normal, or hard), which affects how long it will take to finish the game. The player selects different places on the world map and encounters random encounter battles, such as in the Dragon Quest series. Unlike most role-playing video games, the player can save at any time, except during battle.

An oft-mentioned point of appreciation is its relatively unique plot premise and flow. Rhapsody is a theatrical musical in regard to its presentation style, containing frequent cut scenes that are sung, rather than simply spoken and acted.

Players are given the option of listening to the lyrics and voice-overs in Japanese, English, or muting them entirely. Hidden throughout the game are high-quality illustrations of characters, which can be viewed any time through the item menu.

The battles are fought in a tactical role-playing game fashion. However, unlike other games in this genre, the battles tend to last less than a minute, with the exception of boss battles, and require little tactics. This makes the game stand out in its genre and may have also led to its limited mainstream success with more hardcore players of the genre.

Cornet is the main character, but mainly offers support in battle-puppets that are found throughout the game do most of the fighting for her. Kururu never actually fights in any battles in the original, though she does in the remake for the DS.

Each character learns different skills as they level up, except Cornet (in the original only), who has attacks called Rewards. Cornet can blow her horn during battle to power up the puppets and gain appreciation points, which allow her to unleash these devastating techniques. Most Rewards are represented by foods, such as flan, cake, and candy.

Like in most tactical RPGs, each character has a certain move numb
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