The Paizo blogs have been terribly vague, folks. As you may have noticed, I place a high standard on actually saying something new or meaningful in my videos. I am not going to make a video about the changes to falling damage to take up your time (and mine). That said, across what we *have* gotten, we have some clues about how the Early game will be different. ... https://www.youtube.com/watch?v=qxQsJtgqmvs
DISCLAIMER: THIS IS A 'CONNECTIVE TISSUE' session and is not super exciting! this links 'High and Dry' with 'The Faldor Misadventure' (which comes next.
In this connective chapter where I manage to set a new GM record for 'um's' and 'uh's,' the crew of the Achilles leaves Walston Behind and makes for Bowman, where a tantalizing offer is made.
This is the Third Chapter of out Mongoose Traveller Actual Play.
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https://www.youtube.com/watch?v=xxR0Uqtxffw
I believe in the win-win.
I believe in rising to meet the challenges of our time.
"The Two Towers" is (c) New Line Cinema. The CGA believes this to be fair use as an original work that makes reference to the sentiment and allegory present in the original work, and the brief excerpt is offered~
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https://www.youtube.com/watch?v=IwhDj5HC0QI
A quick recap of where the channel has gotten, and what is to come, and what my goals are for the channel.
Sometime, I may do an essay about my aesthetic, and why I'm making the videos the way that I am (which is becoming better with practice). In the meantime, I think you may find that I'm Jump-cutting less as I have fewer instances of stutters, pauses, and 'filler speech' to cut out as my spoken word chops improve.
However, Until I get a second camera, I make no excuse for jumpcutting, as I think Stuttering and 'politicianese' is the enemy of brevity, and Brevity is the soul of success on YouTube. Especially since so many folks are only listening to YT while they're up to chores, driving, walking, or playing video games.
And yet, I do want you to watch with your eyes. Hence, my commitment to adding visual polish and fun to the video rather than simply posting a talking head.
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https://www.youtube.com/watch?v=66ikR0QSVE4
our Second livestream looking at the wide and wonderful creations of RPG cartographers, both amateur and professional. How can we grow as gamemasters by learning how to better curate our library of maps: both tactical, overland, political, cities...you get the idea.
This week we ask: what are the criteria for a good map? why do we invoke a map? how can we think on our toes about where maps introduce detail or create flexibility? How do we keep a library of maps so that we can find them again when we need them?
We will follow a category format, reviewing a map from each category week on week, with comparisons of 'better suited' and 'more useful' emerging as we go episode by episode. For now enjoy this first episode of RPG MAP CRITIQUE!
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https://www.youtube.com/watch?v=hFGRNH4ydOw
The February Developments--The CGA takes the pulse of these two new games.
Uploads are tough right now, my computer is in a new space, my son is napping less, and we are enjoying getting out of the house. Oh, and I'm trying to put down more time for music in my life.
BUT--Here's the skinny, and my thoughts on how these two games are shaping up, including some details from the far corners of the internet , combined with my own thoughts on them.
Cumulatively, this video's subtext is about intent in game design, and whether drift from a premise--and being taken for something you are not--are all things that games do...
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https://www.youtube.com/watch?v=I5HUsdz_mAY
It's an old idea. Some people say so old it's irrelevant. The idea was that a game designer has a particular kind of creative agenda in mind as they design the game. Playing with that kind of agenda or 'taste' in mind is easier, with that designer's system. Playing toward other agendas with that system feels like swimming upstream. Fall through the lookingglass into the world of the forge if you wanna: http://indie-rpgs.com/_articles/glossary.html
Music is Some kind of No Copyright:
Ehrling - Typhoon
Ehrling - Adventure (ending Track)
https://soundcloud.com/ehrling
E S C P : Abyss
https://soundcloud.com/e-s-c-p
EVA : Zeta Reticuli
https://soundcloud.com/joshlis
ChrisZabriskie-MusicfromNeptuneFlux-04, 09
https://www.youtube.com/watch?v=KLvVPTjr48o
TheDiabolicalWaffle - Kaleidoscope [Argofox Release]
https://www.youtube.com/watch?v=MrI23W1FeNs
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https://www.youtube.com/watch?v=hwL51fsGrkc
I don't know how I missed this one. Expect more about it.
More about the game from the company:
https://www.fantasyflightgames.com/en/star-wars-age-rebellion-showcase/
For someone with a lot more clout and experience with these games, and their take, Runeslinger: https://www.youtube.com/user/Runeslinger
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https://www.youtube.com/watch?v=5JjSJrYn3F8
Good Evening folks!
If I asked you, Is Dungeons And Dragons a "collaborative storytelling" Tabletop Role-Playing game?
Is Call of Cthulhu a "Collaborative Storytelling" TTRPG ?
There's a buzzword taking the Tabletop Role-Playing world by storm: "Collaborative Storytelling." At first it meant something pretty specific, referring to a new cohort of role-playing games that began to ask the players about parts of the setting and events beyond the mere reach of their characters. These games, like Powered By the Apocalypse (Dungeon World), FATE, and others had mechanics and concepts that brought this new remix of GM and Player roles into focus.
A second wave of games like Shadowrun: Anarchy and Good Society (the Jane Austen RPG) have tried to capitalize on some of these ideas, to...mixed success. But this video is not about that....
The phrase "Collaborative Storytelling" has gotten to be an inflated buzzword in the intervening years. First we saw Paizo hitch its wagon to the phrase in its promotion of Pathfinder 2E. Then I started to hear more and more about how players had an expectation that there were parts of the setting and world in their D&D games that were malleable to their desires (perhaps outside of the normal tempo of sessions...seems okay to me, if it suit's a group's style.)
But now I'm hearing that this ACTUAL PRACTICE of inviting players to create stuff in the world, in the middle of sessions, is becoming a part of...even an expectation of the players...in games FAR afield of where it fits well. Namely, Call of Cthulhu.
excuse the shenanigans with the sherlock clip. it was neccessary...for reasons owing to the platform we're on...
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https://www.youtube.com/watch?v=XwgQeq1T-co
#RPGaDAY Day 27: Unusual Circumstances
I once tried to play some D&D in an unheated walk-out basement in the dead of winter. It was like the Eastern Front. It might have worked if we were playing a one-note game like Mechwarrior on an ice planet...as a survival story...or perhaps a WWII Cthulu scenario on the Eastern Front....
But no.
And this is is not that story, but something more fun.
Also, my son thought it was hilarious that daddy was walking around in the creek.
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https://www.youtube.com/watch?v=HpLCM0ipV8c