* GAME INFORMATION: Hyper Dyne Side Arms (サイドアーム) is a horizontally scrolling shooter developed and released by Capcom as an arcade video game in 1986. The player takes control of a flying mecha fighter who must battle an alien army. Side Arms uses a two-directional attacking system similar to Capcom's previous shoot-'em-up Section Z.
Kirby 64: The Crystal Shards is a 2000 platform game developed by HAL Laboratory and published by Nintendo for the Nintendo 64 (N64). It is the first Kirby game to feature 3D computer graphics and follows Kirby as he attempts to reassemble a sacred crystal shattered by Dark Matter. Gameplay is viewed from a 2.5D perspective and is similar to previous Kirby titles; the player traverses levels and obtains powers by eating enemies. Kirby 64 introduces Power Combos, the ability to mix powers to create more powerful ones. In a multiplayer mode, up to four players can compete in three minigames.
Development began in September 1997. The game was intended for the N64's 64DD add-on, but became a standard N64 title after the add-on failed. HAL initially planned to use the N64 controller's analog stick for Kirby 64, but switched to the D-pad about a year before release.
The game received mainly positive reviews, with praise directed at its colorful visuals and classic style of gameplay. To some critics, the game's low difficulty and short length felt underwhelming. The game was rereleased for the Virtual Console on the Wii and Wii U, as well as the Nintendo Switch Online + Expansion Pack in 2008, 2015, and 2022 respectively, and was included in the Wii compilation Kirby's Dream Collection (2012). Kirby 64 was the last traditional Kirby game for home consoles until Kirby's Return to Dream Land (2011).
(Source - Wikipedia)
Bosconian is a multidirectional scrolling shooter arcade game which was developed and released by Namco in Japan in 1981. In North America, it was manufactured and distributed by Midway Games. The goal of the game is to earn as many points as possible by destroying enemy missiles and bases using a ship which shoots from both the front and back. Bosconian became the first shoot 'em up game to feature diagonal movement.
Bosconian was commercially successful in Japan and received positive critical reception, but did not achieve the global commercial success of other shoot 'em up games from the golden age of arcade video games. The game was ported to home computers as Bosconian '87 in 1987, and spawned two sequels: Blast Off in 1989, and Final Blaster in 1990. The game has subsequently been regarded by critics as influential in the shoot 'em up genre.
(Source - Wikipedia)
[Video Requested by @Miesiu:d]
The Attract Mode Project
ピットフォールIIザ・ロスト・カーバーンズ [Pitfall II: The Lost Caverns]
SG-1000 [Sega MyCard]
1985
Activision, Inc./Sega Enterprises, Ltd.
JP Only
Normal Difficulty Mode
*
RELATED VIDEO PLAYLISTS:
-The Attract Mode Project [Part III] (02/2024 - xx/xxxx): https://odysee.com/$/playlist/3a1fe162a24569612ee5bfaece6d99838792df40
-Old-School Console Theater [Part II] (11/2023 - xx/xxxx): https://odysee.com/$/playlist/995715316e6651f63d315ebf689897ac84a2528b
*
GAME INFORMATION:
Pitfall II: Lost Caverns is a video game developed by David Crane for the Atari 2600. It was released in 1984 by Activision. The player controls Pitfall Harry, who must explore in wilds of Peru to find the Raj Diamond, and rescue his niece Rhonda and their animal friend Quickclaw. The game world is populated by enemies and hazards that variously cause the player to lose points and return to a checkpoint.
The game was a sequel to Pitfall! (1982), one of the best-selling Atari 2600 video games. Crane said the Atari 2600 hardware was out of date when developing the sequel, which led to him creating a custom computer chip called the Display Processor Chip for Pitfall II: Lost Caverns. This allowed for more complex graphics and background music in the game. It became the top selling console game of the year and was ported to other consoles and home computers.
Pitfall II received positive reviews with the expanded gameplay of the game, with the more positive reviews of the game finding it superior to Pitfall!. Retrospective reviews have continued to be positive, with Retro Gamer listing it as the best game on the Atari 2600 and other critics noting its gameplay innovations, such as being among the first games to include a checkpoint system.
(Source - Wikipedia)
18 Wheeler: American Pro Trucker, known in Japan as 18 Wheeler (エイティーン・ホイーラー, Eitīn Hoīrā), is an arcade game developed by Sega AM2 and distributed by Sega. The game was released in arcades in 2000 and ported to the Dreamcast in 2001. It was released for the PlayStation 2 in 2001 and GameCube in 2002 by Acclaim Entertainment. Sega followed up on the success of 18 Wheeler with a sequel, The King of Route 66, which was released in the arcades in 2002 and ported to the PlayStation 2. This was one of the final arcade games to be ported to the Dreamcast after its discontinuation, before Sega became a third-party developer.
(Source - Wikipedia)
BurgerTime, originally released as Hamburger in Japan, is a 1982 arcade video game from Data East released initially for its DECO Cassette System. The player is chef Peter Pepper, who must walk over hamburger ingredients in a maze of platforms and ladders while avoiding anthropomorphic hot dogs, fried eggs, and pickles which are in pursuit.
In the United States, Data East USA licensed BurgerTime for distribution by Bally Midway as a standard dedicated arcade game. Data East also released its own version of BurgerTime in the United States through its DECO Cassette System. The Data East and Midway versions are distinguished by the manufacturer's name on the title screen and by the marquee and cabinet artworks, as the game itself is identical. The game's original Japanese title Hamburger changed outside of Japan to BurgerTime, reportedly to avoid potential trademark issues. In addition to all releases in the Western world, BurgerTime also became the title used for the Japanese ports and sequels.
The first home port of BurgerTime was released for the Intellivision console in 1983, followed by versions for other systems. There have been multiple sequels for both the arcade and home.
When Data East went bankrupt in 2003, G-Mode bought most of Data East's intellectual properties, including BurgerTime, BurgerTime Deluxe, Super BurgerTime, and Peter Pepper's Ice Cream Factory.
(Source - Wikipedia)
[NOTE: There is NO SELECTABLE DIFFICULTY for "10-Yard Fight", and NES Games are always implied to be NA Version.]
Gamer By Proxy
10-Yard Fight
NES
College Team
GAME INFORMATION:
10-Yard Fight is an American football sports video game that was developed and published in Japan by Irem for arcades in 1983. It was published overseas by Taito in the Americas, by Electrocoin in Europe, and by ADP Automaten GmbH in West Germany.
(Source - Wikipedia)
The Grindhouse Episode #19
Featuring - Ace Combat Zero: The Belkan War (PlayStation 2 - NA Version] [Soldier Ace Style]
IN THIS EPISODE:
Mission 7 - Bastion [Easy Mode]
Mission 8B - Merlon [Easy Mode]
Mission 9 - Invincible Fleet [Easy Mode]
DESERTPUNK'S RELATED LINKS:
For the "Ace Combat Zero: The Belkan War" [PS2] - Missions on [Very Easy Mode]
https://odysee.com/$/playlist/debfa18770272fb6d0e04a5014cde3ef74a16e83
For the "Ace Combat Zero: The Belkan War" [PS2] - Cutscenes
https://odysee.com/$/playlist/f9a358205d05d0931685aa04af21d661021f7ddb
For the "Ace Combat Zero: The Belkan War" [PS2] - Attract Mode
https://odysee.com/$/playlist/65ab4961214311756defe2d11fdbe96fbcfdd014
GAME INFORMATION:
Ace Combat Zero: The Belkan War is a 2006 combat flight simulation video game developed and published by Namco for the PlayStation 2. Part of the Ace Combat series, the game was first released outside of Japan by the newly formed Namco Bandai Games. Set in the Ace Combat series' fictional universe of Strangereal, the game's story takes place before the events of most other entries in the series, and follows the actions of "Galm Team", a mercenary fighter squadron led by the player character "Cipher", as they fight to repel an enemy invasion during the titular Belkan War, a World War II-esque conflict that was mentioned but not elaborated upon in previous entries.
Ace Combat Zero, like the rest of the Ace Combat series, has a more arcade-like format compared to other flight simulation games. Its mechanics are a mixture of features from its predecessors, Ace Combat 04: Shattered Skies and Ace Combat 5: The Unsung War, with the addition of a unique reputation system that affects the player's progression and how the story is told.
The game received mixed but generally positive reception on release, with praise toward its plot, graphics, and refined game mechanics compared to its predecessors, but criticism toward its lack of innovation and melodramatic storytelling.
(Source - Wikipedia)