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18 Aug 2020 07:32:11 UTC
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Grand Ages Rome - Mission 20 - Crossing the Rubicon - Part 2
Grand Ages: Rome (previously known as Imperium Romanum 2) is a 2009 city-building and real-time strategy game developed by Haemimont Games and published by Kalypso Media. It is the sequel to 2008's Imperium Romanum.

The single player campaign takes place during the final years of the Roman Republic during the time of the First Triumvirate. The player undertakes missions for his/her family, establishing a reputation as a statesman and leader; as well as working under historical figures like Marcus Tullius Cicero, Mark Antony, Pompey Magnus, and Marcus Crassus. Certain historical events are portrayed, such as slave uprising led by Spartacus and the crossing of the Rubicon. At one point the player must choose between siding with Julius Caesar or Pompey Magnus, with missions playing out to wiping out the Optimates or building armies against the Populares.


Starting out, players create a character, choosing their name, gender and portrait. They then choose which family to associate their character with, selecting between the Flavii, Valerii, Julii, Aemilii, or Lucii, each with unique traits that benefit the player in military, civic or economic ways.

The focus of the game is on macromanagement. Each mission involves building a Roman colony in various locations around the Roman Republic, with certain requirements and bonus objectives to successfully complete the mission. A colony includes various food production buildings, such as wheat and pig farms, bakeries and butchers; material production buildings such as lumber camps and brick works; religious temples; and various types of housing for different citizen classes (Plebs, Patricians, and Equites). Emphasis is placed on efficiency and employment, ensuring that all buildings are staffed by the appropriate worker class.

Resources are based on a "flow" economy, in which the player does not actually accumulate a stockpile of resources, but rather develops the infrastructure to construct and maintain buildings. To gain more resources, players may opt to build communities around the map, engage in trade, or purchase estates, which remain with the character for the duration of the campaign.

Players must keep the citizens content through satisfactory levels of food, religion, and entertainment. Building benefits work on a radius system, with buildings providing their bonuses or needing other materials within a certain distance. The player may construct significant monuments for large or global bonuses, such as the Colosseum, Circus Maximus, and Pantheon. When players fail to satisfy the needs of their citizens, crime and disease may spread and homes may be deserted, which may lead to a chain reaction in the shortage of goods and services.

Missions will often focus on military skirmishes, allowing the play
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