As I am making my way through the Steam version of the game, I figured I'd indulge in a few of the mods available via the Workshop. This playthrough makes use of the following mods:
TSLRCM does a considerable amount of bug fixing (including bugs with quests), dialogue fixing, and more. I incorporated TSLRCM between parts 24 & 25 of this playthrough. If you notice any significant changes or differences between those two videos, and onward, well...this would be the reason why. ... https://www.youtube.com/watch?v=LqYJfZJuf98
Gameplay - Command & Conquer 3: Tiberium Wars
Campaign - Nod
Mission 9 - Sarajevo
Difficulty - Normal
Full level completion with 100% Primary Objectives, 100% Bonus Objectives & 100% New Intel Gathered on normal difficulty.
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Unlike what I do in this video, I encourage you to avoid pushing too deep into the initial GDI base and destroying their MCV. Doing so seems to push the AI into being incredibly aggressive (even on Normal difficulty), sending a constant stream of forces towards your base, which can be an obnoxious distracting nuisance.
I actually didn't know that was going to happen. xD
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https://www.youtube.com/watch?v=e1fitXdJJcc
Final Doom: TNT: Evilution, using the Doom 4 For Doom mod.
Level 2 - Human BBQ
Difficulty: Ultra Violence
100% kills, 100% items, 100% secrets
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Grab Doom 4 for Doom (and any other compatible resource packs you'd like) here: https://forum.zdoom.org/viewtopic.php?f=19&t=54843&p=967174#p967174
You'll need GZDoom version 2.2 to run D44D. The official source is here (https://gzdoom.drdteam.org), but I had difficulty finding version 2.2 there, so I got it from here instead (https://forum.drdteam.org/viewtopic.php?t=7165).
Also, you'll need a legit copy of your TNT.WAD file, either from a copy of your own discs, or from a digital distributor (I purchased & downloaded my copy of Final Doom through GoG).
Add D44D, GZDoom, any other resource packs you've downloaded & your WAD to the same directory, double click D4D DragAndDrop to start the launcher, and you should be good to go! Have a blast!
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https://www.youtube.com/watch?v=C_89pLQIr9U
Final Doom: TNT: Evilution, using the Doom 4 For Doom mod.
Level 15 - Dead Zone
Difficulty: Ultra Violence
100% kills, 100% items, 100% secrets
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Grab Doom 4 for Doom (and any other compatible resource packs you'd like) here: https://forum.zdoom.org/viewtopic.php?f=19&t=54843&p=967174#p967174
You'll need GZDoom version 2.2 to run D44D. The official source is here (https://gzdoom.drdteam.org), but I had difficulty finding version 2.2 there, so I got it from here instead (https://forum.drdteam.org/viewtopic.php?t=7165).
Also, you'll need a legit copy of your TNT.WAD file, either from a copy of your own discs, or from a digital distributor (I purchased & downloaded my copy of Final Doom through GoG).
Add D44D, GZDoom, any other resource packs you've downloaded & your WAD to the same directory, double click D4D DragAndDrop to start the launcher, and you should be good to go! Have a blast!
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https://www.youtube.com/watch?v=IxpaFx7VqVI
Taking on the training school's Congalala using the Hunting Horn.
Ye, I know, I'm pretty bad with the Hunting Horn. I don't use it much.
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https://www.youtube.com/watch?v=NZBQBwsmkDE
Completing the "Jungle Menace" quest.
Hunt down the Yian Kut-Ku on the jungle island. Capture or kill it as you desire.
Given the Yian Kut-Ku has a weakness to ice-type damage on its head, I brought Giaprey Claws+ to this fight.
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https://www.youtube.com/watch?v=m10w5urBEsY
Taking on the Eligor as Shanoa (Hard difficulty, level 1 cap), and obtaining the Eligor Medal.
Note that making use of Dominus Agony causes damage, but taking damage this way does not count against obtaining the boss' Medal.
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There are a couple differences between Normal and Hard Eligor:
+ The hip-mounted crossbow launchers to rotate and fire much faster on Hard than on Normal.
+ Eligor's tail-spike-launcher attack has a shorter charge-up time, and retracts much more quickly as well.
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https://www.youtube.com/watch?v=h4dyD6sZDJA
This video is one of many in my Castlevania: Order of Ecclesia series, highlighting various secret/hidden goodies in the game.
In the lower-left corner(ish) region of Kalidus Channel is a sunken ship. In the lower-left region of the sunken ship you will find a Specter floating around a cavern, and a couple of standing torches. Ducking between the two torches will reveal a chest containing the Magician Ring accessory.
Item: Magician Ring
Slot: Accessory (Ring)
Stats: -2 STR, +5 INT
This boosts Shanoa'a damage dealt with spell glyphs, at the expense of reducing the damage dealt with physical glyphs.
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https://www.youtube.com/watch?v=R6ImY21lsX4
This video is one of many in my Castlevania: Order of Ecclesia series, highlighting various secret/hidden goodies in the game.
In one of the large rooms that make up the Final Approach, there is a breakable wall which contains the Judgement Ring.
Item: Judgement Ring
Slot: Accessory (Ring)
Stats: (special - see notes below)
The Judgement Ring does not affect stats - it improves the effectiveness (1.5x damage, multiplicative) of glyph unions.
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https://www.youtube.com/watch?v=HQhAROOkzP0