Mandatory!! not elective :/
But my first programming job in 2000 was in actionscript so, not complaining!
From: http://mgarcia.org/2013/09/18/sony-playstation-net-yaroze/
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https://www.youtube.com/watch?v=c_Ly-Xe9WtE
All sounds are generated via square/sine/saw/triangle samples
Still needs tweeting, the explosion has a bad drone sound
I've only done 2 level's the 3 level is just what's in RAM and it doesn't crash.. I'm impressed :D
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https://www.youtube.com/watch?v=UOZX0rwO_t0
0:00 What makes a good game designer
1:11 Different designer roles
3:13 How to begin to design a game
4:57 Become a professional game designer
5:59 Become game testers
7:18 Can I make my own video game
8:20 Get my video game published
Mirrored from Amazon's game dev books, ie: https://www.amazon.com/Complete-Guide-Game-Development-Design/dp/1904705480
For more: https://www.youtube.com/watch?v=PPm3WV4PySA
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https://www.youtube.com/watch?v=UG7-HihWmM0
My Music C++ example from 2001, yes I was a Mr Bungle fan!!! who wasn't? :D
Toolchain via Chris Marshall's GCC Script:
https://github.com/ChrisRx/mipsel-ecoff-toolchain
Make and yarexe (creates the psx.exe) in linux, emuated in winXP VirtualBox.
For more info on Net Yaroze toolchains see here:
http://netyaroze-europe.com/Development/Toolchain
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https://www.youtube.com/watch?v=buPcE7CG8UY
Rob's Twitch: http://www.twitch.tv/robtheswan
Working on: http://diorama.game/
Job: http://www.thefabulous.co/jobs.html
https://twitter.com/xpCoin/status/788196726226063360
Audio out of sync and edited badly.
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https://www.youtube.com/watch?v=3lo9pWVG4tU
Still low level, ie wall collision is hard on the PSX due to crappy near/far view rendering.. its not optimised and very hacky but works well enough to move forward.
Next, corners.. better textures
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https://www.youtube.com/watch?v=tlhlPstKPKs