#top10 #videogames #monologue Here is a list of what I personally regard to be the top 10 video game monologues of all time. You might agree, you likely won't agree, but do let me know what I should have put on the list if it's not on there, in your opinion.
#doom #games
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"Wormwood IV: The Final Chapter is a ten-level Halloween-themed episode WAD for Doom II, requiring Boom-compatible source ports, made by Zachary Stephens (Ribbiks), Grain of Salt, and Daniel Jakobsson (dannebubinga), and released on November 6, 2022. Unlike previous entries in the series, all maps are of a similar short-to-medium size, with the WAD showcasing a variety of different visual themes while focusing on challenging bite-sized combat puzzles and small-scale slaughter."
I have not fully played the other Wormwood WADs, but I have watched others play 'em ... I read about this one and thought, hot diggity, it sounds incredible! So, let us begin ...
Map08 - Auth Weasel by Ribbiks. Largely did not have a great time playing this map. Ah well! I really like the idea and the visuals. those in particular were very diverting.
Played on DSDA v0.27.4.
Download it here: https://www.doomworld.com/vb/thread/132293
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https://www.youtube.com/watch?v=pjuOlA67E-E
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"The WAD features a unique Mario theme, with textures and sprite replacements from various games in the franchise, although monsters and weapons are unchanged, and the changes to power-ups are purely cosmetic. Maps were also limited to containing a maximum of 256 things and a playable area size of 5120x3840 map units, although some did exceed these limitations."
Map15 - Ziegenhaus by Xaser. What fun! Love the visuals and the cheeky combat - pay no nevermind to my grumblings, this map is wicked. And I accidentally played it UV Plus because I still had my BTSX settings in ZDL, whoopsie! :p
Played on DSDA v0.26.0.
Download it here: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/mayhem17
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https://www.youtube.com/watch?v=RrmlWZk-1Oo
#doom #capybara
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"Capybara is a 22-level PWAD for Doom II by various mappers, designed for Boom-compatible source ports. It is a "speed slaughtermap" community project, consisting of bizarre visual designs, unconventional combat designs and some challenging slaughtery gameplay. For this project, everyone was required to complete the maps within 24 hours, and they had a total of four days to work on them, although this was not a strict rule." -DoomWiki
Map08 - Molten Needles
Really tasty, juicy offering from Lorenzo. Not exactly a breather map, but certainly one that gives as much as it takes. Really fun. Play it right now, link below!
Played on DSDA v0.26.0.
Download it here: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/capybara
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https://www.youtube.com/watch?v=d6dslFBp8GU
#doom #games
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Doom II: Six Minute Showdown by @Vytaan
"Hi! This is Six Minute Showdown, the first map I've ever released. The main feature is that the map has some rhythmic elements to it! I've been listening to Cammy's 'Chicago Typography' a lot over the last year, a track originally created for the Alien Vendetta MIDI pack. Because it's used for a map in the old version of AV (first release, MAP25: Valley of Echoes), which many people might not have played, I feel like it deserves more recognition.
Listening to it made me wonder if there's ever been a Doom map where the MIDI and map/combat are 'connected' to each other... and at that moment I knew I wanted to give it a try." - Vytaan.
CHAPTERS:
00:00 Intro Waffle
01:03 Successful Run
06:56 Outro Waffle
A most excellent map, and this is especially mind-blowing considering this is Vytaan's first released work. Wowee! I wonder what he'll dream up next? I insist you give this a play; it'll make a bad day better and a good day great. Very solid stuff!
DOWNLOAD IT HERE: https://www.doomworld.com/forum/topic/141816-six-minute-showdown-a-map-with-rhythmic-elements-that-move-to-the-beatmelody/
Check out Mr Vytaan's stuff: https://www.youtube.com/@Vytaan
Played on DSDA v0.27.4
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https://www.youtube.com/watch?v=YZZplCqtOf8
#doom #abandoned #game
Here is INFERNO, an abandoned attempt by me to make a full conversion Doom WAD back in 2014. I managed to crack open my old laptop and retrieve it, along with a stack of other crappy half finished WADs. Get ready to hide your face in shame and let's dive in.
It's not up for download, sorry. I'd prefer to fix the portal issues so it doesn't stutter like a bugger.
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https://www.youtube.com/watch?v=OidQYwwEdtQ
#doom #games
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"Wormwood IV: The Final Chapter is a ten-level Halloween-themed episode WAD for Doom II, requiring Boom-compatible source ports, made by Zachary Stephens (Ribbiks), Grain of Salt, and Daniel Jakobsson (dannebubinga), and released on November 6, 2022. Unlike previous entries in the series, all maps are of a similar short-to-medium size, with the WAD showcasing a variety of different visual themes while focusing on challenging bite-sized combat puzzles and small-scale slaughter."
I have not fully played the other Wormwood WADs, but I have watched others play 'em ... I read about this one and thought, hot diggity, it sounds incredible! So, let us begin ...
Map03 - Put The Fun Back In Funeral by dannebubinga. What a fun map! Typical Danne set dressing and cheeky traps with a nice spooky MIDI and a wicked end that leads into the next map. Brilliant stuff!
Check out A1s and his vids HERE: https://www.youtube.com/@a1s972/videos
Played on DSDA v0.26.0.
Download it here: https://www.doomworld.com/vb/thread/132293
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https://www.youtube.com/watch?v=vxxOSup8BbE
#doom #games
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"12 Boom format levels for PrBoom+, ZDoom, or Eternity. A bonus 13th level is included for laughs. Inspired by Speed of Doom, Scythe 2, Alien Vendetta, and Plutonia.
Originally Vanguard was intended to be a 32-level speedmapped megawad inspired by Speed of Doom's development cycle and Scythe 2's episodic structure."
Map08 - Cratastrophe. Crates, crates, and more crates! Love a good warehouse and this one was a very good time indeed.
Played on DSDA v0.26.0.
Download it here: https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/vanguard
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https://www.youtube.com/watch?v=nDF-paUyjeM
#doom #game #bloodfoundry
Time for an Egg Boy joint I've had sitting in the fridge for when I had a minute to myself for some short, sharp, deeply satisfying Doomage. And it is indeed deeply satisfying. And hugely fun.
This smol bean dates back to 2020 and you can see EB's distinct fingerprints in the map layouts and jubilant fights, as well as how his style has continued to evolve and grow even more brilliantly.
Don't be a twerp, check it out here: https://www.doomworld.com/vb/thread/116917
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https://www.youtube.com/watch?v=D-y1pNKihvw