Just to remind everyone that a lot of the "razzle dazzle" stuff doesn't hold water when the targets are shooting back. Think you're fast? Fine, that's all well and good. But be sure you keep things in proper perspective ;) ... https://www.youtube.com/watch?v=E1SP3C9j7hM
Been a while since I did one of these :)
Having some fun with one of Lucas at TRex Arms's recent Instagram posts: https://www.instagram.com/tv/CePlXyulfZu/?utm_source=ig_web_copy_link
Now, is it possible the first target was due to a rule for the course? Yes, maybe so. And I'm also well aware that Lucas's content is often geared for a particular audience. I'm not trying to make a dig at Lucas, per se, just using this footage to bring something else to our attention.
Thanks for watching!
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https://www.youtube.com/watch?v=QKLp2qw8rE0
Reddit thread from other user: https://old.reddit.com/r/EscapefromTarkov/comments/rx97jk/bsg_please_rework_the_sound_system/
Direct link to my comment: https://old.reddit.com/r/EscapefromTarkov/comments/rx97jk/bsg_please_rework_the_sound_system/hrixvg0/
https://youtu.be/pIzwo-MxCC8?t=93
https://www.youtube.com/watch?v=2sKPDGBsM0Q&t=336s
https://www.youtube.com/watch?v=DMZhrlSfhV0
"The original" Steam Audio hype post that helped kicked it off: https://www.reddit.com/r/EscapefromTarkov/comments/81c7th/for_great_3d_sound_why_not_steam_audio_royalty/
One of the related Project Acoustics write-ups from a while back: https://www.reddit.com/r/EscapefromTarkov/comments/f70dti/project_acoustics_an_alternative_to_steam_audio/
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Intro: 0:00
What is the lamppost effect?: 0:27
Lamppost illustrated: 0:44
Possible solution?: 1:18
Mixed Reality Demo: 2:23
Short and Sweet Lamppost vs EFT - DONE!: 3:53
Deeper Dive starts... NOW!: 4:07
Reddit convo that reignited this topic: 4:17
Digging into my lengthy reply: 4:34
Some of Steam Audio's obstacles: 5:25
Some of Project Acoustic's answers: 7:17
Some potential downsides: 11:30
Azure supercomputers to the rescue: 12:02
Is it worth it?: 12:57
Some workarounds I've heard about: 14:25
Do players even care?: 17:18
Past present future of detailed 3D audio: 18:45
Praise for EFT's sound design: 20:00
Issues with sound in EFT's CQB settings: 20:48
LEZ GOOOOO!!! HYPE!!: 21:29
Keyhole effect: 21:45
Signing off + Muzak: 22:11
...
https://www.youtube.com/watch?v=tRhzwHHdoh8
Want to give you a quick "sign of life" for what has been brewing in the background, building on the findings in Part 2 and Part 3 ;)
2: https://www.youtube.com/watch?v=4CKqYt5-RGg&list=PLdn_Tks_N9LXtaKKY8RV93PyUc4GJRi5p&index=2&t=1s
3: https://www.youtube.com/watch?v=4bWhA6RyZWE&list=PLdn_Tks_N9LXtaKKY8RV93PyUc4GJRi5p&index=3
...
https://www.youtube.com/watch?v=vcxnK-CkUqQ
Thoughts? Improvements?
Thanks for watching!
And a public shoutout to Herbert, EJ, Bobby, and Martin for helping me tighten up the script for the video and for pointers on the content. It turned out *MUCH* better because of it! And of course, a huge thanks to everyone who has joined in on the Forums and Reddit on this topic over the years!
Link to Part 5 forum discussion
https://forum.escapefromtarkov.com/topic/149808-part-5-reduce-accuracy-of-mediumlong-range-noscope-kills-by-introducing-free-aim/
Another short video on how BSG can "think" about free-aim sizes
https://youtu.be/uweCPaRqi4E
--------------------------------------------------
Previous...
Part 1
https://forum.escapefromtarkov.com/topic/52621-reduce-noscope-kills-by-introducing-boxed-free-aim/
Part 2
https://forum.escapefromtarkov.com/topic/53108-part-2-reduce-noscope-kills-by-introducing-boxed-free-aim/
Part 3
​https://forum.escapefromtarkov.com/topic/72416-part-3-reduce-accuracy-of-mediumlong-range-noscope-kills-by-introducing-boxed-free-aim/
Part 4
https://forum.escapefromtarkov.com/topic/149555-part-4-reduce-accuracy-of-mediumlong-range-noscope-kills-by-introducing-boxed-free-aim/
Deep Dive into Recoil
https://forum.escapefromtarkov.com/topic/96690-a-deep-dive-into-recoil-mechanics/
---
Timestamps
Intro: 0:00
Use of sights IRL: 0:49
EFT currently: 2:10
Version 1 - BOXED: 3:26
Version 2 - RATIO: 5:32
RATIO w cursors - tight: 6:30
RATIO w cursors - loose: 7:48
RATIO "in-game" - loose: 9:07
Additional thoughts: 11:20
The maths: 13:05
Outro: 14:36
...
https://www.youtube.com/watch?v=xrYSJs-y1UM
https://old.reddit.com/r/EscapefromTarkov/comments/tddil1/eft_needs_tasks_that_unify_the_playerbase_not/
Thoughts? Improvements?
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Timestamps:
0:00 Intro
1:06 How the situation sometimes plays out
2:50 Enter the tag-along stragglers
3:24 Options for the tag-alongs
5:00 The constant tradeoff of "selfish" tasks, there's no "we" in "I"
6:27 How could we fix this? Have squads work toward a common objective?
7:45 Idea - Global tasks
9:16 Idea - Shared incentives
11:28 Idea - Support points
16:39 "Gating" the gear sets allowed for squad missions, that chain together
20:00 Shout-out to the great content in the thread
20:25 Potential concerns
20:43 Concern - Why the "hand hold"? Can't people just make their own fun?
24:05 Concern - What about the solo players?
25:50 What comes to mind for you?
...
https://www.youtube.com/watch?v=OlTxsOvdAiE
For the lovers (and the haters) out there, this one is for you.
Quick and to the point full auto comparison.
If you disagree, let me know... How do **YOU** explain what is going on here?
And for those who have been on this journey from the start, supporting and offering constructive feedback, THANK YOU! *Fist bumps with explosions* to all you mad lads who put up with my sometimes meandering journey of "getting there" and helping along the way. You're the real MVP in my book!
FOV Dolly Zoom playlist: https://www.youtube.com/playlist?list=PLdn_Tks_N9LVlBCXXsV7eeVAxHFh2rHQX
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...
https://www.youtube.com/watch?v=1lNwq9G33pc
Full video here: https://youtu.be/_UBIuQFQpPQ
Pay attention to right at the start of the volley of fire, how the weapon tips upward a bit (easier to notice if you compare how much of the top rail or dust cover is visible to the "before" sight picture).
And again, the main question being asked here is, "Should a stocked weapon's weapon handling profile be derived from modifying (read: applying buffs) to its non-stocked state? How might things be improved if, instead, the addition of a stock ushered in an entirely separate recoil profile?"
Stamps:
1: 0:00
2: 0:10
3: 0:36
4: 1:04
5: 1:16
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...
https://www.youtube.com/watch?v=_sWo0AiwAZU
This animation is in response to a very specific complaint, as noted in the full video Q&A here: https://youtu.be/nuXJTpIO1wc
This is not to be confused with what is discussed in The Flip Is a Lie videos :)
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...
https://www.youtube.com/watch?v=9c-dwv7xQYU