New version with better marker algorithm allowing path optimization
New data model (x3 perf)
Old video https://www.youtube.com/watch?v=81GQNPJip2Y
Github https://github.com/johnBuffer/AntSimulator
Music https://freepd.com/music/The%20Lagoon.mp3
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https://www.youtube.com/watch?v=emRXBr5JvoY
Colliding bodies simulation running on CPU (1 thread). This demo features 50K bodies interacting.
Performances: 12ms per frame (i5-7300HQ) and 150MB of memory used
Rendered using SFML.
Currently the solver cannot handle high pressure very effectively resulting in bodies being violently ejected from heavily stressed areas.
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https://www.youtube.com/watch?v=JmUO5UnTwDM
Trashy but still interesting depth of field implementation. I currently don't really use any denoising method so the final render is quite ugly but at least it's working.
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https://www.youtube.com/watch?v=WChs4CnTeKE
This project has been made from scratch using SFML and C++
A big thanks to AlexIsLouis for the sprites, musics and sounds :D
His channel https://www.youtube.com/channel/UCUWRUMnMP50v4x0CI2WMVHw
The music https://www.youtube.com/watch?v=YD0r-H19h4k
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https://www.youtube.com/watch?v=Yg3xn64P40Y