AGR PRO Inventory: Basic Setup & Item Pickup By Overlap - UE4 Tutorial
In this video, I showcase how to set up a basic pickup inventory and items. Content: 0:00 Intro 0:50 Project-wide Setup 1:35 New Item 4:18 Item Properties 5:20 Pickup 6:13 Replication Settings 7:42 Tests 8:52 IDs Explained 9:41 Multiplayer Test 10:10 Small Adjustments 10:36 Closing Notes Sumary
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This video covers topic of how to import the AGR component to your own project once you downloaded it and wish to use in a game, that is a work in progress.
Single topic covered so no table of content needed but still:
0:00 Intro
0:40 Copy
1:40 GamePlayTags
2:42 Component
4:16 Core AnimBP
5:29 IK AimOffset
7:00 Link Your Animations
8:55 Component Default Values
10:18 Ik fix
11:15 Showcase
I haven't show that it works on multiplayer but - it works on multiplayer :D
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Like my work? Want to suuport me? You can buy me a coffee :)
https://www.buymeacoffee.com/Angeiv
Free advanced game ready components:
https://SuperSeriousStudio@dev.azure.com/SuperSeriousStudio/AGRTutorials/_git/AGRTutorials
My ue4 forum threat: https://forums.unrealengine.com/community/community-content-tools-and-tutorials/1781385-advanced-animation-techniques-and-multiplayer-with-free-download
If you liked the video, Please give it a thumbs up. Leave a comment if you have any questions or requests, or just want to share something about the topic :) If you think I could do something better - feel free to tell me about it!
And If you really liked it - please consider subscribing and sharing the video with people you think might find it relevant.
...
https://www.youtube.com/watch?v=RMoqjkCPKUw
#shorts
Teaser for the upcoming video on health and damage system
It's almost an hour-long as we go thru dealing damage, receiving damage, controller role in the damage, widgets, and working on multiplayer.
-----------------------
Buy me a coffee:
https://www.buymeacoffee.com/Angeiv
Patreon:
https://www.patreon.com/angeiv?fan_landing=true
Discord:
https://discord.gg/aEjb2TbzBV
Free tutorial repository:
https://dev.azure.com/SuperSeriousStudio/AGRTutorials/_git/AGRTutorials
UE4 forum thread:
https://forums.unrealengine.com/community/community-content-tools-and-tutorials/1781385-advanced-animation-techniques-and-multiplayer-with-free-download
If you liked the video, don't forget to give it a thumbs up.
Leave a comment if you have any questions or requests, or if you just want to share something about the topic.
Do you think I could improve something? Feel free to tell me about it!
Consider subscribing and sharing the video :)
...
https://www.youtube.com/watch?v=KUN4n0gkUx4
Hit sounds for all weapons based on surface type.
Disclaimer - this is a part of a multi-episode dev log that took over 40 hours to complete. Best watched in order. The goal of the game is to make a 3v3 multiplayer game with melee combat, stat-based character interaction and team goals to pursue in the lifetime of a session. Abilities are made with the ABLE ability system. Networking supported by "advanced sessions" over Steam. The game uses replicated animation states, montages, and inventory/equipment from the AGR PRO plugin (Free). Characters created with Reallusion Character Creator 3.
Resources used:
• https://www.unrealengine.com/marketplace/en-US/product/able-ability-system
• https://www.unrealengine.com/marketplace/en-US/product/agr-pro
• https://www.unrealengine.com/marketplace/en-US/profile/Kubold
• https://www.unrealengine.com/marketplace/en-US/product/fantasy-and-medieval-artchitecture-kit
• https://www.unrealengine.com/marketplace/en-US/profile/Rimaye.Std
• https://www.unrealengine.com/marketplace/en-US/product/medieval-combat-sounds
• https://www.reallusion.com/
• https://www.unrealengine.com/marketplace/en-US/product/footsteps-sounds-with-blueprint-setup
• https://www.unrealengine.com/marketplace/en-US/product/medieval-weapons-ultimate-pack
If I missed any resources I definitely showed them in the process of creation of this video. I will try to update the list if found it incomplete.
-----------------------
If you like my content don't forget to like and subscribe! :)
AGR PRO was created thanks to the community support on Patreon:
https://www.patreon.com/angeiv?fan_landing=true
Channel support:
https://www.youtube.com/channel/UCWZokltV5kbpOgkDZG1YQmg/join
Discord:
https://discord.gg/KmtpmxfVb6
...
https://www.youtube.com/watch?v=RJOgt7LOI2k
In this episode We create blocking functionality for each weapon.
Disclaimer - this is a part of a multi-episode dev log that took over 40 hours to complete. Best watched in order. The goal of the game is to make a 3v3 multiplayer game with melee combat, stat-based character interaction and team goals to pursue in the lifetime of a session. Abilities are made with the ABLE ability system. Networking supported by "advanced sessions" over Steam. The game uses replicated animation states, montages, and inventory/equipment from the AGR PRO plugin (Free). Characters created with Reallusion Character Creator 3.
Resources used:
• https://www.unrealengine.com/marketplace/en-US/product/able-ability-system
• https://www.unrealengine.com/marketplace/en-US/product/agr-pro
• https://www.unrealengine.com/marketplace/en-US/profile/Kubold
• https://www.unrealengine.com/marketplace/en-US/product/fantasy-and-medieval-artchitecture-kit
• https://www.unrealengine.com/marketplace/en-US/profile/Rimaye.Std
• https://www.unrealengine.com/marketplace/en-US/product/medieval-combat-sounds
• https://www.reallusion.com/
• https://www.unrealengine.com/marketplace/en-US/product/footsteps-sounds-with-blueprint-setup
• https://www.unrealengine.com/marketplace/en-US/product/medieval-weapons-ultimate-pack
If I missed any resources I definitely showed them in the process of creation of this video. I will try to update the list if found it incomplete.
-----------------------
If you like my content don't forget to like and subscribe! :)
AGR PRO was created thanks to the community support on Patreon:
https://www.patreon.com/angeiv?fan_landing=true
Channel support:
https://www.youtube.com/channel/UCWZokltV5kbpOgkDZG1YQmg/join
Discord:
https://discord.gg/KmtpmxfVb6
...
https://www.youtube.com/watch?v=JeVpCHiwrfI
In this episode, I mostly debug the aim offset that I by accident set up wrongly. you can see the process of finding the error. As well as test the character on multiplayer and with multiple characters meshes sharing a single skeleton.
Content:
0:00 Intro
3:00 debug the aim offset
9:47 fix FPP aim offset value
15:30 Multiplayer tests
22:39 weapon wrap up
Disclaimer - this is a part of a multi-episode dev log that took over 40 hours to complete. Best watched in order. The goal of the game is to make a 3v3 multiplayer game with melee combat, stat-based character interaction and team goals to pursue in the lifetime of a session. Abilities are made with the ABLE ability system. Networking supported by "advanced sessions" over Steam. The game uses replicated animation states, montages, and inventory/equipment from the AGR PRO plugin (Free). Characters created with Reallusion Character Creator 3.
Resources used:
• https://www.unrealengine.com/marketplace/en-US/product/able-ability-system
• https://www.unrealengine.com/marketplace/en-US/product/agr-pro
• https://www.unrealengine.com/marketplace/en-US/profile/Kubold
• https://www.unrealengine.com/marketplace/en-US/product/fantasy-and-medieval-artchitecture-kit
• https://www.unrealengine.com/marketplace/en-US/profile/Rimaye.Std
• https://www.unrealengine.com/marketplace/en-US/product/medieval-combat-sounds
• https://www.reallusion.com/
• https://www.unrealengine.com/marketplace/en-US/product/footsteps-sounds-with-blueprint-setup
• https://www.unrealengine.com/marketplace/en-US/product/medieval-weapons-ultimate-pack
If I missed any resources I definitely showed them in the process of creation of this video. I will try to update the list if found it incomplete.
-----------------------
If you like my content don't forget to like and subscribe! :)
AGR PRO was created thanks to the community support on Patreon:
https://www.patreon.com/angeiv?fan_landing=true
Channel support:
https://www.youtube.com/channel/UCWZokltV5kbpOgkDZG1YQmg/join
Discord:
https://discord.gg/KmtpmxfVb6
...
https://www.youtube.com/watch?v=26VECDBy53I
How to init and sync a repository with UE4.
PROPER WAY.
With git LFS.
table of content:
0:00 intro
1:30 Init repository
3:36 How to sync
6:42 Local to Online
8:57 LFS Explained
9:40 Github.com Setup
10:34 Sync manually
13:00 Developer Folders
14:47 Thank You & Outro
-----------------------
Buy me a coffee:
https://www.buymeacoffee.com/Angeiv
Patreon:
https://www.patreon.com/angeiv?fan_landing=true
Discord:
https://discord.gg/XBJyAuDXMh
Free tutorial repository:
https://dev.azure.com/SuperSeriousStudio/AGRTutorials/_git/AGRTutorials
UE4 forum thread:
https://forums.unrealengine.com/community/community-content-tools-and-tutorials/1781385-advanced-animation-techniques-and-multiplayer-with-free-download
If you liked the video, don't forget to give it a thumbs up.
Leave a comment if you have any questions or requests, or if you just want to share something about the topic.
Do you think I could improve something? Feel free to tell me about it!
Consider subscribing and sharing the video :)
...
https://www.youtube.com/watch?v=hZK_k5yHdxI
In this episode, I show you how to set up a complete animation system with AGR components using the Kubold Mocap Pro animation pack (Pistol for this example). It works the same for all animation packs from the Unreal Engine 4 marketplace. Full setup with multiple poses, crouching, and turn in place - takes only 1 hour.
Table of content:
0:00 Intro
0:35 AnimBP
2:57 Retargeting
4:49 Anim State Machine
6:30 Blendspace
13:40 Turn-in-place
17:55 In Air Pose
19:52 Test Blueprint Map
22:00 Base Pose Setup
31:24 Crouching
43:37 Overlay Pose Setup
58:33 SHOWCASE
1:00:09 Closing Notes
-----------------------
Like my work? Want to support me? You can buy me a coffee :)
https://www.buymeacoffee.com/Angeiv
Free advanced game ready components:
https://dev.azure.com/SuperSeriousStudio/AGRTutorials/_git/AGRTutorials
My UE4 forum thread:
https://forums.unrealengine.com/community/community-content-tools-and-tutorials/1781385-advanced-animation-techniques-and-multiplayer-with-free-download
If you liked the video, don't forget to give it a thumbs up.
Leave a comment if you have any questions or requests, or if you just want to share something about the topic.
Do you think I could improve something? Feel free to tell me about it!
Consider subscribing and sharing the video :)
...
https://www.youtube.com/watch?v=Ax_0zrbpdBI
Next episode - we setup muzzle flash, fire sound, animations etc for all weapons from ironbelly pack and other assets. With multiplayer support.
content:
0:00 Intro
0:54 Barrel rotation correction
10:55 Shot fired event
18:28 setup first weapon
19:04 Animation montage additive fire
19:46 Test
20:05 Setup rest of weapons
32:34 Showcase
33:05 Multiplayer
-----------------------
If you like my content don't forget to like and subscribe! :)
AGR PRO was created thanks to the community support on Patreon:
https://www.patreon.com/angeiv?fan_landing=true
Channel support:
https://www.youtube.com/channel/UCWZokltV5kbpOgkDZG1YQmg/join
Discord:
https://discord.gg/KmtpmxfVb6
...
https://www.youtube.com/watch?v=40eyAzxAz8Q
AGR PRO is a free plugin from the UE4 marketplace with multiplayer features and great ease of life improvements in any type of game you might be developing.
In this video, we set up the AGR Sound Component and use the auto trace features where footsteps are not depending on notifications and doesn't require any animation alterations.
Content:
0:00 Intro
0:47 Preparing The Project
2:16 Surface & Physical Materials
4:17 Setup Component
6:08 Data Asset Config File
11:05 Auto-Footsteps
12:36 Showcase & Outro
-----------------------
If you like my content don't forget to like and subscribe! :)
AGR PRO was created thanks to the community support on Patreon:
https://www.patreon.com/angeiv?fan_landing=true
Discord:
https://discord.gg/KmtpmxfVb6
UE4 forum thread:
https://forums.unrealengine.com/t/plugin-agr-pro/225568
...
https://www.youtube.com/watch?v=Y38htXCP33U