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18 Jan 2021 19:04:59 UTC
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Designing Games: A Guide to Engineering Experiences
Author: Tynan Sylvester
File Type: pdf
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of todays hit video games. Youll learn principles and practices for crafting games that generate emotionally charged experiencesa combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. ul lCreate game mechanics to trigger a range of emotions and provide a variety of playl lExplore several options for combining narrative with interactivityl lBuild interactions that let multiplayer gamers get into each others headsl lMotivate players through rewards that align with the rest of the gamel lEstablish a metaphor vocabulary to help players learn which design aspects are game mechanicsl lPlan, test, and analyze your design through iteration rather than deciding everything up frontl lLearn how your games market positioning will affect your designl ul **About the Author Tynan Sylvester first designed games in 2000. His smallest projects were one-man independent games on which he wrote every line of code and painted every frame of art. His largest was four years at Irrational Games working on BioShock Infinite. Tynans game design blog is at tynansylvester.com. He likes talking to people, so go ahead and post a comment or email him at tynan.sylvester@gmail.com.
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English
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