UE5 - Multiplayer Inventory Component #20- Item details and description when hovered
Hi All and welcome back to episode 18 of our Multiplayer replicated inventory component in Unreal Engine 5. The Purpose in doing the inventory as a component is that we can easily add it to any character or project we like in the future!
If you are new to the channel and like the content please like and subscribe :) And as always let me know in the comments if you have any questions!
If you want to provide extra support I have a patron at:
Hey all and welcome back :) ALMOST 2k SUBS!! really cool :D thanks to you all!
In this video we will continue our third person shooter project by adding even more functionality to the inventory system by adding inventory slots.
As always let me know if you have any questions and like and subscribe if you enjoy the content!
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https://www.youtube.com/watch?v=u2QpzigllwM
Edit: I completely forgot to actually replicate the stances. To make it work for multiplayer, all you have to do us to set your "attack_UP", "attack_Left" , "attack_right" and "canChangeStance " variables and set them to be replicated :)
Hi Everyone! So i guess this is the video most people are actually here for :) Im gonna show you how to do the Iconic For honor stances! Also ill show you how to modify animations in case you dont have separate animations for all the stances.
Also, 150 subs!! Awesome and thanks alot :) Please subscribe if you are new and just let me know if you have any questions!
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https://www.youtube.com/watch?v=BosTCxCz3xo
Episode 37: I still have a few more episodes of this one in me but we will start to wrap it up as I really want to jump into UE5.Ill try to cover a few more of your requests first but in this video we will add a death animation to the AI and we will also make sure he doesn't only aggro us from range. He should also start to chase us if we damage him with our ranged weapons.
Series Description: In this series we dig deeper into multiplayer blueprints by creating a Free Action RPG game from scratch using only free assets! The series is more intended for intermediate unreal users as i might sometimes have a hard time to explain everything. But with that said i do intend to make it as beginner friendly as possible so that everyone can follow along. I will also use free assets as far as i can and we will cover a lot of what the engine has to offer.
It will be inspired by dark souls and other souls likes but i will also try to show you ways to make it more generic to fit more classical RPG and fantasy gameplay a swell.
As always, just let me know in the comments if you have any questions and please like and subscribe if you enjoy the content :)
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https://www.youtube.com/watch?v=sAFewTK2b4E
A simple way to replicate a rootmotion dodgeroll. You should also be able to use this to replicate all kinds of root motion animations like attacks and climbing etc. if you dont want to do it via rep notify you could also do it via the anim graph as is shown in this video https://www.youtube.com/watch?v=4D8UdcXeWhk&t=21s
Or by using multicasts like i do for the attacks in this video: https://www.youtube.com/watch?v=Eu0uqn-9i3w&t=741s
Thanks for watching and please like and subscribe if you like the video :)
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https://www.youtube.com/watch?v=17ZLhwHNFuk
Episode 39: As requested, here is a quick way to drop your weapon on the ground so other players can pick it up! Luckily a shorter video this time :)
Series Description: In this series we dig deeper into multiplayer blueprints by creating a Free Action RPG game from scratch using only free assets! The series is more intended for intermediate unreal users as i might sometimes have a hard time to explain everything. But with that said i do intend to make it as beginner friendly as possible so that everyone can follow along. I will also use free assets as far as i can and we will cover a lot of what the engine has to offer.
It will be inspired by dark souls and other souls likes but i will also try to show you ways to make it more generic to fit more classical RPG and fantasy gameplay a swell.
As always, just let me know in the comments if you have any questions and please like and subscribe if you enjoy the content :)
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https://www.youtube.com/watch?v=CNeedpHqYiQ
Hi All and welcome back to the Channel. The Goal of this series is to create a Co-Op action fantasy game inspired by games like Darksouls but with a game loop closer to Rogulites like Risk of Rain and Ravenswatch! But most of the system will be usable for general RPGs and other game types aswell. In this video we will start working on our Enemy Ai by makim them detect the closest player.
If you are new to the channel and like the content please like and subscribe :) And as always let me know in the comments if you have any questions!
If you want to provide extra support I have a patron with project files at:
/ jonatanisaksson
All the support will go directly to the development of the channel and my own personal game project.
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https://www.youtube.com/watch?v=epjj1bxu4_o
In this episode we will continue to play with UE5 by setting up a multiplayer inventory system to hold our weapons, health items, ammo, armor and things like that. It has been very requested for a long time so here it is. If you are following one of my other playlists you should still be able to implement this inventory system by using the item details and blueprint structures from those playlists instead.
Its gonna take a few videos to set up a proper one so bear with be :)
As always let me know if you have any questions and like and subscribe if you enjoy the content!
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https://www.youtube.com/watch?v=A6n7bXvugS0
Hi All and welcome back to episode 44 of our Multiplayer replicated inventory component in Unreal Engine 5. The Purpose in doing the inventory as a component is that we can easily add it to any character or project we like in the future!
If you are new to the channel and like the content please like and subscribe :) And as always let me know in the comments if you have any questions!
If you want to provide extra support I have a patron at:
https://www.patreon.com/jonatanisaksson
All the support will go directly to the development of the channel and my own personal game project.
Thanks again for watching!
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https://www.youtube.com/watch?v=kg_J8REsm2A
Hi All and welcome back to episode 14 of our Multiplayer replicated inventory component in Unreal Engine 5. The Purpose in doing the inventory as a component is that we can easily add it to any character or project we like in the future! If it turns out alright ill probably make it downloadable in some form.
We will try to make the inventory as modular and flexible as possible so that its easy to create several types of inventory's from the same component and make it so it works in all types of multiplayer projects.
If you are new to the channel and like the content please like and subscribe :) And as always let me know in the comments if you have any questions!
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https://www.youtube.com/watch?v=3T7Iw25BlUc