Building and Tearing a Flesh Portal for Diablo IV: By Three They Come | Nema Safvati | Blizzard
This presentation covers the "Blood Drum" effect from the Diablo IV cinematic "By Three They Come". We'll dig into how we took advantage of Houdini's flexible simulation tools, and VDB surfaces to efficiently create a complex formation effect. Then onto how Vellum enabled us to create dynamic stretching and tearing effects.
Nema Safvati is a Senior FX artist at Blizzard Entertainment within the Story and Franchise Development Division. He started out in advertising at studios such as The Mill and Moving Pictures Company. Before working at Blizzard Nema worked on feature films at Digital Domain in Los Angeles. Such as Spider-man: Homecoming, Thor Ragnarok and Avengers: Infinity War.
Creator Jorge R. Gutiérrez, Sandra Equihua and the cast of Maya and the Three give an inside look into the inspiration and making of this mythical world.
From creator Jorge R. Gutiérrez (“El Tigre", “The Book of Life”) MAYA AND THE THREE is a Netflix Animated Event told in nine epic chapters. Starring Zoe Saldaña, Gabriel Iglesias, Allen Maldonado, Stephanie Beatriz, Diego Luna, Gael García Bernal, Alfred Molina, Kate del Castillo, Danny Trejo, Cheech Marin, Rosie Perez, Queen Latifah, Wyclef Jean, Jorge R. Gutiérrez, Sandra Equihua, Isabela Merced, Chelsea Rendon, Joaquín Cosío, Carlos Alazraqui, and Rita Moreno. Only on Netflix.
Consisting of Camera or Object Distant Gradient, Camera or Object Facing Gradient and Two Point Gradient, Mari 5.0’s new Procedural patterns for layers and nodes allow artists to make soft, area driven procedural masks using Projectors and Locators in their Project scene. New procedurals like these help reduce the onerous task of repainting gradients by hand should a model or UVs change later in production.
In this talk, I will present a range of projects that demonstrate why I keep coming back to Houdini, whether that is for personal or professional work at Tendril. We'll go over a few different techniques that can be used for character work, and then we'll dive into practical tips and tricks for working in a studio with a diversified toolset.
Alex Veaux was born in France and is now living in Toronto, Canada, Alex is a core team member ofTendril Studio in his current role as CG Supervisor. As a generalist with a passionfor character work he has cultivated a diverse of skills from technical to creative.
VFX Reference Platform - A Common Target for Building VFX Software
Recording of the annual Birds of a Feather session at SIGGRAPH 2021. Hear the latest on the VFX Reference Platform and discuss software versioning challenges and opportunities with peers from both studios and software vendors. This year we also discussed the future of Linux support for professional graphics software for visual effects and animation.
Slide deck available at https://bit.ly/3iFPkpJ
00:00 - Introduction
01:24 - What is the VFX Reference Platform?
05:27 - CY2022 proposal for Final
12:02 - Backwards compatibility guidance proposal
14:48 - Linux distros
23:35 - Future of Linux for graphics workstations
31:35 - Q&A and discussion
Amazon Nimble Studio empowers creative studios to produce visual effects, animation, and interactive content entirely in the cloud, from storyboard sketch to final deliverable. Rapidly onboard and collaborate with artists globally and create content faster with access to virtual workstations, high-speed storage, and scalable rendering across AWS’s global infrastructure.
Learn more about Amazon Nimble Studio at - https://amzn.to/3aKdJWX
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