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19 Feb 2022 22:39:07 UTC
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[TF2 Short] The Legend of Spycrab
Today on this episode of TF2 Shorts, we take a look at the legend of spycrab. What does the legend behold? Frankly, I don't know. But whatever this spycrab thing is, I but it looks UGLY! But anyways, ONTO THE SHOW!!



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Team Fortress 2 is a multiplayer first-person shooter video game developed and published by Valve. It is the sequel to the 1996 Team Fortress mod for Quake and its 1999 remake, Team Fortress Classic. It was released in October 2007 as part of The Orange Box video game bundle for Microsoft Windows and the Xbox 360.[1] A PlayStation 3 version followed in December 2007 when The Orange Box was ported to the system.[2] Later in development, the game was released as a standalone title for Windows in April 2008, and was updated to support Mac OS X in June 2010 and Linux in February 2013. It is distributed online through Valve's digital retailer Steam, with Electronic Arts handling all physical and console ports of the game.

The player can join one of two teams, RED or BLU, and choose one of 9 character classes to battle in game modes such as capture the flag and king of the hill. Development of the game was led by John Cook and Robin Walker, the developers of the original Team Fortress mod. Team Fortress 2 was first announced in 1998 under the name Team Fortress 2: Brotherhood of Arms. Initially, the game had more realistic, militaristic visuals and gameplay, but this changed over the protracted nine-year development. After Valve released no information for six years, Team Fortress 2 regularly featured in Wired News' annual vaporware list among other ignominies.[3] The finished Team Fortress 2 has cartoon-like visuals influenced by the art of J. C. Leyendecker, Dean Cornwell, and Norman Rockwell,[4] and uses Valve's Source game engine.

Team Fortress 2 received critical acclaim for its art direction, gameplay, humor, and use of character in a multiplayer-only game.[5][6][7][8] Valve continues to release new content in the form of submissions made through the Steam Workshop. In June 2011, it became free-to-play, supported by microtransactions for in-game cosmetics. A 'drop system' was also added and refined, allowing free-to-play users to periodically receive game equipment and items by use of a random number generator. Though the game had an unofficial competitive scene for many years, both support for official competitive play through ranked matchmaking and an overhauled casual experience were added in July 2016.



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