Kerbal Space Program 17- A Satellite in orbit settles the nerves. LetsPlay, Playthrough
Kerbal Space Program 17- A Satellite in orbit settles the nerves. LetsPlay, Playthrough
Starting out the Career mode, no quick saving, with minimal gameplay changing mods except listed below to show the game as play from standard installation. This is intended to show how a new player has to go through this game testing and working out how to overcome the various issues. Join me trying top work out space science and stuff.
If you wish to skip to high lights please use time codes below. SAT KSF SFR I Launchpad - 9m49s SAT KSF SFR I Blast off - 13m01s High Orbit Manuever Node - 16m18s ... https://www.youtube.com/watch?v=hwJfooGpZTU
From The Depths 1.6 E53- Video changes, Onyx Watch'a'thon. LetsPlay, Playthrough
Some changes to the way I will be producing videos and your comments are welcome on what you prefer.
Starting against the Onyx Watch one of their largest forces feels the missile spam from our subs.
If you wish to skip to the relevant scenes please click or use your players fast forward to the time codes below.
Battle start - 10m31s
Rampart - 11m24s
Hourglass - 11m50s
Stockade - 17m45s
Furnace - 25m30s
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https://www.youtube.com/watch?v=GEvKZoaKEFo
Kerbal Space Program 25-Mods Chosen,Space Station To Mun.LetsPlay, Playthrough
Thanks to all advice opn Mods in the game and I have decided on the use of mods going forward. Below are listed the mods I will be routinely using. Also we get the space station orbiting the Mun.
Starting out the Career mode, no quick saving, with minimal gameplay changing mods except listed below to show the game as play from standard installation.
This is intended to show how a new player has to go through this game testing and working out how to overcome the various issues.
Join me trying top work out space science and stuff.
If you wish to skip to high lights please use time codes below.
Mods to be used - 0m35s
Visual Mods - 2m03s
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https://www.youtube.com/watch?v=Z1cWKvb07mU
From The Depths 1.6 E41- Sea Vulture bomber, Carrier based craft. LetsBuild, Playthrough
Another aircraft for the carrier, a high altitude bomber launching massive missiles.
If you want to skip to the different sections see video times below
Design Idea- 0m57s
Building Rotary Bomb Bay - 3m12s
Building Engine - 27m00s
Building Secondary Missile System - 33m23s
Hull & Balancing - 38m08s
Result Review - 40m16s
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https://www.youtube.com/watch?v=bpDVZ_EVU0I
From The Depths 1.8 Lab15-Advanced Cannon Ammo for Penetration.LetsBuild,Playthrough
After looking at various barrel combinations this lab specifically looks at the ammo side of advanced cannons and what can make a good shell to penetrate a few blocks of metal.
If you wish to skip to the relevant scenes please click or use your players fast forward to the time codes below.
150mm Gun & Shells 1m loader - 1m55s
Shell Parts - 3m50s
1m metal beam vs HE - 4m35s Hollow points - 7m40s APHE - 10m00s
2m metal beam vs APHE - 12m20s CompositeHE - 13m01s Shaped Charge - 15m35s Squashed Head - 18m04s Sabot - 20m32s HVAP - 22m55s
3m metal beam vs Shaped Charge - 25m11s
150mm Gun & Shells 2m loader - 25m58s
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https://www.youtube.com/watch?v=S-JYlWsLv-Q
Prison Architect Alpha33 E14- Normal Security wing, Phone taps. Building, Playthrough, LetsPlay
The new land is planned out to have normal security prisoners and the workmen get busy.
The prisoners phones are bugged to find out what they are upto.
Starting a new prison from the start after not trying the game for an extended period I will be looking at what has changed and how the game feels for a relatively new player.
The prison will eventually hold all types of prisoner and will try to use every component of the bureaucracy and object list.
Prison Architect is a game to build and manage a prison including managing all the aspects of the prisoners life in a prison.
Get Prison Architect from
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https://www.youtube.com/watch?v=J60EbR_E8iU
From The Depths 1.6 E44- SwordFish torpedo bomber, Carrier based craft. LetsBuild, Playthrough
From the past comes the new Swordfish torpedo bomber to launch explosives at our enemies below the waterline.
If you want to skip to the different sections see video times below
Design Idea- 1m20s
Building Torpedo system - 6m15s
Building defence missiles - 23m35s
Building Engine - 30m24s
Building Hull & Propulsion - 36m13s
Result Review - 40m29s
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https://www.youtube.com/watch?v=wqzHfdcRaoM
KSP 1.8.1 E03 Explorer gets into space and returns.
The Explorer range of probes gets more data into space and the final version fulfils the main contract of getting into orbit and returning back to the surface.
The orbital decay mechanics seem to work although sometimes not predictably.
Kerbal Space Program is a a physics-based rocket and space simulation allowing players to design and launch rockets and space vehicles to accomplish various tasks.
Mods in use and installed using CKAN
Galileo's Planet Pack (GPP 1:1.6.3.1)
Kerbalism (Kerbalism 3.7)
Kopernicus Planetary System Modifier (Kopernicus 2:release-1.8.1-1)
kOS: Scriptable Autopilot System (kOS 1:1.2.1.0)
State Funding Continued (StateFundingContinued 0.6.18)
Strategia (Strategia 1.8.0)
KSP Interstellar Extended (KSPInterstellarExtended 1.25.11.5)
Kerbal Construction Time (KerbalConstructionTime 1:1.4.7.13)
KRASH - Kerbal Ramification Artifical Simulation Hub (simulation mod for KSP) (KRASH 0.5.32)
Bob's Panic Box (BobsPanicBox 1:0.0.2.3)
CapCom - Mission Control On The Go (CapCom 2.11)
DockSafe (DockSafe 1:1.1)
Connected Spaces
Final Frontier (FinalFrontier 1.8.1-3479)
Kerbal Alarm Clock (KerbalAlarmClock v3.12.0.0)
Kerbal Attachment System (KAS 1.5)
Kerbal Engineer Redux (KerbalEngineerRedux 1.1.7.1)
Kerbal Inventory System (KIS 1.24)
Kerbal-Konstructs (KerbalKonstructs 1.8.1.15)
Precise Maneuver (PreciseManeuver 2:2.4.4)
Probes Before Crew [PBC] (ProbesBeforeCrew 2.80)
RemoteTech (RemoteTech v1.9.6)
ResearchBodies (ResearchBodies 2:V1.11.0.0)
SCANsat (SCANsat v18.14)
StageRecovery (StageRecovery 1.9.2.2)
Trajectories (Trajectories v2.3.0)
TRP-Hire (TRPHire 0.6.10.1)
TweakScale - Rescale Everything! (TweakScale v2.4.3.10)
UnKerballed Start (UnKerballedStart 1.1)
System Spec
Win7-64,i7-4790k 4GHZ,16GB Ram,GTX1080ti,Kingston SSD,1080p.
Get Kerbal from
https://kerbalspaceprogram.com/en/
http://store.steampowered.com/app/220200/
All music and images are the property of their respective owner. All footage used for narrative and comparative purposes.
Music from the Youtube audio library.
or
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
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https://www.youtube.com/watch?v=WGhsiz-3uwc
From The Depths 1.6 E30- Return of the Leviathan fleet, Overkill is a strategy. LetsPlay, Playthrough .
The large sub from season 1 returns to the depths. The Leviathan lives again.
Massive missile spam is overkill but that is ok if it works.
If you want to skip to the different sections see video times below
Battle1 - 5m08s
Battle2 - 30m07s
From The Depths is an early access game where players can build their own ships, submarines, aircraft and even spaceship to fight in a campaign or other players.
All vehicles are built using a simple block based system similar to Minecraft but with a full physics model applied to all objects.
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https://www.youtube.com/watch?v=m7mA8RF08Tk
From The Depths Lab E29
How sonar detects underwater and surface targets.
Using different materails in ship and sub construction to reduce detection ranges.
Game version 2.3.1.15
Want to jump to the key points of the video
Sonar Detection 00:19
Ship Hull Detection ranges 02:38
Ship Hull Torpedo Targets 08:28
Ship Hull AI firing Ranges 11:36
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https://www.youtube.com/watch?v=ld032g8kGTQ