PS1 Net Yaroze FPS - 5hr Timelapse - new enemy - flyer
Started to fudge a new character using the walking. Instead using inkscape to make the new 28 different cells Gimp to fix the palette, crop and resize each cell... fun! ... https://www.youtube.com/watch?v=yDrGXwySEno
Next step getting textures to work
#screenshotsaturday #gamedev #indiedev #homebrew #playstation #netyaroze #psxdev
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https://www.youtube.com/watch?v=oMcu6p2hqrM
Add different colours for different floor/wall tiles. Testing map layout.... reverting back to my old walls/collision code.. this one's stuffed!
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https://www.youtube.com/watch?v=eMHN7OXhUY0
My Music C++ example from 2001, yes I was a Mr Bungle fan!!! who wasn't? :D
Toolchain via Chris Marshall's GCC Script:
https://github.com/ChrisRx/mipsel-ecoff-toolchain
Make and yarexe (creates the psx.exe) in linux, emuated in winXP VirtualBox.
For more info on Net Yaroze toolchains see here:
http://netyaroze-europe.com/Development/Toolchain
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https://www.youtube.com/watch?v=buPcE7CG8UY
I wanted to keep it classic controller, but it plays a lot better with the analog sticks! :D
Shooting still off centre, and has a strange Y rotation applied :(
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https://www.youtube.com/watch?v=yMtUynxQwBY
Running on a crap 2012 Dell i5 no graphic card.
Model is 8400 polys is included in Corange.
I made the swing animation in fragmotion as a test.
Rendering 100 models with texture, normal and specular mapped
C game engine: https://github.com/orangeduck/Corange
My demo source code:
https://github.com/gwald/my-corange-demo/commit/2ae7ce9104af7ef4766e23aefab79a6cc27f05dc
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https://www.youtube.com/watch?v=P_Pkz74U9Tg
My ANSI C programming... it's very hacky!
Refactoring, making the Sprite array into a multi dimensional array for other characters.
Making player 1 & 2 visible!
recorded using simplescreenrecorder, 1FPS and sped up using:
mencoder -fps 30/1.001 -oac copy -ovc copy -o out.avi in.avi
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https://www.youtube.com/watch?v=W1mrJlDut14