We learn how to create our own leaf height map from scratch which we can later use as a generator for our future projects.
03:25 - Cells Detail
07:40 - Ribbed Pattern
13:52 - Central Gradient
16:08 - Veins
20:50 - Stem
28:16 - Warping
Check out how to create the exact same template I use here:
https://youtu.be/SAMyIxp0Le8
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=_UeCIak8sBk
In this tutorial, we create a burnt wood material completely in Substance Designer. We cover the large shapes that make up the material, edge damage and fibres, as well as creating our own emission maps for added flame effects!
07:04 - Edge Wear
14:44 - Warping
21:05 - Scratches/Fibres
23:54 - Base Colour
36:46 - Roughness
41:44 - Fire Emissive!
Check out how to create the exact same template I use here:
https://youtu.be/SAMyIxp0Le8
Take a look at the blackbody flame chart here:
https://i.stack.imgur.com/zTB5G.jpg
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=bQAEanY3vOQ
In this video, we continue our scale material by using the height we created in the previous video and further expand upon our final outputs, such as Albedo, Normal and Roughness.
2:47 - Masks
7:01 - Outputs
8:57 -Albedo
46:48 - Normal
51:23 - Roughness
59:37 - Other Outputs
Check out how to create the exact same template I use here:
https://youtu.be/SAMyIxp0Le8
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
...
https://www.youtube.com/watch?v=fex7LUWBqPo
A quick(er) video explaining how to further extend functionality of our materials through exposing some simple parameters in Substance Designer. We take a look at why we expose our parameters, and how this can offer us more opportunity in the long-run! If you have any questions, be sure to ask in the comments and I will try and answer as best I can. Thanks for watching!
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=eiGaS7oWGGI
In this episode, we learn how we use a Metallic map to categorize areas of our material that are metal and non-metal, enabling the BRDF to interpret light interactions in those areas appropriately.
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https://www.youtube.com/watch?v=pt_5QDiA-PU
A common issue when first starting out in Substance Designer. BUT, a real easy fix. Let's take a look at how we can visualize the Height Map from our graph in our 3D View!
Please share this around, this question gets asked all the time.
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Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=bayg8AOY7Pc
In this video, we take a step back from our regular material building to create a unique, reusable decal asset from scratch, using only 2D images and nodes.
Make sure to grab the free resources here: https://gum.co/RJmBH
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
...
https://www.youtube.com/watch?v=AOt0WFYc6Qo
Here is the first part of the Snow Material tut. This entire video focuses on creating the Height map for the material, which we then use to complete the material in part 2.
00:11 - Project Setup
01:09 - Snow Pockets
08:19 - Wind Streaks
20:56 - Snow Swells (pocketed wind streaks)
27:02 - Rocks Geo
38:49 - Rock Formations
49:44 - Combining Height Maps
Check out how to create the exact same template I use here:
https://youtu.be/SAMyIxp0Le8
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
...
https://www.youtube.com/watch?v=gi55_kY2lvo