Episode 1 of two minute tutorial series
Quick, easy, and efficient solution to provide dynamic lighting to your scene.
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https://www.youtube.com/watch?v=IVHXC3dDy7Q
If you are interested in making video games without having to code, then this is exactly the video you need to watch. There's a lot of options out there, and very few right answers. In fact the RIGHT answer to this question will shock you.
Spoiler: Just use Unity. Learning C# especially in Unity is an order of magnitude easier than learning the proprietary alternatives in these "easy" and "codeless" game engines.
For anyone interested in getting started with C# and Unity - Brackey's has great tutorials for beginners and advanced users alike.
https://www.youtube.com/user/Brackeys
Background music:
https://youtu.be/Gv0OSpS2ABU
DISCLAIMER:
Many great games have been made in the engines I rip on (except RPG maker). I think that these games are great DESPITE their "easy" engines, not because of them.
The BEST examples of games that come out of these engines tend to be very simplistic in terms of actual gameplay, and they stand out due to the brilliant art and stories. I love both Undertale and Hotline Miami (game maker studio) but it's aesthetics that makes these games stand out.
If you like working with these engines, that's great. At the end of the day everyone should use what they are most comfortable with.
I just argue that learning a programming language, and using a conventional engine will actually be quicker and easier than the "easy" alternatives.
The easy alternatives only appear "easy" because programming appears "hard".
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https://www.youtube.com/watch?v=MkAmoAEWJNU