Crap. I forgot to show off Mr. Dario.
This is a tool-assisted superplay, a playthrough done on an emulator while utilizing save states, frame-by-frame gameplay, and re-recording to allow a "perfect" and/or entertaining playthrough of a game in which a real-time player normally wouldn't be able to do.
Perhaps I made this agile character a bit too op. Oh well. I just wish Frame Speed Modifiers didn't crash the game when using the 20XX mod...
This didn't turn out as well as I had hoped. Blame Dolphin for increasing input delay to 2 and sometimes 3 frames.
Agile DK:
General
-A lot of moves have less landing lag, knockback, and recovery frames for more combo potential (just like all the other agile characters)
=Other significant changes=
Dash Attack
-Replaced animation with his Neutral Air
Side Tilt
-All heights launch victim towards DK
Up Smash
-Added a hitbox right at his chest before he claps
-DK is intangible right before he claps
Down Smash
-Launches victims downwards
Neutral Air
-Replaced animation with his Up B (sped up)
-Acts as a multi-hit attack
Forward Air
-Sped up animation
-Sourspot hitboxes become active a little bit earlier
All Throws
-Throws are a electrical (I forgot why I added that effect)
Neutral B
-Sped up charging animation
-Takes 20 swings to fully charge
-Each swing increases DK's push force when he punches
-Removed invulnerability
-Hitboxes last longer
-This move was really bugged. If DK charges in the air and doesn't interrupt it when he lands, he gets stuck in the charging animation without actually charging, and he can only escape it via taking damage or rolling.
Side B
-Sped up animation
-Deals slightly more knockback(?)
Up B (Ground)
-DK is a lot more mobile
-Hitboxes work differently
Up B (Air)
-Replaced animation with his Dash Attack
Down B
-Sped up animation
-First hitboxes do a lot less knockback
-Final hitboxes do slightly less knockback, but will launch victims further depending on their damage
=MUSIC USED=
MENU: Blinx The Time Sweeper - Main Theme
STAGE 1-1: Blinx The Time Sweeper - Deja Vu Canals
STAGE 1-2: Tetris DS - Mario
STAGE 2-1: Donkey Kong 64 - DK Rap (Reversed)
STAGE 2-2: Donkey Kong 64 - King K. Rool Battle (Also Reversed)
STAGE 3-1: Blinx The Time Sweeper - Temple of Lost Time
STAGE 3-2: Blinx The Time Sweeper - Forgotten City
STAGE 4-1: Metal Arms Glitch in the System - Swarmers? (This one doesn't have an official name)
STAGE 4-2: Blinx The Time Sweeper - FF
STAGE 5-1: Kirby 64 The Crystal Shards - Pop Star
STAGE 5-2: Kirby 64 The Crystal Shards - Mid-Boss
STAGE 5-3: Kirby 64 The Crystal Shards - Boss
STAGE 6-1: Rabbids Go Home - Bãtutã din Moldova
STAGE 6-2: SAME AS STAGE 6-1
STAGE 7-1: Pokemon Colosseum - Friendly Battle
STAGE 8-1: Metal Arms Glitch in the System - Night Vision
ST
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https://www.youtube.com/watch?v=WPSN_NGYENU
The only things worse than sore winners (people who teabag every time you lose a stock) are friendlies in Quickplay. Also known as Taunt Parties, but you can't really call them that here. These people migrating to Ultimate after already finding a loophole around Smash 4's shitty gang detection is no surprise, but the only reason they would do something like this in Quickplay is to troll. There's no other reason to do this outside of Battle Arenas made specifically for taunt parties.
These were NOT my preferred rules. Who the hell wants to have a serious match with one stock? I wanted a 3-stock Free-For-All with no items on Battlefield!
This happened back in 1/12, so if you wonder how I managed to get into a Quickplay match without a Piranha Plant, there's your reason.
As I mentioned in the video, I don't mind going friendly as long as I'm in a Battle Arena made specifically for it (which I never go to these days). Quickplay is not a place to simply be a pacifist, and the developers don't allow that kind of behavior in that mode and for good reason. If you only target those who actually play the game, you're ruining the experience for the good majority of the community. That's why these friendlies are specifically the cancer of QUICKPLAY, not online Smash in general. At least in those friendly Battle Arenas, you practically know what to expect.
I forgot to mention what the two other matches with these Peaches were. One was a timed battle on an omega stage with items (of course they ganged up on me), and one was a two-stock battle also on an omega stage. Both of those matches had just three players: me and those Peaches. They didn't really do anything out of the ordinary compared to other friendlies that I had encountered earlier.
For the record, I was never a fan of Taunt Parties since Brawl. They plagued both of Smash 4's modes and don't get punished for it. I couldn't even have FUN in For FUN mode when I actually want some less serious games since they just gang up on you while making sure the game doesn't falsely ban me for repeatedly targeting one player (oh the irony) while they continue doing nothing to each other. What's so fun about doing absolutely nothing? That kind of stuff belongs in videos where Luigi beats the CPU by doing absolutely nothing. I've only been to two Taunt Party arenas since I got Ultimate, and that's where I quickly got bored. So why do people do this in Quickplay? Shameless griefing to raise their undeserved GSP? The fact that this STILL hasn't been dealt in over two years since the game launched baffles me.
If you're reading this Nintendo or Bandai Namco, please improve your report system. Let us report multiple players in a day and include replays in our reports as evidence. Also, perhaps reward us for submitting
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https://www.youtube.com/watch?v=-cntIrCyCoc
Playing Multi-Meme in a nutshell.
I had to decrease the HP for the traffic cogs and vice versa for the mission cogs. The police cogs remained untouched.
=WEPLACE VVERY PON-NLAYER EEHICLE RITH=
https://donutteam.com/forum/topic/2568
=CIANT GOG=
https://donutteam.com/forum/topic/1892
...
https://www.youtube.com/watch?v=HfGiaeOEvy8
You wouldn't want to know what the original version of this was.
=PORUM FOST=
https://donutteam.com/forum/topic/1760/
...
https://www.youtube.com/watch?v=yWXgQZaEgCI
Why are people still watching this? Most of my videos from 2015-2016 bring back horrible memories.
Remake of that one scene in Crash Twinsanity with Cortex and that penguin.
Honestly, I can't remember where I downloaded the models for the baby Heavy from Meet the Pyro. No, it wasn't from the Steam Workshop.
I could've used Engineer instead of Sniper, but he's not as intimidating.
And no, those Heavies didn't crap in their diapers.
...
https://www.youtube.com/watch?v=7yVIeigTGU4