Easy, but annoying. Chaos spends most of the fight underwater and you can only damage him when he surfaces. He usually either sends an energy wave at you, or splashes water to flip the lily pads that serve as your footing. But he also has an arm swipe attack that I have never seen him use before doing this video.
CHALLENGE: No Damage, Only 1 Level-Up after each boss.
00:00 Captain America
01:33 Hawkeye
05:23 Ending
Not too hard for a final boss. Before the fight starts, Red Skull powers up and turns really buff, after which he starts... doing Tatsumaki Senpuukyaku. I’m not even kidding. He also has other physical attacks, like jumping kicks and Terry Bogard’s Burn Knuckle. He seems to be invincible during all of his attacks. With Cap you can easily lock him into a loop in the corner with good positioning, but for Hawkeye it’s more difficult to keep Red Skull in it, so you’ll have to actually fight him properly.
This is a somewhat entertaining fight. What you have to do is to deactivate Bob's power cores by smashing them with Eryx. After deactivating all of them, you can attack the talking head. After you deplete one bar of health, you'll enter the arena with several lesser demons. You're kinda supposed to fight them but, eh whatever. Those little buggers ain't worth the risk of getting hit.
DIFFICULTY: Hard
CHALLENGE: No Damage, No Special Weapons
This is a fun fight. His attacks aren't too hard to dodge, but the overall tempo of the fight is enjoyable. You really need to watch out for his bomb, when it comes out it will instakill you if you get hit. After that, Battalion will explode the bomb after some time passes.
CHALLENGE: NO DAMAGE, NO CHARGE SHOT, NO SPEACIAL WEAPONS
He has two attacks:
1) He shoots a Gyro blade that angles upwards when you jump over it.
2) He’ll fly up, shoot a Gyro blade from up above, that doesn’t angle upwards when you jump over it, then tries to land on you.
Both attacks are easy to avoid.
And here's Wily's latest machine. And it's a pain in the arse. The first phase is nothing to wrote about. It shoots large projectiles in groups of three. Wily aims directly at you, so you have to jump and slide in a right way... or you would have to, if the damn thing didn't have a blid spot RIGHT BEFORE IT. That's a crippling design flaw, if you ask me. The first form is just a time waster, so I used charged shots to kill it and move on to the next part.
Second form is where the "fun" starts. The Machine moves horizontally and shoots projectiles aiming at you. Thankfully, you can hide underneath it to catch a break. The problem is damaging the boss. Its weak spot is, like Tako Trash, that shining light bulb. However, it's too high to hit with normal shots, so you have to use charged shots to damage it, and even then, you need to release the shot and the max height of your jump.
This fight is hard. For at least half of it, you'll have to fight a bunch of skeletons, who can surround you and land a hit. The chariot will also move around the arena and run over everything on its way. The best tool to use here are the Alluring Skulls. Use them to keep skeletons away from you while you kill the necromancers who ressurect them.
After you close the gate and have the chariot crash into it, you'll fight the two-headed horse. This is the easy part, as its attacks are pretty easy to avoid.
Here's the perfect boss run for Momodora III. Check the pinned comment for boss tactics.
CHALLENGE: No Damage, Normal Leaf Only.
Boss List:
00:00 Prim, Guardian of the Shrine
01:08 Fishgod Peishe
02:56 Arabella Sisters
05:14 Bellkeeper Poetelia
06:46 Bakrog Demon
08:29 Haegok
10:31 Cashias
11:03 Goddess of Death
A pretty dangerous boss. She constantly fills the screen with hitboxes and it can be very hard to approach her, depending of what she does. First of all, those roots around her deal damage. They can be avoided by standing is specific lanes, like the starting one. Her main way of attacking is spawning spikes that cover the ground and big root spikes that shot out of the ground. While the big roots can be easily avoided with careful positioning, small spikes tend to spawn where you least want them, so it's possible for you to air dash towards the boss and land on the spikes. The boss also spawn a flower (two in the second half) that moves towards you and will grab you to drain your life and heal the boss, which is pretty much instant death on Hard if you can't break out. Boss' main body also has an electric discharge attack and rose petals that hurt you for some reason.
CHALLENGE: NO DAMAGE, BUSTER ONLY.
The MegaMan Killers are back. Enker is pretty easy. He literally needs you to damage him before he can use Mirror Buster. Since Mirror Buster's projectile is pretty slow it's safe to let him charge it completely.