Skirmish at Mylta upon landing. Finally made use of the 7 shot 1911. It really helped to put in a quick-draw mag before the engagement. 3-kill streak.
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https://www.youtube.com/watch?v=lib4v3i7QmQ
Clip from day 3. I spent over 2 hrs on this guy (you can hear the frustration in my voice). Early in the game, he plays aggressive and can punish you repeatedly. I thought this attempt was over, and decided to see how far I could work him down before I died. Ended up being the kill.
Live stream timestamp: https://youtu.be/ymL2DY157cc?t=13603
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https://www.youtube.com/watch?v=nHb8kUkXDyE
GNARLY GROUP TWO. A full 45 minute gameplay video, complete with leveling up, costume check, and DEATHS (note: in this game, your hero cannot die. they are knocked down, which can be revived or you can return to the hospital). This group was doing level 33 +3 DOOR missions with SMOOTH servers, and tough MOB variations. Field Analyst (Founders Falls) 6:30. Leveling up 6:39. Bank mission 11:29. Start of CRAZY mission 15:18. Death one 22:12. Death two 24:02. Death three 29:32. Death four 36:28. Final mission completed 44:54. (update: web archive for OLD build guides listed below)
The last mission was rough, mainly due to the MOB type and level setting. No hand-holding in this game. There were multiple psionic and electricity mobs, along with hard CC going around. Our group composition was getting countered pretty well at times. Also, the brute tends to ride into the DANGER zone quite often, so strap in.
I start the video at level 32, and end the video at level 33.
I am still tweaking the build, and will continue to modify it as I level to 50. The goal is to have a versatile build that will do well in both PVE and PVP.
BUILD: Super Strength/Invulnerability, Super Jump (for Combat Jumping), Hasten, Aid Self. (Will post build pictures at level 50)
The Brute can play the role of off tank, or main tank, while still providing competitive DPS. Because of the FURY mechanic, your damage will be scaling higher as you not only take damage, but also deal damage (this is the other meter below the endurance bar - you will see it increase as combat goes on).
Key server info: https://score.savecoh.com/
Build guides (archived): https://web.archive.org/web/20120907031318/http://boards.cityofheroes.com/showthread.php?p=578371#post578371
PVP info: https://paragonwiki.com/wiki/Player_vs_Player
LOTS of fun. The servers felt great. Running smooth today.
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https://www.youtube.com/watch?v=iuEsjnKYhO4
wow. https://imgur.com/a/nHia210
streams are weekdays, M-F after work, at 6pm PST
link to channel: https://www.twitch.tv/realinsan3d
link to clip: https://www.twitch.tv/realinsan3d/clip/BoringAttractiveEndivePrimeMe
info about Destiny 2 and SHADOWKEEP: https://www.reddit.com/r/DestinyTheGame/comments/dc9v8q/destiny_2_shadowkeep_new_light_information_hub/
Destiny 2 is now FREE TO PLAY on STEAM
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https://www.youtube.com/watch?v=34LXNpGVc6Q
Build guide and overview for a level 50 Brute (SS/Invuln), hero side, with short gameplay at the end. Completing a level 50 + 2 radio mission (SOLO). I cover which powers I chose, slotting, and some of the logic behind my decisions. Gameplay of build starts at 10:55.
I have had some time to take the build out for a spin at level 50, and ran a bunch of Archvillain missions. I was able to main tank and off tank. Depending on the difficulty, and using the Unstoppable cooldown, I was also able to handle tanking the AVs. (for a full 37 minute gameplay video of the build in action /w harder setting, see this video - https://youtu.be/vXMoyLkW0GE)
Screen shot of build: https://imgur.com/a/qWyyde7
UPDATED BUILD** at vet level 156 https://imgur.com/a/A8WkFEc
PVP set-up** currently testing as PVP is ramping up on Torchbearer, come join!
Set bonuses wiki: https://paragonwiki.com/wiki/Enhancement_Sets
Current equipped set bonuses:
Footstomp has Scirocco's Dervish (5/6) https://paragonwiki.com/wiki/Scirocco%27s_Dervish
Knockout blow has Mako's Bite (2/6) https://paragonwiki.com/wiki/Mako%27s_Bite
Dull pain has Numina's Convalescence (4/6) https://paragonwiki.com/wiki/Numina%27s_Convalescence
Laser Beam Eyes has two slotted, Undermined Defenses /w -DEF ones (3/6) https://paragonwiki.com/wiki/Undermined_Defenses, as well as Thunderstrike (3/6) https://paragonwiki.com/wiki/Thunderstrike
note: Try to find set bonuses on your damage powers that have one enhancement with a +dmg proc (such as Scirocco's Dervish, which has leathal damage). This means when I footstomp, at 3.5 times per minute it will proc additional damage on every mob hit!
THE BUILD: Super Strength, Invulnerability + Superspeed, Super Jump for movement (old pvp combo, really fun). Centers around footsomping to maintain AoE damage and aggro, while single target dpsing targets down. Your damage will scale UP as combat proceeds.
I will continue to post videos of this build in action. I am gearing up for Trials and PVP! This game is SWEET.
Key server info: https://score.savecoh.com/
Build guides (archived): https://web.archive.org/web/20120907031318/http://boards.cityofheroes.com/showthread.php?p=578371#post578371
PVP info: https://paragonwiki.com/wiki/Player_vs_Player
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https://www.youtube.com/watch?v=uFhZwxlf8KE
ENDGAME BUILD UPDATE: Testing after patch in 187+ SOLO. How does the spec perform now in the 187 rift? As expected, not as fast as before. 00:55 changes to the bleeding edge node, 01:56 changes to gems in rings/belt, 02:38 rift opened, 03:17 mini boss one, 07:13 mini boss two, 18:35 final boss fight begins, 23:23 final boss dies, 23:35 final thoughts.
SMALL CHANGE TO THE BUILD: Gems swap to transfer time reduction in belt/rings, and switch the node for bleeding edge "Unstoppable Momentum" with "Will-o'-the-wisp". Bleeding edge ailments now switch to Burn / Stasis (SWEET). I think switching to 2-hander might also be ideal in the future. Assuming I can get dodge chance higher, the 2-hander swap might allow for a much higher damage threshold now. (original build before the nerf: https://youtu.be/YbxnyM5BlOk - more links for the build are listed below)
Preliminary testing suggests it might be MORE optimal to skip the mini bosses, and only clear side areas / vendor spawn / final boss. The mini boss HP is too high now relative to our damage output. It feels a LOT slower now. The final boss with 84 million HP took almost 5 minutes of rolling around to DPS down. Still need to test Untainted runs.
I also have not had a chance to change any gear from before the patch, so more optimizations are needed now. I will be looking for a big 2-hander with Aether dominant damage specifically, and gear rolled with transfer time reduction and high dodge chance.
Gear screen shots - https://imgur.com/a/nD3RQqb
Skill node setup - https://imgur.com/a/maOVhQq
**change gems in rings/belt after patch - this is the only change to gear so far.
**change one skill node on Bleeding Edge, from "unstoppable momentum" to "will-'o-the'whisp"
**update 2/28/20 - added skill node setup imgur link, cleaned up text and added more links to the build.
BUILD PLANNER copy/paste: https://wolcen.dev/#v2b2059_eJy9ldtu4jAQhl8lyjWlJE1o4Kq0ZSnasq2g2l4QFLmJgWgTG9lOq6rqu3ewMxNeYJGQ9XnmnwMzRnz5Nwdm9v7YV1yPLy9Xe6Z4f1f4Pf9GN2+tT7N3nmmjmtyAIwdNJqThGlzrfbCZC6NkAc5SivUlGFLxtyy4HHt7Yw6Q9VM2pnnj/VzWqUjFeh9unpXUoA1Be+EtmNblO/fuWc12HCV3UnSSWQWanAkhhfMHm2cXpduSq39lVXmrA4fTJfK2pdLGY6LwtjJvtCeFl6vSeBUzvOhjngk0DsVtPCZ7apRXs1J42mb9OB5v3LutWMG1karG4Blnqo059vzK2aFr+2h54Kw4ud7K4vPk2u/3T24zXmNoO2eWG65gzF+pW1Tqj9N2VXfohnWlfi+lhVmNtbBdWZXmEwwDuLm9sZp3gi1XMu8URja7veBat/ePUhewMrh8Qz+qFLvsIO3WL4LeRQifDdjtiLJaFuD58gf+eL1llea9/3Zuen5wlirhWapcnaVKdJ69nGNk3/jmdCUNPjrRVJV9Fw5ChCuEiDStD9NAhrX/a7p8yiJ4zRZihCHCCCEgUzAAep0/Plq5hSHCCCGMkIKEKAC6n69eXApHMVJ4fdRNlsssIIiJIqIhUYJkQ6eP00UWIpDlCiFCiBFsF44IOueQclLSkJKFlC2kiLCLSIhG1AcVs90uAKeugxZjQit4mfz5bftyEBONkMIB2YZECXkjIvK6yhMYNkGCMEKwPd2ulq66hQjhGiFBOIat5tPZ1KodRZ3tOLq7h8ni2bodRUTXnfdE2Pnd95ovXHILEUKMQJoEYURRJArIBlOD3+s7Vxr+tf1x/P0DGdZ9RA==
Key game
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https://www.youtube.com/watch?v=AX1v4Q8-Mp0