Halo, level 5 ('Assault on the Control Room') on Normal. This shows three plays of a cavern megabattle save featuring 12 Marines and 38 covies, using my Banshee attack plan to support the squad from the air. To my mind this situation provides possibly the best Banshee combat in the whole game, and I hope the movie will give you some idea why. By the way, this is the save I used for BCM59 when I did some solo play with a Hunter companion.
Halo, level 4 ('The Silent Cartographer') on Normal. Back in BCM35 I showed two 'beach sweeps' against six Hunters plus Grunts and Jackals, having set things up as described in my article Massed Hunters (see the section on Marine assault). Here are four more, two of which use the rocket launcher at last, and one of which involves a rather robust approach to getting hog passengers out!
For full details and written commentary see here at my site: http://www.badcyborg.net/Halo/Movies/BCM188.html
Halo, level 5 ('Assault on the Control Room') on Heroic. Back in BCM8 I showed how to get seven extra Marines fast enough that the four Pelican Marines remain active, giving you ten active Marines in the first ground battle. It required a PAL bridge descent method though. This movie shows how to instead do things by grabbing the bridge Banshee - which also gives you a Banshee to fight with of course. I set things up with a convenient battle start checkpoint and show two plays - and how to add an extra hog.
For full details and written commentary see here at my site: http://www.badcyborg.net/Halo/Movies/BCM241.html
Halo, level 2 ('Halo') on Heroic. This shows a rockslide megabattle against 33 covies, using the far area defence plan with an 11-man squad, mostly using a pistol and needler.
For full details and written commentary see here at my site: http://www.badcyborg.net/Halo/Movies/BCM52.html
Halo, level 2 ('Halo') on Normal. Back in BCM204 I covered the weird business of Banshee pilots falling dead in mid flight: the departure death anomaly. But that wasn't the only weirdness I saw with those Banshees. There's also this departure circling anomaly - and you can have a whole lot of fun with it, as you'll see!
For full details and written commentary see here at my site: http://www.badcyborg.net/Halo/Movies/BCM209.html
Halo, level 5 ('Assault on the Control Room') on Legendary. Back in BCM135 I had fun attacking three Wraiths with a Banshee. This time I give them some Ghost treatment, culminating in two speedy toastings via tricky and dangerous close circling to try and maximize friendly fire, which makes all the difference. The final play is the fastest I managed after a lot of effort. 39 seconds, from boarding the Ghost to when the final Wraith is destroyed (time rounded up).
For full details and written commentary see here at my site: http://www.badcyborg.net/Halo/Movies/BCM153.html
Halo, level 3 ('The Truth and Reconciliation') on Normal. My horde of 131 Grunts and Jackals produced via the Grunt-Jackal spawning trick included a weaponless Grunt who likes to pretend he has a fuel rod cannon. He made an appearance in BCM151 but I also wanted to give him a movie of his own. So here's five minutes of fun, put together from various plays.
For full details and written commentary see here at my site: http://www.badcyborg.net/Halo/Movies/BCM158.html
Halo, level 5 ('Assault on the Control Room') on Normal. The tower zone megabattle carnage continues. The gang had so much fun getting head-whanged and rocketed last time that we're back for more. Which is to say, another four plays with sniper rifle and rocket launcher. Enjoy!
For full details and written commentary see here at my site: http://www.badcyborg.net/Halo/Movies/BCM446.html
Halo, level 5 ('Assault on the Control Room') on Heroic. This shows another spectacular thing you can do with force-launching from the bottom of the entry chamber. Breaking out into the void! There's an impressive external view to enjoy (for which a light-amplified sniper scope is great), and you can travel so far that the chamber starts to vanish. I broke out lots in making this movie, mostly using precise launching (see BCM253), which in one case was giving over 20% success rate.
For full details and written commentary see here at my site: http://www.badcyborg.net/Halo/Movies/BCM254.html
Halo, level 2 ('Halo') on Heroic. Using some choice footage left over from previous work, this final dose of Warthog catapulting with a dropship covers four themes with four clips apiece, before ending with some miscellaneous clips.
For full details and written commentary see here at my site: http://www.badcyborg.net/Halo/Movies/BCM392.html