This run was part of my "One Day Challenge", where I limit myself to a single livestream to study, route, practice, and run a single map. This was another frustrating RNG grind. Most of the run's success depends on the random damage of either the shotgun or the berserk. The invulnerability room is the biggest pain in the ass in the entire map, as the 2 cacos are often too high to be punched; and together with the blockmap bug and cross-section shenanigans, you end up missing a lot and losing plenty of time. Also you risk the Specters and Imps running all the way to the end of the room, making you lose even more time.
The only reliable form of damage are the rockets of which you have only 7 for the entire map, and using them wisely for survival + speed is paramount. I started by going with Teedre's previous route but as I watched other people's runs (and my own) I realized there were some improvements that could be done to make the route faster.
So here are a few changes I made to the route:
- 1-shotting the 2 shotgunners down in the first secret means you can shoot once upstairs before grabbing the berserk, which means there's (at worst) only 1 shotgunner alive up there and you can move forwards more quickly.
- Shoot 2 rockets at the right Cacodemon when you enter the invuln room. Maybe it dies and the other one gets damaged plenty. This means there's less stuff to punch in this room which is the biggest RNG dice roll, so IMO this is the best use of rockets. However, you will have to sacrifice 2 rockets somewhere else...
- Skip the supercharge if your health is above 50% by the time you reach the Invuln.
- Use only 1 rocket at the Imp closet by the RK. If you're lucky, only 1-2 Imps survive and you can quickly punch them and move on.
- On the final room you can jump to the balcony instead of taking the teleporters, but I'm not sure if that saves you much time in practice; and it has the extra risk of falling down and losing a potentially good run. I chose the teleporters for consistency.
- After pressing the buttons on either side, shoot 1 rocket *ABOVE* the opening trap door to *PREVENT* auto-aim from working. Ideally, the rocket hits the back wall in the middle of the room and evenly distributes the blast damage to clear out all the Imps. 2 more rockets at the Caco on the left trap door should be the last rockets used on the map.
- On the final caco closet on the left, hug the left wall and punch slightly to the right to avoid the blockmap bug. After punching the bottom caco 4 times, move to the other closet hoping that it dies (on average, it will about 50% of the time). If it didn't you can throw a final punch on it when you come out of the closet on the right.
Category: UV MAX (100% kills + secrets)
This run: 1m31.49 by Coincident, 2023/07/09
Attempt: 393 of 393
Time invested: 5h
Goal: Sub 1m33
More information & demo recording on doomworld: https://www.doomworld.com/forum/topic/55560-ultimate-doom-demos-complevel-3/?page=44&tab=comments#comment-2676413
Doom on Steam: https://store.steampowered.com/app/2300/DOOM_II/
dsda-doom sourceport: https://www.doomworld.com/forum/topic/133096-dsda-doom-v0256-2023-01-15
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...
https://www.youtube.com/watch?v=Q5yAzobZows
What's better than 100% health? 69% health, with 69 ammo, of course! Jinx no. 51441.
The successful speedrun: https://youtu.be/_TQnXsZpizE
#doom #shorts
...
https://www.youtube.com/watch?v=ltFw-PgbtiY
A replay of an old map pack that I had on my hard-drive from 2015, and that I remembered being quite fun and hard. It turns out that Dark Wood (this is v1.4) has received a *lot* of updates and upgrades since then, and is now called Dark Wood (Extended). I highly recommend that you play the latest version, if you're interested.
Anyhow, this was the first map where you literally need to roam through a dark wood. This is one of the most difficult maps in the set because at the beginning you can't see the zombies until they're close enough to hit you, and then there's the canyon...
Come play some L4D2 with us! We're organizing friendly games on discord: https://discord.gg/nYDuB46
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00:00 Intro
00:58 The Woods, Attempt 1
16:03 The Woods, Attempt 2
#L4D #expert #3dsound
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https://www.youtube.com/watch?v=FihS87lGJjQ
Imagine a Cyberdemon, except all rockets fired have spread. GG.
Duke Nukem 3D: Pistol Start Challenge on the Come Get Some difficulty. A "forgetful playthrough", because I haven't played Duke in 20 years.
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Tags:
#dukenukem #playthrough #twitch
...
https://www.youtube.com/watch?v=DxkClpy4fvU
Wrong. In this map, there is everything. But mostly death.
Watch the whole thing: https://youtu.be/MqT6zAgcPEA
#doom #shorts
...
https://www.youtube.com/watch?v=fWFsGEDCbfo
That lingering covid cough is the best excuse for anything really.
The successful speedrun: https://youtu.be/_TQnXsZpizE
Clipped by demo_gorgon_zola
#doom #shorts
...
https://www.youtube.com/watch?v=dNquKhydbtc
"... and I fell down." *face-rockets*
From a speedrun practice session. Watch the resulting run: https://youtu.be/AKtZmqxaHVI
#doom #shorts
...
https://www.youtube.com/watch?v=volJI7bcINI
"Endless Flow" was the wildcard we discovered on the secret from the previous map! What a crazy concept! This mod is damn impressive!
Thank you LogicDolphin for the screenshot of the Endless Flow card from the card compendium. For some reason, this card disappeared from my compendium, even though I finished the level with it. Some weird behavior due to playing several versions of this mod afterwards, I guess.
Doom II on steam: https://store.steampowered.com/app/2300/DOOM_II/
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Corruption Cards mod: https://forum.zdoom.org/viewtopic.php?t=67939
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########## Tags ##########
#doom #plutonia #doommod
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https://www.youtube.com/watch?v=8HoQGTWAEg8