GAME ENGINE Application Layer and Entry Point (Kohi Vulkan Game Engine Series Episode 006)
This video explains and implements the application layer and sets up a proper entry point. We also scaffold the basic interface to the game from the engine.
GAME ENGINE Application Layer and Entry Point (Kohi Vulkan Game Engine Series Episode 006)
This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.
In this video I discuss 10 mistakes I made in my career as a developer (and game developer). My hope is that someone just starting their career will learn from my mistakes and not make them as I have.
10 MISTAKES I Made in Game Development
0:00 Intro
0:50 Biting off more than you can chew
3:10 Not constantly upskilling
4:20 Selling yourself short
6:03 Ignoring Marketing
7:55 Being a perfectionist
9:40 Making your own game engine
11:19 Not setting goals or deadlines
13:15 Not finishing games or projects
14:30 Not showing your game to other people
16:20 Not starting soon enough/putting off starting
18:45 Recap
Thanks to Reddit user user/MakingGame for this recap!
⏯ Pros and Cons of Writing a Game Engine:
https://www.youtube.com/watch?v=ggy_dowazA8
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#Typescript #GameDev #BrowserGameDev
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https://www.youtube.com/watch?v=l1LR39L59lM
In this video, we enhance our Vulkan buffers to be more dynamic by utilizing our free lists for allocations. This is the final video regarding free lists for now, but will pave the way for the next sets of features to add to the engine.
Kohi #044: Dynamic Vulkan Buffers (Vulkan Game Engine Series)
This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.
? Repo: https://github.com/travisvroman/kohi
? Commit: https://github.com/travisvroman/kohi/commit/e02b455d7bbc1a615ba3c2089af16e1f80d143ac
? Kohi Official Website: https://kohiengine.com/
? Kohi Official Forums: https://forums.kohiengine.com/
Learn more about channel memberships:
https://www.youtube.com/watch?v=nWX2NVVJo6s
⏯ Series Playlist:
https://www.youtube.com/watch?v=dHPuU-DJoBM&list=PLv8Ddw9K0JPg1BEO-RS-0MYs423cvLVtjPLv8Ddw9K0JPhk5lcp8eyuLQdS3HIyxLzH
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✔ WAYS TO SAY THANKS & SUPPORT THE CHANNEL:
? Subscribe & Click the Bell: Learn more about making games the old school way using new school tech.
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? Channel Membership: Show your support with a special loyalty badge and a Discord role!
https://www.youtube.com/channel/UCH8ewCwq38_2WKSKWZOo09w/join
? Support me on Patreon: Show your support with a special Discord role!
https://www.patreon.com/travisvroman
? Share this Video on Social Media: This option costs nothing, but helps a lot!
https://youtu.be/SNDJ-rGJd5A
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⚡ LET's CONNECT ⚡
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? A special thanks goes to the Channel's Partners, Eearslya, Wensheng GE Caden Parker, Joel Voerman and Aneudy Mota Catalino, as well as all the supporters who have joined.
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#Vulkan #GameEngine #GameDev
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https://www.youtube.com/watch?v=SNDJ-rGJd5A
This video talks about what Shiny Object Syndrome is, how it affects game developers and how it can be managed to keep you from falling off the wagon.
Avoid Shiny Object Syndrome When Making Games
⏯ Pros and Cons of Writing a Game Engine:
https://www.youtube.com/watch?v=ggy_dowazA8
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✔ WAYS TO SAY THANKS & SUPPORT THE CHANNEL:
? Subscribe & Click the Bell: Learn more about making games the old school way using new school tech.
https://www.youtube.com/TravisVroman?sub_confirmation=1
? Channel Membership: Show your support with a special loyalty badge and a Discord role!
https://www.youtube.com/channel/UCH8ewCwq38_2WKSKWZOo09w/join
?Preorder Homebrew Journey:
https://homebrewjourney.com
? Share this Video on Social Media: This option costs nothing, but helps a lot!
https://youtu.be/fdx-zQPDtZw
-----------------------------------------------------------
⚡ LET's CONNECT ⚡
? Discord: https://discord.gg/YBMH9Em
? Twitter: https://twitter.com/travisvroman
? Instagram: https://www.instagram.com/travisvroman/
? Facebook: https://www.facebook.com/homebrewjourneygame
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#GameDev #ShinyObjectSyndrome #Focus
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https://www.youtube.com/watch?v=LN75qVufoYQ