Azure Striker Gunvolt - 4. Carrera The Magnetic Avarice perfect battle
Carrera is slightly harder than Jota and Stratos. First phase's attacks are easy to avoid and pose no danger. The seconds phase, however, has an attack that won't let you freely damage him: he starts sucking up debris into his arms to create a magnetic sphere. While the debris can damage you, it can be easily destroyed by the Flashfield. The problem is that you have to be careful not to electrocute him, while he readies the attack, because it will make teh sphere larger and make it scatter into smaller ones upon hitting the wall.
His Overdrive, however, is a joke. Simply dash into the corner until it passes.
CHALLENGE: NO DAMAGE, BUSTER ONLY.
Neptune starts the fight by hoping across the room like a frog, and then he will do one of two attacks depending on how far away you are. If you're close, he will fire a single large blob of corrosive water which then makes a splash of 3 drops. If you're far away, Neptune will start shaking the room, making small drops of water to fall from the ceiling. After he does either attack, the pattern repeats.
And here's some good stuff. This boss is considered one of the hardest in the game. Since most of its attacks would one-shot you anyway, you kind of have to pull a perfect run.
What you should do is run towards its left paw while it is breathing fire forward and hit it a few times, then retreat and stand in front of it (mind the distance). Once it will fly up, look where it's moving and go into OPPOSITE direction of its flight, because any other way will allow it to fry you with its fire breath. Repeat this pattern, and the lizard will go down.
A pretty simple fight. The idea is to keep your distance and make the doggo use its jump attack, then smack it mid-air while dodging the attack. To dodge the jump attack, you need to jump in the direction the boss jumped from. As you land, be ready to jump again because the puppy will likely use a dash attack. Its other attacks include simple slash that, despite sprite clearly having an arc, only has hitbox on a single lane; and fire breath that can hit three lanes, but opens the boss for a full standard combo.
Here is the perfect boss run for Guilty Gear 2: Overture, the supposed "black sheep" of Guilty Gear series. Sorry for bad quality, PC port is crap. You can read the strategies for each individual boss on their respective separate video.
CHALLENGE: NO DAMAGE, NO ITEMS, HARD DIFFICULTY.
Boss list:
00:00 Raven
05:43 Sin Kiske
10:43 That Man
15:09 Gear Valentine
19:03 Diva Fortress
CHALLENGE: No Damage, No Attack Magic, No Covenant Equipment, No Friendly NPC-dropped Equipment
When the battle starts, you will have to fight off three skeletons, that reassemble unless you kill them with a Divine weapon. For this end, I brought the ultimate skeleton bonking weapon: Divine Reinforced Club+10! Nito himself is relatively easy. His sword swings are heavily telegraphed and he doesn’t move after them for a long time. It’s like he’s really not into the fight and would just prefer to sit in his little stoner cave.
There IS a little trick you need to employ here though. Try to keep Nito in that small alcove you drop down into at the start of the fight, so that you’ll have enough space to run away from his big death explosion without triggering the big boy skellies. Finally, when you hear a loud scream, it means that Nito is about to use Gravelord Dance. Watch his animation and start dodging slightly earlier than your common sense would suggest.
Here's the big bad of the first MK game. He is basically all the playable characters plus Goro in one opponent. Funnily, since AI tends to cheat with recovery time, Goro is the easiest transformation to deal with. Tsung also has projectiles which can damage you pretty badly if you get hit.
CHALLENGE: NO DAMAGE, NO CHARGE SHOT, NO SPEACIAL WEAPONS
He has two attacks:
1) He shoots a Gyro blade that angles upwards when you jump over it.
2) He’ll fly up, shoot a Gyro blade from up above, that doesn’t angle upwards when you jump over it, then tries to land on you.
Both attacks are easy to avoid.
CHALLENGE: No Damage, No Special Weapons.
Okay, this is where it gets tricky. MagicMan will mostly dash from one corner to another attacking right after being hit. However, sometimes he attacks after stopping just before your nose, when you try to jump over his dash and get hit.
This fight is pretty hard normally. The difficulty comes from the crapton of smaller spiders, who just swarm you. However, if you're savvy enough, you can just light the torch and voila, small spiders start running away scared, thus eliminating the difficulty. Freja herself is not so hard. The biggest danger is her web spits, that make you move slower. She also has this huge-ass beam, but it always goes from her right to left.