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21 Oct 2021 11:34:56 UTC
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We Happy Few Playthrough | Part 8
Welcome back to We Happy Few! As always I hope you enjoyed the video, if you did then consider subscribing. You could also show support by liking and commenting on the video, it would help the channel grow and I'd really appreciate it.

What is We Happy Few?

We Happy Few is an action-adventure game developed by Compulsion Games and published by Gearbox Publishing for Microsoft Windows, PlayStation 4, and Xbox One.

Played from a first-person perspective, the game combines role-playing, survival, and light roguelike elements. Taking place within the mid-1930s, following an alternative version of World War II, players take control over one of three characters, each of whom seek to complete a personal task while escaping the fictional city of Wellington Wells.

A crumbling dystopia on the verge of societal collapse, due to the overuse of a hallucinogenic drug that keeps its inhabitants blissfully unaware about the truth of their world, while leaving them easily manipulated and lacking morals.

We Happy Few is an action game played from the first-person perspective that includes elements of stealth and survival games. In single-player mode, players control one of three characters in the game's three different acts, each having their own skills and abilities, and their own reasons for escaping the village of Wellington Wells.

There is Arthur Hastings, a well-balanced character adept at crafting weapons; Sally Boyle, adept at sneaking and crafting chemical concoctions; and Ollie Starkey, a strong melee fighter adept at crafting powerful explosives.

The game uses procedural generation to create the layouts of some parts of the game world at the start of each playthrough. Each Act presents the player with a main story goal, with a series of main quests to follow, but several optional side quests can also be completed to gain additional rewards.

Completing objectives can earn the player-character rewards as well as skill points which the player can allocate among a skill tree to improve the character's attributes or give them new abilities.

Throughout the game, the player can collect melee weapons, items, food and drink, and wealth. Items are used to craft various tools to help progress in the world or medication, like lockpicks or healing salves. Food is used to maintain nourishment or thirst; staying nourished improves certain character attributes, while being hungry or thirsty can negatively impact these attributes.

The player also must make sure the character gets rest to also maintain these attributes. The player is able to gain access to safe houses for recovery as well as to fast travel between other unlocked safe houses. Wealth can be used or gained through various vendors in exchange for items.

A core element of We Happy Few is Joy, an addicti
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