I am putting the warning in the title since I think the language gets a little rough in this one.
This is my second game as Mr. Mime and part way through, I learn the Confusion/Barrier combo, which is horribly broken. You can actually start doing it as soon as you have Confusion provided you can line the enemy up with the wall or have allies who generate terrain. This combo deals obscene amounts of damage and can turn things around. I was not a fan of Mr. Mime right away since I was trying to use Barrier as you know, a barrier, but it turns out it has a very high power offensive use.
Anyway, after this, I am going to start uploading an entire day's worth of games up, so expect the videos to get a little longer as I start grinding ranked. ... https://www.youtube.com/watch?v=Q12B_MNgymY
The Green Earth campaign comes to a close, and ends with a fairly easy mission. If you did all of these as Sami, Eagle is waiting for you at the end of the GBA version.
For this mission, we need to save an infantry and we have a load of resources to do just that. My objective is to immediately get it over to one of the Tcopters, then dock the Tcopter on the Cruiser. Hide the Cruiser, and you've won.
However, if you want a good score, you need to wreck some of his stuff, and it is a lot easier to do than some people may realize. Hiding at the north-most peninsula, we need to use the Rockets to weaken units so they have reduced firepower, use the Tank to block Anti-air, use infantry to block the tanks, and then chip away at his stuff. If not for the time limit, I think I really could shred everything he has, but the mercy rule kicked in and we get the win.
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https://www.youtube.com/watch?v=8o2Xm-x7DlM
Barroth can be one of the challenging monsters for some people as he has a few factors going his way. For one, his head is brittle and sturdy, so much so that I have not been able to break it this game. Second, he has a roar that can debilitate people. Third, the mud helps dampen the damage he takes and needs to be removed before he can finally take full fire damage.
The good news is that Pierce gunning gets around all of this, and I am able to shred his mud armor from a safe distance. The bad news is that I still do not have a way to break his head in this game. Still, we can get the drops we need and slice his tail off before moving onto the next monster. The good news is that the head and chest pieces I get off this guy will last be the remainder of the single player campaign. There will be a few other parts I will need to get from other sources as we go.
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https://www.youtube.com/watch?v=cDDBPvxeOCc
With the betrothed couple together, we now witness them completing their first function as the future Lord and Lady of the land, which involves them taking part in a tournament. Other than this, there is a LOT of dialogue as the time might suggest for just a single fight being present. Beyond this, we also get to explore during the party in the castle to get information about the two different regions that will come into play for the first voting scene.
As for the fight itself, I did not know you could pull up enemy info, so I wasted some attacks trying to inflict status effects that they are immune to. Now that I know you can pull this up, hopefully there will be fewer wasted attacks in the future. As for the fight, I think the danger to it is supposed to be the sleep status effect, but either I got extremely lucky or it has a low rate of success. Regardless, we win with a loss that could have been avoided with better information, but now we know it for when we encounter serious fights down the line.
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https://www.youtube.com/watch?v=r_cLDAWyjHI
If you accept Apsaras's quest, you can attack Leanan Sidhe on sight. You can find her in Shiba as I show at the end of the video when I get my reward. The difference is merely who you fight and who joins you afterward. Apsaras is the offensive option into the boss fight (she also gives HP boosting items), but she has a fire weakness you will need to play around to get the most of her. Due to her high level relative to the boss, you may find her handy, so it is your choice.
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https://www.youtube.com/watch?v=CEEaU1F65xI
After much foot dragging, we have finally reached the Third Rivalry, which will be the last one until the end of the game. We have entered the Stella Sanctuary, which is where you will find the upgrade to Juna's Brave Order to make it last a little longer (we will be back for it). There are the fights against the Steel Knights that we would expect, and it climaxes with the final battle against Arianrhod. After being double-crossed by who she treated like allies, she takes one final parting shot, returning the most annoying character in the series...
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https://www.youtube.com/watch?v=YL0KxiejbSs
Some familiar ground that we have seen already, except this time we get some scenes with Katashi. There is still no way for the Vampire to win this "game" (I explain a bit in here and the partner video). I will show you what dialogue you get when speaking to others, but there isn't really much to be found here. In order to get the "victory" you need to find the code to deactivate Ai. I will be trying a humorous password each time, so wait for those...
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https://www.youtube.com/watch?v=hJPQJ0JU2Fo
I never got around to farming the Apex monsters, and personally I don't think they should have crowns at all. We have to fight them a minimum of 14 times if we want one of each weapon, and unless you want variants of the weapons, you really have no incentive to fight them again. They have one unique drop that is only used for Rampage weapons, but otherwise everything else they offer is the same as their normal version. To my knowledge, the rare drops don't change at all, making it even more counter-intuitive. The kicker to all of it though is that for some reason one of them was chosen to have an event quest, forcing you to fight a meaningless fight all the more.
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https://www.youtube.com/watch?v=k_pv98rdjAo
Taking the ferry to her island, we are able to recruit one of the better physical attackers in the game. Her capture mechanic has been reworked since the days of H'aanit, and I much prefer what we have here instead. The monsters seem to be a little more versatile early and they are not consumed when used, making the investment to get some of them very much worth it.
When we start the chapter, we need to choose which familiar to take, and I think the Owl is more popular so I went for the Jackal instead. I don't know if his Finishing Touch is indeed an execute or not, but it is something I will look to try in the fights to come. Already, I think he is better than H'aanit's partner, which may not really be saying much.
As for her story, tensions between the beast people and humans are at a high, and we need to rescue a missing human girl. When we return from the rescue, the island is under attack and we need to find some creatures from abroad to help us stop whatever is happening.
Also, for those who may not have noticed, the Owl familiar you can choose is voiced by Ophelia's voice actress from the first game.
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https://www.youtube.com/watch?v=9Z1194trOoQ
The title is memories people. Sorry if you misread that...
Anyway, for some reason this side quest has an achievement associated with it, which makes me think that it may be missable if you either didn't do all of the puzzles, missed some scenes with Sola, or something like that. The premise here is that we will fight infinitely spawning enemies until Sola reaches the spot on the map and gets shot up. Luckily, Archangel is not too difficult to move, and you can use the Gravity Gun to give it an extra boost. Just reach the marker and the mission is complete and you get an achievement.
Ironically, there are no major bombshells here, so apparently her memories were not all that valuable...
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https://www.youtube.com/watch?v=Hjh6-s7Dp4U