This is a bit of a weird one, as it is very much like the tutorial maps, which they may be giving to the veterans here since this is the first time we have ever been able to use Colin. The simple strategy is to send out a recon and mow down the infantry while you make your captures, then press your discount to overwhelm Lash. The trick is going to be the airport in the middle of the map, and should you manage to get it without too much trouble, it becomes easier than ever to rout her. Sadly, the next Colin map is quite the opposite of this one in difficulty. ... https://www.youtube.com/watch?v=pCvrA6_aU_c
Sami makes her entrance and beelines it to the bench. While we are still in Blue Moon's territory, we get to go up against Eagle yet again, except this time we can field Max. Like you will see with Drake later, Max is better than both of them in their element, so with some careful navigating through the fog, we are able to ground him very quickly and then march over to his HQ.
This is one of the missions that really feels different due to the change in enemy AI. Had Eagle been able to play by the old rules, this would have been a much bigger slugfest, almost certainly to have more casualties. However, since he can only shoot what he sees, we can get an edge with some careful positioning and aiming for certain targets.
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https://www.youtube.com/watch?v=kDlGx_KbF0o
Somehow, Oboro may have the most complicated dungeon of the bunch, but that may just be due to how much the RNG was against me here. I made quite a few cuts here and there since I had abysmal luck with getting keys until part way through. Due to this, I show the ninja battles so you can see that they seem to stop appearing after you have 5 keys, but at the very beginning, I just couldn't get any to appear after the first.
Anyway, you need to go to the different parts of the dungeons looking for Feng Shui keys to open the area where Oboro's ultimate weapon awaits. Due to the mandatory random battles, this can be one of the more dangerous dungeons to do first, so you may want to save it for later if you don't have good gear.
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https://www.youtube.com/watch?v=RCtqeA88VRw
Before we start that mission, I check out Bellguard Gate and talk to the NPCs there, drop by the Police Academy so we can see Juna, then zoom around Crossbell picking up some of the stuff I missed since they added in interactive books and posters that have some additional content.
Once we are caught up, I go to Tangram Gate and we do the mission, fighting three waves of enemies with different restrictions on the first two matches. Make sure to scan them before eliminating them as I do not know for sure if you can ever encounter these enemies again.
After that, we get the story scenes for the remainder of the day where Red Constellation requests Randy return to them.
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https://www.youtube.com/watch?v=Znb2WT0mg88
Other than the three quests in the title, I conclude the patrol in this video as I now have access to everywhere.
For the Runaway quest, we finally get access to the last house in the residential district, where we need to track a missing girl. The most important part of this quest is getting the Doctor Glenn book when it is all said and done as we are close to the finish line and can't afford to screw things up now.
For the Doll quest, speak to Imelda and go to the Doll Studio. You will need to fight some archaisms, and this is a lot of RNG unless you want to spend time grinding. Sadly, there is no good way to manipulate turn order, but you're basically looking for a fast cast on someone to wipe out some of the angels. If you kill all of them, the physically immune bots will blow up and instantly kill whoever is left. Basically, I just rerolled here until I get the turn order to get through.
Finally, for the flower quest, we need to go around the state and round up materials. When it is done, we get to meet a friend of Guy's, and get some backstory for him. Sadly, this part was near the end of the recording session, so I couldn't give it the gravity it deserved (it is more exhaustion than anything). I am not sure if this upsets people, but I am racing to finish the game this year so I can move back to one of the other projects as we enter 2023.
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https://www.youtube.com/watch?v=SaDQ_mIO9YY
Ninetales is one of the characters given away for free, so expect to see it a lot. Expect to see someone who knows what they're doing not that much.
Ninetales has the Braum stun from LoL, so if you're able to connect enough spells, you can stun someone. However, once you get access to Dazzling Gleam, you have an AOE stun on demand that is really good at flipping fights. For your other spell, you can either create a small version of Anivia's ice wall, or you can take Blizzard, allowing you to peel for yourself or knock enemies out of key positions. I recommend the latter, but maybe it is just me.
The enemy did a lot of feeding here, making sure I was thoroughly fed, so not every game will be a stomp like this one. However, match making is pretty lame right now, but it may be fixed somewhere down the line. The fact that this game is made by Tencent (owners of LoL), I am not quite that optimistic.
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https://www.youtube.com/watch?v=ZuP1pv7M_U0
For the next part of the investigation, we come across a cult that has taken root in a town well outside the influence of the church (that is why there were so many necklaces for us to steal). Following one of them out of town, we get to spring the trap and then make our way to some local ruins that can give a little more backstory about this cult and the bigger picture at play...
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https://www.youtube.com/watch?v=vEQZItyerZ4
I'm sorry to say that due to the scripted elements here, this video is extremely slow in terms of progression. We grab the final animal and then board our rocket. Unfortunately, we have a stowaway who gets stalled a bit by other stowaways while a botanical spirit speaks to us. When the acid trip starts to wind down, we meet the lady from our dreams on the Moon and then have our confrontation with the Hero. Finally, we must make a choice on whether we want to try doing things over again, or just letting the pieces fall where they may, betting everything on a door...
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https://www.youtube.com/watch?v=dIdszRnhR6I
We take to the skies as one of the most beloved COs in the game, Eagle, himself to kick off the Green Earth campaign. They have been at the mercy of Hawke for a long time, and you'll see all of them go against him in time.
Things start with a pre-deployed map, which is a little rough since Hawke is all about attrition and you don't have anywhere to go for repairs. In fact, going one step further, you lose your offensive power gradually as you chip away at his forces and the trades will begin going against you if you take too long. It is essential here to pay attention to firing ranges as you need to pick off missiles as you make your way around the island, preparing to wipe out the black cannons. I recommend timing their destruction properly so you don't even have to worry about the anti-airs.
Anyway, we have the first victory of the campaign and now need to start pushing one of the more annoying COs in the game out of the region. Stick around.
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https://www.youtube.com/watch?v=vCPb62_owRI