On the first day of PAX this collaborative of chiptune artists set up their stage outside of the event and performed to anyone that was able to walk by. If you want to know about them check out their label at CruncyCo.
Performers: Ary Warnaar, Circles, InfraDEAD, Paul Owens, Seanbad, Spamtron
Special thanks to Zen Albatross for recording this back in the day.
This is a little gem that I've never visited prior to my 2015 trip to PAX East. There were Pacman, 3rd Strike, Street Fighter 2, Ultimate Mortal Kombat 3, Hydro Thunder, and all sorts of pinball setups in there. Special thanks to Scribe for recording this back in the day.
Presented at PAX East 2013 on Saturday on the Tabletop Theatre, our 21st PAX panel/lecture, in "Mastering Game Mechanics" we take you through a variety of "game mechanics" and consider their use and purpose.
From the PAX East Schedule:
Despite the staggeringly vast variety of games out there in the world, they draw primarily from a core set of basic mechanics. Many games which at first seem very different share fundamental design patterns, subgames, and strategies. What is a "draft," and more importantly, what is its true function? Where to rondels come into play? What is the purpose of an arbitrary decision? What does "skill based movement" mean for a game? Are all auctions created equally?
Whether you are a player, maker, or even simply observer of games, understanding these core components will provide a surprising degree of insight into their nature. Join us in our 21st PAX panel to explore the nature, lexicon, design, and strategy of game mechanics, drawing from videogames, board games, even role playing games and sports.
Want to learn how to train your Pokemon to be ready for fierce competition, such as the PVGC? Join StreetPass Long Island, sanctioned Pokemon Gym Leaders from the NYC area and other Poke-Experts to learn the right way to do Super Training, breed for proper IV’s and egg moves, unleash your Pokemon ‘s fighting spirit with Pokemon-Amie, and much more!
Special thanks to The Pocket Players for recording this back in the day.
Reimagining one of the best PC games ever made is no easy feat, but the team behind XCOM: Enemy Unknown at Firaxis Games has the experience, know-how and perfect amount of fan-boy enthusiasm to bring new life to the beloved franchise.
Meet the team at Firaxis Games who’s up for the challenge of re-envisioning X-COM as they discuss topics including their experience with the franchise, the inspirations behind XCOM: Enemy Unknown, what fans will see in XCOM: Enemy Unknown and what they are able to do with the game today that wasn’t possible when it came out more than 15 years ago.
Special thanks to Curse Network for recording this back in the day.
With the world set to end in only a few short months, we look back at the history of post-apocalyptic games and grill the audience on which overlooked classic game they most want to play before they die. Special thanks to the internet archive for preserving this recording.
It’s baaaaaaack: Join Larry Hryb, Xbox LIVE’s Major Nelson, e and lollip0p for another hour of dysfunctional audio! We’ll be recording the international sensation ‘Major Nelson’ radio LIVE in front of you the studio audience. No idea what will happen, or who may or may not show up. So drop by and be a part of Team Dysfunction.
Special thanks to Major Nelson for recording this back in the day.