This area is really convoluted with gangplanks upon gangplanks. I guess you could call it a proper shanty town. Other than the beginning when I first loaded into the game, I didn't really die any here. Granted, I avoided picking a fight with any big daddies, but still.
This system is WAY easier than Circe. Had it not been for dumb luck, I would have beat this mission on the first try. Maybe had I brought a better wingman...
I talk mostly with the encampment of survivors from the shipwreck in this part, as well as Catherine Gremory just a little way to the north. I also kill my fair share of dragon elves...
Mostly done for historical purposes for people that only had a Sound Blaster card back in the day that wasn't capable of general MIDI playback. The music played in this clip is from the setup program, the first mission and the hanger afterwards.
And here's the conclusion of everything inside the Hall of Heroes. Only being able to have two weapons at a time kinda stinks in my opinion especially when you're blowing through ammo as quickly as I did here.
Final system of the game, or at least one of them. This is the first of four missions. Not too difficult though I did trick the system at the end. When attacking the Ralari, I left one Krant alive while I finished off the Ralari. When the four Gratha popped up, I left them behind and headed home. Cheesy, I know.
Somewhat uneventful video as far as action goes. Mostly just talking to people (and Moogles!) in Saronia, Replito and Doga's Manor. We got a new airship called the Nautilus that upon taking Doga to the Cave of the Circle is now able to go underwater as well. Neat. The volume is a bit loud in this video as well, so I apologize for that. I'll have to pay better attention to my OBS settings moving forward.
I split up this challenge map into two videos. The clock is misleading as it gets paused in the middle of hacking, so the actual length of playing this map takes quite a bit of time to complete.