In this video, we begin the construction of a flexible shader system with an overview and refactoring of the existing material and UI shaders into a single, configurable shader.
Kohi #045: Shader System Part 1 (Vulkan Game Engine Series)
This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.
? Repo: https://github.com/travisvroman/kohi
? Commit: https://github.com/travisvroman/kohi/commit/e02b455d7bbc1a615ba3c2089af16e1f80d143ac
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#Vulkan #GameEngine #GameDev
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https://www.youtube.com/watch?v=wXLsGqck100
In this video we take another step towards the view system by setting up structures for render targets and configurable renderpasses.
Kohi #059: Render Targets and Configurable Renderpasses (Vulkan Game Engine Series)
This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.
? Repo: https://github.com/travisvroman/kohi
? Kohi Official Website: https://kohiengine.com/
? Kohi Official Forums: https://forums.kohiengine.com/
Learn more about channel memberships:
https://www.youtube.com/watch?v=nWX2NVVJo6s
⏯ Series Playlist:
https://www.youtube.com/watch?v=dHPuU-DJoBM&list=PLv8Ddw9K0JPg1BEO-RS-0MYs423cvLVtjPLv8Ddw9K0JPhk5lcp8eyuLQdS3HIyxLzH
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#Vulkan #GameEngine #GameDev
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https://www.youtube.com/watch?v=tZjc_hSaUA4
In this video, the math library is finished up with some an implementation of a 4x4 matrix and quaternion, along with respective functions.
Kohi #023: Math Library Part 2: Matrices and Quaternions (Vulkan Game Engine Series)
This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.
? Repo: https://github.com/travisvroman/kohi
? Commit: https://github.com/travisvroman/kohi/commit/56a3f4d51f72ae6dbb6a538384fe8c020532aeef
Learn more about channel memberships:
https://www.youtube.com/watch?v=nWX2NVVJo6s
⏯ Series Playlist:
https://www.youtube.com/watch?v=dHPuU-DJoBM&list=PLv8Ddw9K0JPg1BEO-RS-0MYs423cvLVtjPLv8Ddw9K0JPhk5lcp8eyuLQdS3HIyxLzH
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#Vulkan #GameEngine #GameDev
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Based on feedback recieved and my own thoughts, the channel update schedule is changing to allow me to make higher-quality content and get back to more game development.
Please Like and Subscribe!
This video is part of my channel dedicated to giving back to the game development community with the experiences I have had in an effort to help new developers with my knowledge, thoughts and experience.
The Last of Dalies (New Schedule!)
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This video is the first in a new series where we will be creating a game together, from scratch to completion using only a couple libraries for expediency.
GLOOM Series #1 - Intro (TypeScript Game Dev Series)
⏯ Series Playlist:
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