This week on Sunday Longplay, I'm playing another Arcade game from my youth. Welcome to Avenging Spirit (or Phantasm for all you Japanese viewers)!
Avenging Spirit is a platformer with a unique twist. During a walk with his girlfriend, the player is ambushed by agents of a mysterious crime syndicate who take his girlfriend away and shoot him to death. Now, as a wandering spirit with the ability to possess most others, he is summoned by his girlfriend's father (who researches ghost energy) and is given a mission to save her from the mysterious crime syndicate that holds her hostage, enabling the player to rest in peace. Coincidentally, the crime syndicate is also researching ghost energy, and they kidnapped the girl in an effort to force her father to cooperate with them. The player must fight through six stages to infiltrate the evil syndicate's base, collecting three keys on stages 2, 5, and 6. If the player has all three keys upon reaching the final leg of Stage 6, he can open the girl's cell and possess her to help her fight her way out. If not, he must abandon her and face the syndicate's leader alone. After the syndicate's leader is defeated, the base blows up, and the player ends up on a grassy field as his spirit's power fades. If the player fails to save the girl she presumably dies in the explosion and he expects to see her in the afterlife as he fades away. If the player does save her, she approaches the field, and the player expresses a wish for her future happiness as he vanishes.
You start the game by possessing one of four different enemies, and whenever your possessed enemy dies, your spirit's main life meter will slowly drain until you possess another enemy. So yeah, this game did the whole "possessing enemies to get around" thing long before Super Mario Odyssey.
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