Dungeon Hack is a role-playing video game developed by DreamForge Intertainment and published by Strategic Simulations, Inc. (SSI) for the PC DOS and NEC PC-9801 in 1993. The game is based in the Advanced Dungeons and Dragons world of Forgotten Realms. Dungeon Hack features a three-dimensional, randomly generated dungeon. The game features a pseudo-3D game screen based on SSI's own Eye of the Beholder series. Like most roguelikes, dungeons are randomly generated whenever a new game is started. .
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MechWarrior 5: Mercenaries is a BattleTech mecha game developed by Piranha Games and released on December 10, 2019.
MechWarrior 5: Mercenaries is set in the BattleTech universe. The game starts in 3015 during the final decade of the Third Succession War, casting the player as a rookie mercenary MechWarrior rising from the ashes of a demolished mercenary unit. They are able to accept contracts from the various factions available in this time period. The campaign goes all the way up to 3049, just before the Clan Invasion.
The player takes the role of "Commander Mason", the inheritor of a once-prominent Mercenary company, reborn in the flames of its near destruction at the hands of conspiring factions.
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Dragon Quest 9: Sentinels of the Starry Skies is a role-playing video game developed by Level-5 for the Nintendo DS. Dragon Quest 9 introduced local multiplayer functionality to the series, as well as limited compatibility with Nintendo Wi-Fi Connection. It was also the first to be initially released for a handheld game console, and the first to feature spawning of enemies, rather than random encounters. The game retains many of the series' traditional role-playing elements, such as turn-based combat and a level system based on gaining experience points. The game was designed to be the most difficult one in the series, and was released in Japan by Square Enix in July 2009, and worldwide by Nintendo in July 2010.
Dragon Quest 9 continues the Dragon Quest tradition of turn-based combat and is considered harder than the other Dragon Quest games before it. In part due to Dragon Quest 9's design as a multiplayer game, party members are characters created and chosen by the player. Unlike previous games, the player has more control over their character's appearance. While Dragon Warrior 3 and Dragon Quest 4: Chapters of the Chosen allowed players to choose between playing a hero or a heroine, Dragon Quest 9 offers more customization by also allowing players to define themselves with characteristics such as hair styles and skin tones.
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Escape from Tarkov is a multiplayer first-person shooter video game in development by Battlestate Games for Windows. A closed alpha test of the game was first made available to select users on August 4, 2016, followed by a closed beta which has been running since July 2017. The game is set in the fictional Norvinsk region in Northwest Russia, where a war is taking place between two private military companies (United Security "USEC" and the Battle Encounter Assault Regiment "BEAR"). Players join matches in which they fight other players for loot and aim to survive and escape - dying results in the loss of almost all items the player used and found during that game.
The developers of Escape from Tarkov refer to the game as a realistic and hardcore first-person shooter role-playing video game that borrows elements from massively multiplayer online games. In its current state, Escape from Tarkov incorporates several modes for the players to play: online PMC raids, scav (short for "scavenger") raids, and a temporary offline mode. In these raids, players can choose to play solo or in groups and spawn on one side of a variety of maps to choose from in the game. Once in-game, the players are given an extraction point on the other side of the map, and must fight against other players and non-player characters to reach that point in order to escape. In addition to these standard extractions, players are also given the opportunity to use “optional” extraction points near the middle of the map, but in order to do so must meet various requirements per extract such as paying roubles (the primary in-game currency), not having a backpack, or having certain items equipped on their character. In addition to combat, players can also find loot in these maps such as firearms, equipment, and armor, and once extracted, can store their loot in a stash to use in future raids or can be sold to other players in a virtual flea market. When players die in a raid, they lose everything, including loot and the equipment they brought into the raid.
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Pathfinder: Wrath of the Righteous is an isometric role-playing game developed by Owlcat Games and published by META Publishing, based on Paizo Publishing's Pathfinder franchise. The game was released on September 2nd, 2021.
Pathfinder: Wrath of the Righteous is a sequel to Pathfinder: Kingmaker, the previous role-playing game of the same developer, but it does not follow the same story. The sequel builds on the engine from Kingmaker to address concerns raised by critics and players, and expands additional rulesets from the tabletop game, includes new character classes and the mythic progression system.
In Wrath of the Righteous the country of Mendev has been fighting a series of wars against the Worldwound, a magical portal that allows demons to travel from their home in the Abyss to the mortal world. These wars, called crusades, have been slowly losing ground, primarily because demons killed in the mortal world return to life in the Abyss.
The player of Wrath of the Righteous controls a citizen of the city of Kenabres, on Mendev's outskirts. After surviving a demonic invasion of the city, the player-character discovers that they have strange magical "mythic powers" from an unknown source. After driving the demons out of Kenabres, the player-character is appointed Commander of the Fifth Crusade by Queen Galfrey of Mendev and takes the role of deploying armies against demonic forces of the Worldwound while also trying to figure out how to close the unholy portal.
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Might and Magic II: Gates to Another World is a role-playing video game developed and published by New World Computing in 1988. It is the sequel to Might and Magic Book One: The Secret of the Inner Sanctum.
After the events of Might and Magic Book One: The Secret of the Inner Sanctum, the adventurers who helped Corak defeat Sheltem on VARN take the "Gates to Another World" located in VARN to the land of CRON (Central Research Observational Nacelle). The land of CRON is facing many problems brought on by the encroachment of Sheltem and the adventurers must travel through CRON, the four elemental planes and even through time to help Corak stop Sheltem from flinging CRON into its sun.
While in many ways Might and Magic II is an updated version of the original, the improved graphics help greatly with navigation, and the interface added several functions that facilitated gameplay, such as a "delay" selector which allowed for faster or slower response times, and a spinning cursor when input was required - all features lacking in Might and Magic Book One.
As with Might and Magic Book One, the player used up to six player-generated characters at a time, and a total of twenty-six characters could be created, who thereafter stayed at the various inns across CRON. To continue game continuity it was possible to "import" the characters developed from the first game. Additionally, Might and Magic 2 became the first game in the series to utilize "hirelings", predefined characters which could extend the party to eight active characters. Hirelings were controlled like regular characters but required payment each day; pay increased with level.
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La-Mulana (stylized as La•Mʊlana) is a platform-adventure video game, designed to imitate the look and feel of MSX games. Released on June 27, 2006, in Japan for Microsoft Windows, the game was only available in Japanese, but an English translation patch has been produced by Ian Kelley of AGTP. The game was later remade from the ground up in a 16-bit style for the Wii, and later PC, Mac, Linux and PlayStation Vita.
Lemeza Kosugi, a professor of archaeology, receives a letter from his father Shorn Kosugi, who claims he has discovered the ruins of La-Mulana, supposedly the birthplace of all civilizations and carries the secret treasure of life itself. Following his father's trail, Lemeza comes to the ruins and discovers it is composed of various amalgamations of various ruins and structures from different areas around the globe. Upon further exploration and discovery within the ruins, Lemeza learns the story about how a being known as "the Mother" fell down from the sky and crashed onto the planet. The Mother has sought to return to space where it came from. To this end, she created various "children" which were different races that roamed the planet that she tasked to find a way to send her back to the sky. None of them could figure out a way to accomplish this task, which angered the Mother greatly and would destroy them in her rage, to start over again with a new race.
The protagonist of the game is Lemeza, a whip wielding adventurer exploring the tomb within La-Mulana. Although there is only one ending in the game there are many ways to get there, in that completing objectives in the game (gaining power ups and reaching new areas) is not linear, nor is there an obvious recommended path to take. Many powerups will allow the player to reach new areas, but the game gives no indication of where to go.
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Ravenloft: Strahd's Possession is a 1994 fantasy role-playing video game developed by DreamForge Intertainment for Strategic Simulations for DOS. The game is based on the Ravenloft campaign setting for the Dungeons & Dragons fantasy role-playing game. The game is set in the domain of Barovia.
In Ravenloft: Strahd's Possession, the player characters are servants of the Lord Dhelt, leader of the land of Elturel. After an assassin assaults the Lord and steals his Holy Symbol of Helm, the PCs are sent in pursuit of the thief. Instead of catching the criminals, however, they somehow manage to transport the entire party to the mist-shrouded land of Barovia, ruled over by the vampire Count, Strahd von Zarovich.
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Pool of Radiance is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's Advanced Dungeons & Dragons (AD&D) fantasy role-playing game for home computers, becoming the first episode in a four-part series of D&D computer adventure games. The other games in the "Gold Box" series used the game engine pioneered in Pool of Radiance, as did later D&D titles such as the Neverwinter Nights online game.
Pool of Radiance takes place in the Forgotten Realms fantasy world, in and about the city of Phlan. This is located on the northern shore of the Moonsea along the Barren River, between Zhentil Keep and Melvaunt. The party begins in the civilized section of "New Phlan" that is governed by a council. This portion of the city hosts businesses, including shopkeepers who sell holy items for each temple's worshipers, a jewelry shop, and retailers who provide arms and armor. A party can also contract with the clerk of the city council for various commissions; proclamations fastened to the halls within City Hall offer bits of information to aid the party. These coded clues can be deciphered by using the Adventurer's Journal, included with the game.
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Return to Castle Wolfenstein is a first-person shooter video game published by Activision, released in 2001 for Microsoft Windows and subsequently for PlayStation 2, Xbox, Linux and Macintosh. The game serves as both a remake and a reboot to the Wolfenstein series. It was developed by Gray Matter Interactive and Nerve Software developed its multiplayer mode. id Software, the creators of Wolfenstein 3D, oversaw the development and were credited as executive producers. A sequel, titled Wolfenstein, was released in 2009.
Return to Castle Wolfenstein is played from the first person perspective, where the player's task is to perform a retrieval missions, sabotages or assassinations. The player can be armed with many different types of typical World War 2 weaponry and can even use some fictional weapons such as a German-made minigun or Tesla gun. The player can also use stealth to eliminate the enemies, with some missions requiring a stealthy approach. Enemies vary from the standard soldiers to the undead and experimental creatures. Health is replenished by collecting health packs and food. Armor also can be collected for additional protection.
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