In this video, I'm reacting to yesterday's announcement by Epic Games CEO Tim Sweeney. He revealed that starting in 2024, Unreal Engine will have a seat-based license for non-game projects. I'll be sharing my thoughts on why this isn't surprising and discussing some future concerns.
MetaHuman Creator, a cloud-based app for creating high-fidelity digital humans in minutes, is now available in Early Access. While waiting for your chance to try these amazing tool, take a look at 40 free movie and stream ready metahuman presets. Available free for unreal engine 4 users using Quixel Bridge.
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► Music Credit:
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Track: Your Turn — tubebackr [Audio Library Release]
Music provided by Audio Library Plus
Watch: https://youtu.be/Ma-XZFa8bLU
Free Download / Stream: https://alplus.io/your-turn
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#metahumans #ue4 #virtualproduction
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https://www.youtube.com/watch?v=nNIGUjBOuXQ
65' Mustang at Canyon. Made these scene for my image post processing tutorial. Having fun with Early Access Unreal Engine 5. Using UE5 new features - Nanite and Lumen.
#shorts
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► Music Credit:
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Track: Lucid — Metro Vice [Audio Library Release]
Music provided by Audio Library Plus
Watch: https://youtu.be/b2ryQCisQvg
Free Download / Stream: https://alplus.io/lucid
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https://www.youtube.com/watch?v=21KfxUr_rho
A quick tutorial how to make Procedural islands by using PCG and Procedural Mesh Component.
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My Metahuman course is available: https://marisfreimanis.gumroad.com/
Join my Discord: https://discord.gg/q7FCSBbTew
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https://www.youtube.com/watch?v=o-OAsD1pCF4
Hey people!
Once again working on some UE5 photorealistic scenes. These time Peter McKinnon inspired, I try to make some knife and axe renders. From small feedback I got from photography community, seems like it turn out pretty good. I think Unreal Engine 5 is not only for game developers and cinematographers, but also photographers can take full advantage of real time rendering. Peace!
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Knife: https://www.turbosquid.com/3d-models/photoreal-knife-boker-max-free/723462
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#PeterMckinnon #UE5 #ProductPhotography
0:00 Peter McKinnon style Knife B-Roll
0:06 Peter McKinnon product shots made in Unreal Engine 5 Intro
2:00 Product shot in Unreal Engine 5 Tutorial
4:51 Petespiratelife style color grading in Adobe Light Room
5:36 Outro
5:42 Final image sequence
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https://www.youtube.com/watch?v=mBIW-9KEPdA
Working with Virtual Production -
How the pandemic both discouraged and encouraged creativity using new technologies.
It’s been a year since my last photoshoot in Manhattan. The pandemic hit soon after and, like myself, so many of us lost our outdoor creative outlet due to quarantine. On the flip side, it also encouraged outside-the-box thinking to harness creativity in new ways. It got me experimenting more with Unreal Engine and using virtual production as a means to replicate real-life photos using real-time tech.
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Music ♪
Music from YouTube Audio Library [Aka YAL]
Music provided by RFM: https://youtu.be/m9cxWXkYSOU
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https://www.youtube.com/watch?v=VksEprVMUNs
A quick UE5 Beginner tutorial. In 90 seconds will show you how yo set up simple scene and how to get tons of FREE assets and materials for your first project.
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► Music Credit:
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Lovely Swindler by Amarià https://soundcloud.com/amariamusique
Creative Commons — Attribution 3.0 Unported — CC BY 3.0
Free Download / Stream: https://bit.ly/lovely-swindler
Music promoted by Audio Library https://youtu.be/2SzHYf7qia8
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#UE5 #BeginnerTutorial #Gettingstarted
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https://www.youtube.com/watch?v=j6TVmBTitJI
Hey.
Decided to put my recent short side by side with original scene from Netflix movie Extraction. I recreated water jump scene shot by shot. As my primary goal was to experiment with Metahumans, motion capture and virtual production, its not frame by frame work. I shorten and extend few scenes that worked better with my flow.
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“All the videos, songs, images, and graphics used in the video belong to their respective owners and I or this channel does not claim any right over them.
Copyright Disclaimer under section 107 of the Copyright Act of 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research. Fair use is a use permitted by copyright statute that might otherwise be infringing.”
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ue4 metahuman ue4 tutorial ue4 short film virtual production unreal engine quixel megascans extraction water jumping scene extraction 2 netflix movies ue4 ue5 unreal engine 4 shortfilm extraction fan made ue4 live link face app kinect motion tracking ipisoft mocap ipisoft kinect ue4 real time rendering unreal engine rtx 3080 ue4 ray tracing photorealism ue4 sequencer ue4 Rural Australia environment pack chris hemsworth Maris Freimanis composure vfx 4k
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#Extraction #UE5 #Metahumans
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https://www.youtube.com/watch?v=qTkd81ErelY
A fan made virtual production featuring the intro scene to Mad Max: Fury Road.
Proof of concept project made from the perspective of the cinematographer and actor, rather than a technical perspective to show the future of production design in the virtual medium.
A creative outlet to showcase a variety of skills: Unreal Engine, live compositing, Unreal Engine composure, virtual cinematography, real time rendering, sound design, acting (voice and physical), motion graphics and animation.
Used these incredible software programs for versatility:
- Unreal Engine UE4 (composure, real time rendering)
- Quixel Megascans, Bridge, Mixer (textures, 3D rocks, foliage)
- DaVinci Resolve (Color grading)
- Adobe AfterEffects (Mad Max style intro)
- Adobe Audition (Audio, voice over)
- Adobe Photoshop (Graphic, textures)
- Adobe PremierePro (Primary editing software)
- Blender (3D Assets)
Ended up being more a labor of passion with Unreal Engine and Quixel, as I'm a huge fan and couldn't wait to work with them in a novel way to join the future of virtual production!
Don't forget to SUBSCRIBE for a breakdown video.
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#UnrealEngine #VirtualProduction
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https://www.youtube.com/watch?v=SbjElqVJPZs