LVL 50 SS/Invuln Brute, Battle Maiden Arch-Villain kill (SOLO, NO DEATHS). 8-man setting, at +4 difficulty. Setting difficulty 1:19. Battle Maiden death 7:37.
I decided to have some fun, and see if I could come up with an alternate set up to my FARM build, although not much has changed. I rotated in a few new incarnates, including... carnies. I know.
The goal was to see if I can run in, and solo the AV. Prior attempts failed to break through the regen, and it wasn't until I found these (expensive) Ultimate Enhancements, which are rewards and can be purchased for Reward Merits also (not efficient for farming the AV, but cool to use. ALSO GREAT for tanking in trials).
link to build video: https://youtu.be/uFhZwxlf8KE
UPDATED BUILD** at vet level 156 https://imgur.com/a/A8WkFEc
Things that have changed -
Alpha - Musculature
Judgement - Void
Interface - Diamagnetic **
Lore - Carnies ** (this may change in future optimization for AV killing)
Destiny - Ageless
Hybrid - Melee
Set bonuses wiki: https://paragonwiki.com/wiki/Enhancement_Sets
Sets to aim for (endgame): Hetacomb, Armageddon, Apocalypse, Brute Archetype sets, Luck of the Gambler x 3+, Shield wall, Unbreakable Guard.
Key server info: https://score.savecoh.com/
Build guides (archived): https://web.archive.org/web/20120907031318/http://boards.cityofheroes.com/showthread.php?p=578371#post578371
PVP info: https://paragonwiki.com/wiki/Player_vs_Player
Our 3-man squad secured a Chicken Dinner after starting at Mylta, taking a boat (Italian Job), and setting up a bridge blockade. Was a very high intensity game, just the way I like it.
A quick look at my Ranger build. I discuss the logic behind each decision I made selecting gear, and share a few ideas for further optimization. (screenshot of build below) UPDATE: I have posted an updated video guide that includes 4 minutes of GM2 gameplay: https://youtu.be/MTnit_Z5Zr4
UPDATE1: I will need to run a few more tests on the "support" slot, mainly testing Q: %dmg increase compared with %combo damage increase. There may have been a few extra elements skewing the results when I was testing the damage numbers. Originally it appeared that Q: %dmg was yielding much smaller numbers than it should be. UPDATE2: With the upcoming changes for the 3/12 patch, this build will be able to push into GM3 with minimal gear upgrades.
This build can handle up to GM2 currently, and I plan to continue pushing it into GM3. The gear will need further stat optimization to achieve this.
If you have any questions about the build, feel free to ask.
Screenshot of build: https://imgur.com/a/AEVdw3r
Benefits of blast damage: https://youtu.be/Ps3_oU9vORU
Text version of build below:
venom darts, sticky grenade, siege breaker (offhand sniper), tip of the spear, cooldown reduction
most of the damage comes from combo + blast increase (nade), and cooldown reduction. the constant venom darts will ensure that you take the combo on detonation. you can usually fire one right before the grenade detonates. acid debuff also provides a group damage increase on the targets.
spam nades and darts, pretty simple! use your gun to help with shielded enemies. successful combo heals you for 40% hp (unlimited range) and will heal/rez the group members AOE around your javelin (tip of the spear MW mod). use siege breaker to freeze big elites, save ammo for only 3 shot freezes. main gun can by anything (flex spot). i chose thunderbolt of yvenia for the extra damage to shields (lightning proc).