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First level of Warhammer 40k Kill Team. An old game that is pretty fun if not short and simple. I remember this game back then from the Xbox 360 Arcade days.
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https://www.youtube.com/watch?v=MWvKUlY03Kg
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#lostark #mmorpg #mmo
The Lost Bleak Edge Cavern Dungeon Hard Mode.
Embark on an odyssey for the Lost Ark in a vast, vibrant world: explore new lands, seek out lost treasures, and test yourself in thrilling action combat in this action-packed free-to-play RPG.
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https://www.youtube.com/watch?v=1r9KMgi_gig
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Gameplay recorded by Retronomicon (NVSGamer)
"Virtua Cop" is a classic rail shooter developed by Sega AM2 and released for the Sega Saturn in 1995. Here's a review of this influential arcade-style shooting game:
Gameplay:
"Virtua Cop" is a rail shooter where players take on the role of police officers tasked with taking down criminals in various urban environments. The gameplay is fast-paced and straightforward, with players aiming and shooting at enemies using a light gun or controller. The game features on-rails movement, automatically guiding players through levels while presenting opportunities to shoot enemies and avoid civilian casualties.
Graphics and Visuals:
Visually, "Virtua Cop" showcases impressive 3D graphics for its time, with detailed character models and environments that provide a sense of immersion. The arcade origins of the game are evident in its polished visuals, smooth animations, and dynamic camera angles that enhance the shooting experience. The game's graphics contribute to its arcade-like atmosphere and make it stand out on the Sega Saturn.
Sound and Music:
The soundtrack in "Virtua Cop" consists of catchy and energetic tunes that complement the action-packed gameplay. The music intensifies during shootouts and boss encounters, enhancing the excitement of the experience. The game also includes impactful sound effects like gunshots, explosions, and enemy reactions that add to the immersion and feedback of shooting.
Level Design and Variety:
"Virtua Cop" offers a variety of levels set in different locations, including city streets, warehouses, and docks. Each level presents unique challenges and enemy types, requiring players to react quickly and prioritize targets. The game's responsive controls and tight gameplay mechanics make it accessible and enjoyable for players of all skill levels.
Replayability:
With its arcade-style gameplay and high score mechanics, "Virtua Cop" offers decent replay value. Players may find themselves revisiting the game to improve their shooting skills, discover hidden secrets, and achieve higher scores. The game's cooperative multiplayer mode allows friends to join in and experience the action together, adding to its replayability and social appeal.
Overall Impression:
"Virtua Cop" is a classic rail shooter that successfully brings the arcade shooting experience to the Sega Saturn. With its impressive graphics, engaging gameplay, and memorable shooting mechanics, it remains a beloved title for fans of arcade-style action games. Whether playing with a light gun or controller, "Virtua Cop" delivers an immersive and adrenaline-pumping shooting experience that stands the test of time.
In summary, "Virtua Cop" is a must-play for fans of rail shooters and arcade-style shooting games on the Sega Saturn. Its polished visuals, tight gameplay, and energetic soundtrack make it a standout title that captures the thrill of law enforcement shootouts in a virtual world. If you enjoy fast-paced action and precision shooting, "Virtua Cop" is a game worth experiencing on the Sega Saturn platform.
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This channel features instructional & highly edited video game guides, walkthroughs, speedruns and other uniquely transformative videos. My own personal gameplay, extensive editing & creative input are clearly added into each video, ensuring that all videos adhere to YouTube's partner program guidelines. My walkthoughs take tremendous amounts of work & editing so that all videos are straight to the point & can be used as professional video game guides. I have spent thousands of hours practicing & mastering games before recording to ensure the highest quality gameplay possible. All gameplay is my own & is recorded and edited solely by me. Permission to upload each game was provided by the game publisher.
#railshooter #segasaturn #sega
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https://www.youtube.com/watch?v=OQPJVFuIypE
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Dynasty Warriors 8 Xtreme Legends - Lu Bu Part 4 - Battle of Changshan (All Stars)
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https://www.youtube.com/watch?v=HZUdN27LbA0
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Soul Calibur 6 Geralt Story Mode Completed. Enjoy.
Soulcalibur VI serves as a reboot to the series, taking place during the 16th century to revisit the events of the first Soulcalibur game/second Soul series game entry to "uncover hidden truths". It takes place after the events of Soulcalibur V (which is during the Soul Chronicles of Cassandra, Amy and Zasalamel's stories) where the Cassandra from the original timeline tells her past self about the grim future of the Alexandra family, Amy's original future-self is revealed to be Viola, and Zasalamel discovers the way to avoid his original future's mistakes thanks to the new character Azwel.
The plot of Soulcalibur VI begins from a remake of the second Soul game entry, taking place from 1583 to 1590. In addition, the story is divided into two separate modes. The Soul Chronicle is the main plot of the story, concerning the main characters and the immediate threat of Nightmare. In this mode, the story is told similar to a visual novel with illustrated, voiced cut scenes telling the plot and are broken up by matches acting as significant battles in-story. The first main story is centered around the character of Kilik as he ventures out to confront the Soul Edge and Nightmare and takes place mostly in Europe. In addition, every character is also given an individual story line detailing their backstories or serving as side stories to the main plot, one of the characters’ story timeline chapters takes place after the first main story, a year before the events of the original trilogy.
The second story mode, named the Libra of Soul, takes place shortly after the Evil Seed event of 1583 wherein Siegfried acquired the Soul Edge and became Nightmare. In this mode, the player creates a custom character that serves as the protagonist. Mostly centered in Asia, the player must go through a journey to prevent Azwel from recreating the Evil Seed all the while dealing with their own malfestation. This runs concurrently with the main plot in the Soul Chronicle and on occasion the player character will encounter other characters from the main story.
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https://www.youtube.com/watch?v=vYKcMagjPYM
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Earth Defense Force is a 1991 horizontal scrolling shooter video game developed and published by Jaleco. Originally an arcade game, the game was later released for the Super Nintendo Entertainment System as Super Earth Defense Force, dropping the two-player cooperative gaming mode while adding graphics and selectable weapons. The SNES version was released in Japan on October 25, 1991, and in North America in January 1992. The SNES version was eventually released on the Wii Virtual Console in Europe on October 29, 2010, in Japan on January 11, 2011, and in North America on July 14, 2011. It is included in Nintendo Switch SNES Online as of September 5, 2019.
Released as a horizontal shooter game in the US in 1991, the object of Earth Defense Force is based on survival of the game's levels, punctuated by the defeat of bosses at the end of each one. It is a fixed-length game, with a proper ending at the completion of the last level.
The player normally begins each level with three "shield" points, each able to absorb one enemy attack. The shield points are represented in the upper right corner by green squares under the heading "Shield". Additional shield points can be earned once a predetermined game score is reached. Up to five shield points are represented on screen. However, a player can acquire more than five shield points, but they cannot be seen. This is extremely rare though, due to the difficulty of the game and the score intervals at which additional shield points are acquired. Loss of all shields results in the loss of one of three credits, or continues, and loss of all continues results in the player seeing the game over screen.
The game uses a unique leveling system, in which the player gains experience from defeated enemies to gain newer, more powerful versions of the weapons the player has access to.
The story varies slightly between the two different versions of the game.
The arcade version takes place in the equivocate future date of Earth, 20XX. The Earth is unexpectedly attacked by the mysterious Azyma Empire: a space-bound monarchy currently dedicated to eradicating all life on the planet from its flagship the Orbital Satellite Buster. The Earth's only hope lies in the recently developed XA-1 and 2 space fighter ships used by the organization known as E.D.F: Earth Defense Force.
In the Super NES version, the Azyma Empire has established headquarters on the dark side of the Moon. After attacking the Earth, it is revealed they have a secret weapon being developed on the Moon, one capable of destroying all life on Earth. The E.D.F. is ordered to send their XA-1 fighters in to drive out the invaders and destroy their ultimate weapon.
#snesgames #shmup #snes
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https://www.youtube.com/watch?v=ej1GNznA9LQ
#remnant, #pcgames, #letsplay
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The world has been thrown into chaos by an ancient evil from another dimension. Humanity is struggling to survive, but they possess the technology to open portals to other realms and alternate realities. You must travel through these portals to uncover the mystery of where the evil came from, scavenge resources to stay alive, and fight back to carve out a foothold for mankind to rebuild...
Remnant: From the Ashes is a third-person survival action shooter set in a post-apocalyptic world overrun by monstrous creatures. As one of the last remnants of humanity, you’ll set out alone or alongside up to two other survivors to face down hordes of deadly enemies and epic bosses, and try to retake what was lost.
Explore dynamically-generated worlds that change each time you play, filled with over 100 varieties of deadly enemies and 20 epic bosses to battle using a wicked arsenal of weapons, armor, and special modifications you can use to adapt to any situation. uploaded with File Uploader (z-o-o-m.eu)
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https://www.youtube.com/watch?v=JLxMZfsS1sE
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How to find Dusk of Oolacile in Darksouls Remastered. This is necessary in order to go into the DLC.
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https://www.youtube.com/watch?v=9cGaKF2eres
#warhammer40k, #pcgames, #deathwatch
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"Amongst a hundred men, there may be none fit for the Adeptus Astartes. Amongst a hundred Space Marines, there may be one fit for the Deathwatch."
—Watch Captain Brand
Deathwatch
Warcry
"Suffer not the alien to live!"
Founding
Varies
Successors of
Varies
Successor Chapters
None
Number
Unknown
Primarch
Varies
Chapter Master
Unknown, rank of Deathwatch Watch Master existed since mid-32nd Millennium
Homeworld
Varies
Fortress-Monastery
Watch Fortress Talasa Prime
Allegiance
Imperium of Man / Ordo Xenos
Colours
Black and Silver
The Deathwatch Space Marines serve the Ordo Xenos of the Imperial Inquisition as its Chamber Militant, the warriors of last resort when the Inquisition needs access to firepower greater than the Astra Militarum or a team of its own Acolytes or even Throne Agents can provide.
Across the galaxy there are innumerable hostile alien civilisations that threaten Mankind, from the green-skinned Orks, to the monstrous Tyranids, sadistic Drukhari, spectral C'tan, and undying Necrons. It is the sacred task of the Deathwatch to stand sentry against all of these terrible xenos races. They are ready to act when such ancient evils rise to threaten Mankind once more. The Space Marines of the Deathwatch form the first, and often only, line of defence against these inhuman horrors.
Unlike other Space Marines, the ones serving in the Deathwatch are not truly a separate Chapter of the Adeptus Astartes; rather, they are a collection of Veteran Space Marines drawn from all of the different extant Chapters who serve together in the Inquisition's service for a discrete period of time.
To be chosen by one's Chapter to serve in the Deathwatch is a great honour for any Space Marine, as only the most elite and experienced members of a Chapter are ever chosen for this extremely hazardous tour of duty, the specifics of which must be kept secret by Inquisitorial order and sacred oath even from a Deathwatch Astartes' home Chapter.
Deathwatch Space Marines do not usually form the standard tactical groups like squads and companies generally used by the Adeptus Astartes. Instead, they operate as small special forces units in close-knit groups of specialists called Kill-teams.
If a xenos threat is particularly dangerous, several Kill-teams may be assigned to deal with it, but if the threat is still too much for even the Deathwatch to handle, the Inquisition will be forced to turn to a full Space Marine Chapter or to multiple regiments of the Imperial Guard to deal with it.
In general, if a group of Deathwatch Kill-teams cannot deal with a xenos incursion, that means that the Imperium has a major conflict on its hands and must deploy a full range of its military forces
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https://www.youtube.com/watch?v=1CYV_wguouM