Conker's Bad Fur Day - Two-Player Heist Mode (Actual N64 Capture)
[Note: This video and description were originally posted on Youtube on April 28, 2015.]
This is a capture of me and a friend playing the Heist multiplayer mode in Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using an actual Conker's Bad Fur Day cartridge. I'm player one and Drew is player two. We're playing on the blue team on Bastard difficulty.
Drew and I have this tradition dating back to 2001 where we play Conker whenever he visits because the multiplayer is so damn awesome. Over the past couple years we started regularly recording our gameplay to see if we'd end up with any amazing new footage. We recently managed to record some awesome new Heist footage, and since my video quality has improved since the last time I uploaded this stuff, I decided it was time for a new video.
In this video Drew and I managed to secure the money three times in just over five minutes. This is one of the best Heist runs we've ever done. Not only did we coordinate our money captures well, but Drew in particular did an amazing job since he managed to dodge three baseball bats at the same time while carrying the money. The bazookas also helped.
This mode has always made me laugh because of all the goofy shit the weasels say. When I first played this mode back in 2001 I started beating the shit out of another weasel with a baseball bat and it made me laugh so hard that I cried. To this day "Fucking sprayed his ass everywhere" and "cut you up good you cocksucker" still make me laugh.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
We're both using standard Nintendo 64 controllers.
[Note: This video and description were originally posted on Youtube on August 12, 2016.]
I realized that I still needed to make an underwater course, so here's one of those. This level was heavily inspired by the water courses from Super Mario Bros. 3.
Course ID: 2C2B-0000-0283-A921
Recorded with the Elgato Game Capture HD60 and the Wii U's HDMI cable at native 1080p resolution and 60 frames per second. I'm using a Wii Remote.
After the Gigginox kill, I wanted to do something really challenging, so I suggested a giant Deviljho. We dropped the thing fairly quick. Once again we had the same awesome gunner.
I was using my Escadora (Alatreon) armor and Black Harvest switch axe here.
The members of this hunt were:
Mike (me)
Sardonis (Jaye)
Moti (Jaye's roommate)
Clyde
Recorded with the Hauppauge HD PVR and the Wii's component cables. I'm using the classic controller.
Last night Keet, Face and I played this game for the first time together and we had some pretty good matches. I managed to put the Hydra Splatling to good use and some people even got to taste the squid nuts, so it was a productive night overall.
I read that Nintendo is supposed to bring back the League mode in a later patch, so hopefully we can start competing against other teams once that happens. In the mean time, I can only form a team in Anarchy Battles, and random connection errors are still happening.
Keet’s channel: https://www.youtube.com/user/KeetAndBait
Face’s channel: https://www.youtube.com/senex90
Battle list:
Match 1: Wahoo World (Tower Control) - 0:00
Match 2: Wahoo World (Tower Control) - 6:14
Match 3: Mahi-Mahi Resort (Tower Control) - 12:38
Recorded with the Elgato Game Capture HD60 and the Switch's HDMI cable at native 1080p resolution and 60 frames per second. I'm using detached Joy-Cons with motion controls.
This is a capture of me playing through Castlevania II: Belmont’s Revenge for the Game Boy. This is not an emulator. This footage was captured directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well).
This is a no-death run.
Although I was aware of this game when I was a kid (thanks to Nintendo Power), I never managed to play it until 2012 when I finally snagged a complete copy of this game off eBay for about $80. I got lucky with that price.
Anyway, this game is awesome. After the disappointment that was Castlevania: The Adventure, this game feels like Konami was saying, “We’re sorry for that prior game. Here’s something to make up for it.”
Belmont’s Revenge corrects almost everything wrong with the prior Game Boy Castlevania game by substantially increasing your movement speed, slowing down enemies, and adding subweapons (but only two of them). It also features some kick ass music as well. However, this game’s most notable feature is the Mega Man-style stage selection, which allows you to play the first four castles in any order.
Although this game is easier than the prior Game Boy Castlevania title, it’s a bit longer and still fairly challenging. Dracula in particular requires such a strict pattern memorization that it makes the prior game’s Dracula fight seem easy by comparison. I also managed to showcase several hidden items and areas. Enjoy the footage and the music especially.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.
This is part 6 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
In this sixth part I completed the Bat's Tower chapters.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
I did some more late night matches with friends, this time in hardcore, and I'm uploading my two best games. Keet kicked our asses two matches prior to this one, and nitefire whooped on us immediately prior to this match. However, on Streets, I had my turn wreak havoc. Signal then beat on us a few matches later on Precipice. Nobody let Khmergirl win because we're mean like that.
Recorded with the Hauppauge HD PVR and the Wii's component cables. I'm using a nunchuck and Motion Plus.
This is a capture of me playing the arcade version of Super Street Fighter II Turbo online through The Street Fighter 30th Anniversary Collection for the Switch. I'm Mike.
I had some more trouble pulling off the Dragon Punch movements here (especially with Sagat), but these matches were generally less laggy than the first day this game was released. I also had a bunch of trouble doing the flying kick attack with Fei Long, so I checked afterward and noticed that the input was different from Ultra Street Fighter. I have to say, the input is totally counterintuitive in this version, and it's going to take me a lot of practice to get used to it.
These matches went fairly well, but I need to start studying the combos and tactics from the professional videos again.
Recorded with the Elgato Game Capture HD60 and the Switch's HDMI cable at native 1080p resolution and 60 frames per second. I'm using a Real Arcade Pro V Hayabusa joystick.
This is part 4 of my capture of me playing through Top Gear 2 for the SNES. This is not an emulator. This footage was recorded directly from my Super Nintendo using an actual Top Gear 2 cartridge. I'm playing on Championship difficulty and using an automatic transmission.
In this fourth part I completed all of the races in Egypt.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.