Doom 64 Playthrough (Actual N64 Capture) - Main Engineering
This is part 4 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this fourth part I completed Map 3: Main Engineering.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
This is part 14 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
In this fourteenth part I completed some more of the It's War chapters.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
This was a quick Reign of Terror that I got on 10/2/12.
Recorded with the Hauppauge HD PVR and the Wii's component cables. I'm using the nunchuck and Motion Plus.
This is a capture of me and a friend playing the Cooperative mode in Vigilante 8 for the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64. I'm player one and Drew is player two. If you want to skip me entering in the cheat codes in the beginning, jump to 1:27.
Vigilante 8 is another favorite of mine from the Nintendo 64 era. I used to play this game all the time in high school. I'd get some friends over and we'd have a blast (literally). This game has great multiplayer, especially for two people. I miss vehicular combat games. I've liked them ever since I first played Twisted Metal around 1995 or 1996.
I like to grab a friend and jump into Cooperative mode in this game, which allows you to fight up to nine cars in a team match. You can't do this with more than two people though because the system simply can't handle AI cars while splitting the screen more than two ways. So if you're playing with three or four people, you'll simply have to battle each other.
We entered in two cheat codes before we started. One was FIRE_NO_LIMITS. This allows you fire special weapons as fast as you can press the R button (there's normally a cooldown in between shots, which sucks). The second code was MIX_MATCH_CARS. This allows multiple players to use the same vehicle. Since Drew and I both like to use John Torque, we always enter this code.
What's nice about this game is that it supports the Expansion Pak and it allows you to split the screen either horizontally or vertically. Since I have an Expansion Pak, I always enable high resolution mode. There's also a cheat for an ultra resolution mode, but it drops the framerate way too low.
In this video Drew and I battled nine school buses on the Ski Resort map and bass quaked them into oblivion using John Torque (because Bass Quake is awesome. Although it hardly does damage, launching school buses off the screen is still hilarious).
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to standardize the N64's 240p/480i output so that the Hauppauge could capture the console's audio/video signal.
We're using standard Nintendo 64 controllers.
This is part 2 of my capture of me playing through Super Mario Advance 4: Super Mario Bros. 3 for the Game Boy Advance. This is not an emulator. This footage was captured directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well).
In this second part I completed World 2: Desert Land.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.
This is part 8 of my capture of me and a friend playing through all of Super Mario Bros. 3 on the NES without using any Warp Zones. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was captured directly from my front-loading NES using a real Super Mario Bros. 3 cartridge. I'm player one (Mario) and Michael is player two (Luigi).
In this final part Michael and I completed all of World 8: Dark Land.
Recorded with the Hauppauge HD PVR and a composite connection at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the NES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
We're using standard NES controllers.
Drew and I did some regional online VS. races using splitscreen. Here are the courses:
Coconut Mall (First Race)
Koopa Cape (Second Race) - 3:11
Luigi Circuit (Third Race) - 6:38
Bowser's Castle (Fourth Race) - 8:39
Recorded with the Hauppauge HD PVR and the Wii's component cables. We're using Wii Wheels.
This is part 2 of my capture of me playing through The Legend of Zelda: A Link to the Past for the SNES. This is not an emulator and was not played on the Wii or Wii U Virtual Console. This footage was recorded directly from my Super Nintendo using an actual Link to the Past cartridge.
In this second part I completed the first Light World dungeon, the Eastern Palace, and obtained the Pegasus Shoes.
Recorded with the Hauppauge HD PVR and the official SNES S-video cable at 60 frames per second. I used a Toshiba model D-R550 DVD Recorder to upconvert the SNES's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a Super Advantage joystick.
This is part 16 of my 100% playthrough of Doom 64 on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Doom 64 cartridge. I'm playing on Watch Me Die! difficulty.
In this sixteenth part I completed Map 13: Dark Citadel.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.
This is part 16 of my capture of me playing through Conker's Bad Fur Day on the Nintendo 64. This is not an emulator. This footage was captured directly from my Nintendo 64 using a real Conker's Bad Fur Day cartridge.
In this final part I completed the Heist chapters and beat the game.
Recorded with the Hauppauge HD PVR and the official N64 S-video cable. I used a Toshiba model D-R550 DVD Recorder to upconvert the N64's native 240p signal to 480i so that the Hauppauge could capture the console's audio/video signal.
I'm using a standard Nintendo 64 controller.