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Adventure in New Vegas continues! Now getting involved with Brother of Steel, will I be vilified or accepted?
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https://www.youtube.com/watch?v=_t1yxCXVUkw
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This episode is from my stream of Fallout 2, the sequel to Fallout, a 1997 Post-Apocalyptic Role-Playing game.
It has finally come to a point where we say farewell to our accursed friend...
Timeline
0:00 Picking up the last of loot and dumping it on our mule...mutant
3:41 Descending the vault, on the second level
7:47 This might be a simple innocent elevator, but in it lies an exploit
11:25 Escape to our savior Doc Jones, to rinse and repeat
13:46 Doc, again, comes to our rescue
16:13 Bring out the boom brooms, let's sweep this level
17:37 With great inventory comes great management
21:57 Now we're playing with some heavy stuff
26:03 This generator room could be useful for lot of things, including...
28:18 Bring about the end of our canine fiend at last?
30:37 Get out of here, Marcus!
35:36 Preview of further below
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https://www.youtube.com/watch?v=kFv8-hQ9EyI
The intercept missions are still ongoing and X-Com need to take care of them be it day or night. Electro-flares work to the opposite effect of smoke grenades and see some good use on the field. And am I beginning to feel a bit sorry for the enemy? But who am I to say we aren't any less alien ourselves, with their weapons, their tech, and their psionics?
0:06 Going straight into battle, and landing into a bit of trouble immediately
2:27 Let there be some few tiles' worth of light
4:42 Lone wolf, or some entrenched squad? Our 'guys' are being mowed down one by one!
7:12 Flaring it up to getting down to the bottom of enemy activity
9:34 More enemy on the outside? Or are they biding their time?
12:10 More fortunate encounter on our turn in the craft
14:41 Yet another unexpected shot from the dark
17:16 Enemy on the lam, gotta make corral out of UFO
20:24 Feeling sorry for the enemy now are we?
23:28 On to the top floor
26:02 This always happens, without fail
28:12 To the nav room
29:29 'Processing' moves to the top level
35:13 The battle in numbers
36:54 All Avengers now home, but no rest for the UFOs
40:37 Which interceptor should we construct for new bases?
42:16 Another mission lands on our lap
43:57 I guess it's ok to feel rather sorry this time around
47:49 Wish time passed during base management, getting close to July
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https://www.youtube.com/watch?v=5ebPgE9R0RU
The Mercs begin to gather everything and then some to equip and rest in designated sectors, while keeping watch on the wave of enemies rolling in from Meduna. It's becoming a rather long process keeping track of multiple locations and teams, so maybe that intro was a bit premature...
0:05 A big counterattack is brewing and the info doesn't stay up from game reload
2:25 The new merc, he seems to be similar to Ice...
4:56 The alternative AK
6:18 Bringing all usable items to mine sector of Alma; Checking Ira and her gun
8:36 Checking Alma HQ and the mercs there
11:11 Razor continues to go through prisoners in the Barracks
14:12 Mercs transport items and themselves from HQ to mine sector
17:46 Things as they stand at Cambria; The mercs do inventory management at Alma
24:01 Look at Leon, and ammo is distributed among mercs
29:09 Vinny and Grace act as mules, go back to get more guns and ammo
33:50 Back at Cambria, Raider takes Hamous' vest
38:26 Truck mishap
41:24 Can't forget about weapon upgrades too; Mercs now start heading to SAM site
44:49 Alma again, checking out mercs there and upgrading their weapons
48:05 Enemy movement visible again; Buns take time to go to hospital, hopefully she's ready in time!
#Jagged_Alliance_2
#v_1_13
#Bears_Pit
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https://www.youtube.com/watch?v=4xL0DkW2SN8
The last holdout for the Army in Balime is proving to be a tough nut to crack, or a literal hornet's nest where one wrong step can bring down a firestorm on one's head. What's a reloading the game once or twice giving it to the Queen's most loyal subjects right where they live? Make sure to bring a smoke grenade or two (more the better) and attack from as many different angles as possible.
0:06 Let's retrace our last steps before the abrupt end to the mission last episode
4:49 Ira's vast improved aim on other side of the wall
8:42 Ice and Conrad reach the house first, they might prefer a different way to identify targets
12:27 Ice meet elite, elite meet Ice, mind the bullets; Grace breaks into building just across street with intention to target long range
16:07 Pacman and Ira literally crawl toward the kitchen area of the house; Ice ain't too sure about shooting, but shoots anyway
20:17 Ice amidst hailstorm of lead, can Conrad help his buddy in dire straits?
22:59 Missed opportunities force me to attempt more drastic measures
25:57 By now I'm pretty familiar how this will start out
28:59 Conrad and Ice get into some dicey situation but Grace comes to rescue
31:28 Pacman and Ira head to the beach again, hopefully to find target nearby
35:16 Ice once again runs, will the enemy find him before he reaches safety?
37:31 The two sides are locked in heavy firefight, who will land that critical shot?
39:41 Pacman tries some questionable tactic as the battle drags on
42:31 Finally, a lucky shot upsets the balance of battle, but the battle ain't over yet!
43:47 Ira acts the guide, but another more visceral reaction foretells trouble
#Jagged_Alliance_2
#v_1_13
#Bears_Pit
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https://www.youtube.com/watch?v=Rdzk57fqhiI
Along the coastal road the mercs encounter another Army squad to open and secure the sole entry point to the capital from its western side. Everyone involved in the operation so far are now converging at this sector, along with supply and weapon trucks, so a lot are riding on the success of this battle!
0:05 All mercs will now follow one road into Meduna
2:50 Last bit of management before leaving swamp for good
7:34 Mercs finally clear of the swamp; Wahan arrives at Chitzena but Gumpy is ready to fall asleep
11:37 Next battle on the road, mercs ready to turn the corner?
15:02 The enemy does have a barrier between them and us, but is it any effective?
18:42 Mercs still settling in on the sands while the enemy rushes out into the open
21:39 But every enemy movement can't escape the eagle eyed Carlos augmented with binoculars
24:06 Are the mercs actually advancing to meet the enemy? Pigs must be flying somewhere close
28:37 The snipers flunk their chances but others are there to take charge
32:50 Gumpy can't go no longer, dozing off in the middle of the road
34:09 Queen goes off on psychotic rage and Elliot unfortunately is in her way
37:42 All mercs assemble in the sector, checking over the loot
41:16 Inventory management, with a lot of options in arms transported by the Hummer
44:28 Ice cream truck also arrives with rest of mercs and supplies but nested backpacks give mercs fits
49:44 Another merc gets the newfangled XM-25
51:53 Now where did I put those vests? Wrapping up the prep for next battle with ammo and grenade resupply
#Jagged_Alliance_2
#v_1_13
#Bears_Pit
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https://www.youtube.com/watch?v=ARowqkDR2PI
If you enjoy these videos, please subscribe and leave a like! Thank you!
This episode is from my stream of Fallout 2, the sequel to Fallout, a 1997 Post-Apocalyptic Role-Playing game.
The Redding mine is some of the extensive system ever explored, with multiple connecting points that lead to various parts in and out of town. Some of the nasty creatures we've encountered on the way during caravan drive is also present, so the party decides to keep eye on the prize and resume the search for the elusive G.E.C.K.
Timeline
0:00 The cave and its anomalous inhabitants under Redding downtown; and the underground sections of some of the buildings are accessible
4:29 Let's check another location we can access through the caves
9:32 The cave system leads to another one in the northern section of the town
12:35 And there are exits that lead to various points of interest here too
14:30 Levelling up and traveling to another section, where the Wanamingos await
17:54 San Francisco still in the dark
19:39 The Bridge of riddles
22:50 NCR-bound, via New Reno; the creatures are as active and threatening as ever
24:50 More encounters in the dangerous wasteland, sometimes we stand to spectate and benefit
27:43 Opportunistic salvage
31:13 It's raining dogs
37:06 All them apples
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https://www.youtube.com/watch?v=OjKgbPPeiw0
Is it time to take back the water purifier in Fallout 3? But there's still some big, uncharted land still awaiting us...let's get to tying some loose ends and explore some more!
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https://www.youtube.com/watch?v=TcPqPu4rv0E
The Robot experiment may have come to a conclusion. In fact, I didn't realize that I might've reached a dead-end for several episodes. Grace goes to Omerta in hopes of recruiting the rebel leaders, with all the township more or less in our control. And finally, mercs at Drassen wait for their Bobby Ray shipment...and waiting...and waiting. But it's not all too bad, since we wouldn't have to wait for our new addition for too long.
0:05 I get to the bottom of (Jagged Alliance 2 Wiki) for some hard truths regarding the Robot
2:59 Perusing inventory at Balime, with some actual crafting with Lameboy, no similar luck with rubber band
6:54 Spider does a little shopping at Balime, and absolutely huge upgrade for Conrad's armor
13:11 Drassen has stockpiled a lot of ammo, the Truck has to make hard decisions whether to unload some of its guns for them
19:40 Grace sets out herself to Omerta as the enemy patrols on the road
22:28 Static has fixed the prototype grenade launcher; more preparations at Balime
27:01 Grace meets Miguel (a.k.a. rebel leader)
30:16 That freakin' Bobby Ray! The mercs make a bold decision to drop into where it all started
35:19 The Truck can't wait for the road to open, so it will try the alternate route, as Omerta becomes 'hot' again
40:00 The mercs regroup at Grumm too, can we move them out to our next target? The Truck continues its long journey
42:46 Truck arrives at San Mona, ready for more business?
45:13 Dumping the motherlode of weapons, starting mother of a deal
50:15 Igor finally gets to meet his idol
#Jagged_Alliance_2
#v_1_13
#Bears_Pit
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https://www.youtube.com/watch?v=_G4Vz9muoX4